pdboddy

pdboddy

Joined Member # 2447025
0 Posts 11 Replies 237 Reputation

[quote who="XSive_Death" reply="1" id="2315633"] Quoting Jafo, reply 25 ...but don't blame the entities obliged to work within the legislation. I've said what I wanted too, even been threated with the ban-hammer (very adult of you i must say, errr critisism! *ban it ban it*) but this pissed me off. Don't you dare try and claim that you are just following the law, you arn't...you're following a contractual obligation YOU signed up to when negotiating w

35 Replies 81,627 Views

[quote who="Rantoc" reply="23" id="2315438"] 3 - Pirate the title, get no drm, no rippoff, convinient delivery ect. I dont like piracy but if the publishers pick the path to conduct the unfair tradepractices who sais people with remain "fair" by purchasing the titles at the unfair rates ? Thats my 2 cents. If the software industry wants to encourage piracy of their product they sure found the best way sadly Rippoff or getting rippedoff... works both ways![

35 Replies 81,627 Views

The one thing about Supreme Commander, and Forged Alliance, that was almost a game killer for myself and the group of friends I LAN with, was the complete lack of multiplayer save. Back in the days of MoO2, we'd have incredibly long, sprawling games that lasted many a day. Usually because we'd stack the game against us and see how well we did. We do that now in Sins of a Solar Empire, but half of us have kids, everyone works, and you just don't have the time you used to.&n

20 Replies 15,355 Views

[quote who="psychoravin" reply="12" id="2258275"]Stop making games players can beat and instead make games that players may never beat. Now watch the carebears cry about how they want games they can beat first time through an easily. hahaha[/quote] The best games accomodate both sets of players. You have those who want to be brutally challenged, and you have those who figure if you're not having fun, what's the point of a game?

95 Replies 288,919 Views

I think supply lines and culture could be handled similarly how Sins deals with culture. Take over a planet, and the culture of the previous owner slowly recedes away. But the planet doesn't change over to you until the culture has started to recede. Each city/province could have a certain radius/degree of both culture and supply. When an enemy takes over the city/province, the two settings (culture and supply) slowly start to change. Supply might change faster

95 Replies 288,919 Views

I don't know, to me it's six of one, half a dozen of the other. It sucks when an army routs, especially when you're only (in your mind anyways) a few moments from obtaining a goal (winning the battle, holding a certain point for X minutes, etc). But I have sometimes paid for my stubborness in keeping badly damaged units in battle when, in hindsight, I might have done better had I saved them, quit the field of battle, and come back later. Most games that have this feature o

75 Replies 114,495 Views

I definitely want multiplayer. Online and LAN. And if they were to go back and make GalCiv2 multiplayer, that'd be even more awesome. :)

38 Replies 137,832 Views

Hehe :) Next paycheck, in goes a pre-order for this. I can wait patiently for the "public" beta. ... ... ... *starts making posts like crazy to up his newb Karma*

58 Replies 200,424 Views

I've never really cared one way or another about the retreat option. To me it's just another tool or option. If it exists, then you can use it, and knowing it exists means you have to work a bit harder to pin down an enemy force. If it doesn't exist in the game, then you play a bit differently, either force the "one battle for final victory" or go out of your way to keep your army split up and mobile, so that the enemy cannot force the "final battle" on you. As long

86 Replies 75,845 Views