One of the aspects of Master of Magic that I enjoyed was the game play surrounding Magic and Guardian spirits. I understand that the capture mechanics for shards are different in E:WoM, but I think we can use these spells as shard enhancers. If these can be worked into the shard capture mechanics, that would be great as well! <spa
Susarian
The AI likes to build cities on top of Inns, lairs, quest locations, and other cities.
This is a must have.
I got this one as well. Every escort quest ended in a fog of war. Had to take a step to set things right.
I second this idea. Not everyone who buys this will be a strategy vet. At least I hope not.
I seem to be able to choose the exit tile about half the time. Having a unit travel through a city is completely random as to what tile it emerges on. I'm sure some epic battle in the future will be determined by that random tile. [e digicons]}:)[/e]
I too am having this problem. About 180 turns in, the next turn button simply greys out and the game stops taking commands. Then it crashes. XP/3gb
Awww , don't cry if they pan the book. I think it is amazing that Elemental is going to start out with so much lore. I look forward to reading the book!
Thanks for letting us know about gog.com! I am now enjoying MoM in all its glory!
Man, it is like nobody has read the gamer bill of rights! I too will not be buying Civ V. A sad day indeed.
I will never get those minutes back. yuck!
Did we get any word on the inclusion of AC type cut-scenes/quotes in Elemental? Or was that just wishful thinking on our part?
I see what you did there marketing guy. Well played.
Let's see...bad guy money name....here we go! Moneylender Money changer Debt collector Factors [from our friends in Medici Bank (1397–1494)]
What actually transpires beneath the veil of an event horizon? Decent people shouldn't think too much about that." Academician Prokhor Zakharov, "For I Have Tasted The Fruit" I think that this feature could only improve E:WoM.
[quote who="Thiryn" reply="11" id="2606108"]I vote for focusing on the in-game lore and making each faction feel unique. [/quote] I vote for this too!
I vote for focusing resources toward fully fleshed out canon factions and their corresponding races.
I believe that I fall into the category of wanting everything. I would like to see multiple (more than 2) pre-made races AND the ability to make custom races AND have the ability to take over/control towns/units of different races AND eat cake. I understand the "Zeal Appeal" that an active modding community can have for a game
I can't tell you how important this idea is to me. I'm not sure why, but the inclusion of the 'Mirrorian' plan in Master of Magic really energized the game play for me. I know that it was just an off color repeat of the main board, but it served to effortlessly double the size of the game play and gave the sense that your wizard was really doin