Old-Spider

Old-Spider

Joined Last seen Member # 2451921
3 Posts 32 Replies 5,421 Reputation

I am seeing this in my current 1.5 game. A powerful ship I recently designed so I can use it to take over the galaxy is no longer available. I thought it was because I ran out of resources, then I realized I wasn't using any special resources for it. It was just gone. I do have two ships I designed that use Antimatter that show in the shipyard list that I can't build because I am out of Antimatter, so the missing ship is not missing due to a lack of resources.&

5 Replies 16,263 Views

This is a new game started with the 1.507 release version and the Precursor Worlds DLC When a race's last remaining planet is a Precursor World, it does not show up properly in the UP Window. I conquered the two normal planets that the race had and left the Precursor World alone while waiting for my culture to flip it. When I checked the UP I noticed that the race didn't show up correctly. When I clicked on the world of the race, no race information s

0 Replies 2,412 Views

[quote who="Mellified_Man" reply="2" id="3606097"] Good question! Please post or private message me your Steam account name and we'll investigate. [/quote] I sent you a PM. [quote who="Mellified_Man" reply="2" id="3606097"] I'm not sure how we'd figure out the losing strategies since we don't know what your intended strategy was. Maybe we could use whichever victory condition you were furthest along

11 Replies 32,800 Views

I see two problems with my scores on the Metaverse. I have 3 games listed, and two of them are ranked. The first problem is that the scores for the two ranked games are 0 and 8. I think that 0 + 8 = 8, but my total score is shown as 7. How does 0 + 8 = 7? The second problem is that the ranked and unranked games with a score of 0 indicate the the Victory Condition is Quit. I didn't quit these games; I was conquered, which is why my planet count is 0.

11 Replies 32,800 Views

These are not game-breaking problems. They are just cosmetic, but some of them could cause some confusion. These are all in the current version of GalCiv3. Zone of Control appears in four places in the Ideology Screen (Pragmatic/Vigilant III and Vigilant V and Malevolent/Awe II and Awe III). It should be Zone of Influence. Directory is Galactic Civilizations III\data\English\Text. File is CultureTraitText.xml. <img src="https://www.dropb

1 Replies 10,070 Views

In my current 1.31 game I noticed an improvement in the AI that hasn't been mentioned anywhere. For the first time in a long, long, long time the AI has sent freighters to my planets to establish trade routes. I am really enjoying that extra income. I hope 1.4 will fix a problem that is still happening in my current game. The AI will declare war on me even though they are so far away that I don't know where they are. I think we met when their survey shi

89 Replies 333,444 Views

[quote who="LongDeadFingers" reply="24" id="3588359"] Thanks for the replies. [e digicons]:)[/e] I wonder if anyone has ever posted images of them anywhere. Haven't been able to find anything yet. What kind of attack/defense do they have? [/quote] Here is a screenshot of a close view of them. Since this is a still picture, it doesn't show the excellent animation they have. When you see them, be su

32 Replies 143,122 Views

I need to update some things here. [quote who="a0152570" reply="3" id="3588243"] OMG !!! So did you build a fleet to blast them yet? [/quote] I did not go after the pirates. They weren't bothering me, and I was too cowardly to attack ships that strong. Also, some of the races were doing a somewhat decent job of attacking them. I decided to let them work on the pirates while I took care of other problems. One of the problems

7 Replies 25,754 Views

[quote who="BuckGodot" reply="1" id="3588175"] Do you have the Mega Event DLC? If so, sounds like you triggered the "Pirate Outbreak" Mega Event. I had no idea they were THAT nasty though! [/quote] I do have it - I have everything. I didn't know about the "Pirate Outbreak", and I don't remember getting a notification about it during the game. I wonder if there is something else going on here. I will be paying more attention from now on.&

7 Replies 25,754 Views

Now that the release version of 1.3 is out, I decided to forget the game I had going with the opt-in and start a new game. I had the pirates on my usual setting of Common. They were their usual minor nuisance, so I mostly left them alone. After I built up enough ships with good offense and defense, I went on an extermination spree and eliminated all the pirate ships and bases around me. I also noticed that the AI races were also taking out the pirate ships and some of

7 Replies 25,754 Views

This is new game started with the 1.3 Opt-In. I am not using the new governors. If a player goes into debt, the Production Wheel is automatically adjusted to 100% Wealth and the Manufacturing Slider is automatically adjusted to 100% Social. I know that in earlier versions there was no automatic change back to the previous settings after the player was no longer in debt. I thought this was fixed in one of the updates. If so, it is no longer fixed. In

2 Replies 2,140 Views

This is a new game started with the 1.3 Opt-In. The only mods that I am using are those that give new races. Sometime before turn 122, ships from three of my neighboring races decided to park themselves next to one of my planets. Here is a screenshot at turn 122. Later, I saw more ships heading towards the planet, so I put three of my ships in the thr

5 Replies 3,947 Views

I didn't see this in the notes, but the ship repair rates have been greatly increased. I discovered this when I noticed that my damaged ships did not stay damaged as long as I expected. I then put damaged ships in various locations to determine the repair rate and if it changed with location. Here is what I found: 4 - Hit point repair per turn in space. It is the same if the ship is moving or stationary. 7 - Hit point repair per turn when a shi

92 Replies 117,383 Views

I came across this yesterday in a game I had just started. The icons were there, then they weren't. I loaded an autosave and found I could always reproduce the disappearance by opening and closing the city screen for Athica. If I opened and closed the city screen for Avalan, the icons remained. If I did anything else, the icons remained and they stayed until the city screen for Athica was opened and closed, then the icons were gone. Well, most of them were.&n

10 Replies 8,972 Views

I decided to see if I had an autosave that would allow me to reproduce this. It turns out I did, and I made a save that starts with the battle. However, since a random map is chosen each time, the bad map comes up only about every fourth or fifth time. I did get some more screenshots. Here is my scout under the rock. Here is my scout at the left c

2 Replies 5,611 Views

My scout was attacked by a group of skeletons. While deciding what to do, I noticed that the scout's allowed movement area went well beyond the usual area. I was able to move to all edges and corners of the map. This screenshot shows some of the evidence. I thought I had taken more screenshots, but I guess I used F12, which doesn't work in SK, instead of PrntScr. The red arrow points to a rock that isn't an obstruction. The skeletons and my scou

2 Replies 5,611 Views

After playing a while, my units could not be moved when a new turn started. I managed to get a save just before it happened and another save one turn before that save. It happens everytime when I load either of the saves. They and the support tool information have been submitted on Ticket #FID-426-81678. If I save after the bug and load that save, everything works correctly.

1 Replies 4,395 Views