Ridge

Ridge

Joined Member # 2442848
3 Posts 1 Replies 142 Reputation

4/2/2 I would switch my vote to 4/3/1 if this particular tile is next to a forest and river. Since these location bonuses are often better then the production bonuses from essence. More grain means higher city level, and the level up bonuses that are given to cities at lvl 4 and 5 are great even though your production is hurting. After reading some of the responses in this thread, I will start considering 3/3/2

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I found a bug that occurs when a unit is moving between turns and is attacked by a monster. When "Auto Resolve" is selected from the pre-combat screen. The scout is defeated by the more powerful monster and the scout finishes moving and dies several squares away from the sight of combat. If the final square is one of your cities, the scout will survive with only 1 hp and will be immobilized and any attempt to go to the next turn results in the game hanging.&n

0 Replies 1,546 Views

I started the "Hunting The Garrote" quest and upon accepting the quest a new quest location appear, "garrote tracks" or something like that. The bug occurred after moving my hero to this location to complete the next step in the quest. As expected an option menu appeared with the standard "continue or give up" option. Selecting the "continue" option started a battle (as expected) and the "give up" option exits the menu and the quest end (I assume this is expected, would be n

3 Replies 2,910 Views

The Positive. I love the new look of FE, both UI and scenery. The hero/champion level upgrades give great dynamic to the game. The redesign of the city mechanics are wonderful. City development seems more simplified. The new weapons and armor make questing and monster slaying much more fun and rewarding. The Negative. The pace of the game, in the beginning, seems slow. What I mean is, it takes t

0 Replies 1,202 Views