Nori

Nori

Joined Member # 2437619
0 Posts 15 Replies 233 Reputation

[quote who="Lord Micheal" reply="104" id="3335922"] Outpost are a great idea that just needs to be overhauled. In otherwords let's re-think Outpost. Outpost should be viewed as mini-cities. (They cost the same as cities, so why not) Outpost should have inheretant City Defenders just like cities. They not only protect the outpost but also any resources within thier boundaries. Outpost should be able to function as mini-cities with limits. For on

155 Replies 130,882 Views

[quote who="Publius of NV" reply="4" id="3332698"] Quoting Alstein, reply 3Personally, I'd like to see a reduction not a division. Split the difference. I agree.[/quote] Ditto to this. While I can understand why you might want to divide it, it just ends up being frustrating because I get penalized for having, say a healing focused hero, and a melee hero in the same army... Just some thoughts.

8 Replies 8,753 Views

Kind of agree with this from my experience in FE, not sure about LH yet as I haven't finished a game yet. But in FE I would get 10 swords or daggers per something else. With mage's staves being the least common. Though I would say that swords should be very common as they are one of the most used weapons..

27 Replies 82,810 Views

Did the Bloodthirsty trait change at all (in LH)? Seems weird to have a trait that gives a large bonus to attack just for attacking a damaged unit. All ya gotta do is hit em once and you get a crazy attack bonus. This trait is almost always the best + attack trait... Maybe it should be changed to only kick in when the enemy is at 50% health or something... Unless that is what it does and I'm just dumb :)

29 Replies 32,363 Views

I believe that LH changed it so that the XP isn't split anymore... Personally in FE I would just have armies with two Champs, one caster and one melee. XP was split two ways, but it seemed like a good combo. With the LH change methinks I'll run around with more champs...

12 Replies 19,944 Views

I'm wondering if changes to global mana are being thought of? With a mere +3 at the beginning a lot of the strategic spells are kind of useless IMO. Heck 1 imbued champion and a crappy summoned unit and I'm pretty much maxed. I really like the idea of a system where there is a maximum amount of mana and at lower mana levels you accumulate mana faster. Anywho, lots of great changes here. I'll be installing right away and trying a game out.

152 Replies 91,715 Views