Grammar matters in writing because it is writing. A professional writer (i.e. someone who expects to get paid for it) should know the intricacies of grammar the same way a plumber should know about pipes, a carpenter should know about wood or a chef should know about the mother sauces. Anyone with minimal intelligence can snake a drain, cobble up a crude bookshelf, or make macaroni and cheese. But if you want to provide those services to someone else and get paid for it, you
Spitz
It would make a great deal more sense for different weapons to have different AP costs for their use. So stabbing with a dagger costs 0.7 AP, swinging a short sword costs 1.0 AP, swinging a long sword costs 1.3 AP. These costs should be modified by dexterity for edged weapons, strength for blunt weapons, in the same way that wisdom currently modifies the cost to cast a spell. Speaking of which, I'd like to see different spells have different AP costs too. It would help differentiate s
1. Better UI 2. More complex and interesting tactical battles 3. More varied and interesting magic system
[e digicons]k1[/e] for septic system construction pictures in a thread about video games.
I voted disappointed. The game is not adequately finished or polished. I think it has the potential to be very good, but this isn't what I expected when SD stated that it would be dramatically different and improved over beta. I loved MoM and very much wanted this game to be that good. I'll try again after a few patches; I'm sure it will continue to improve.
As I PM'd you, the fix you asked me to try worked, but it didn't seem to be incorporated into 1.05.
The HUD above cities should tell me what it's building and what it's training and how close they are to being finished. That would be far more useful info at a glance than the resources being produced there.
Reads something along the lines of "valued because it is being a relic of ancient trade." should be "valued because it is a relic of ancient trade." The "being" is redundant.
I appreciate your dedication and vision for the game. It has clearly come a long way in the last few weeks, although work remains to be done. I am fully confident that Elemental will become the game you envisioned and look forward to playing it.
Why does the Hiergamenon entry say "Janusk" at the top, but "Eldmyre" in the description?
Still an issue with 1.0.
My pleasure. Besides its MoM heritage, the Mucha-esque art style was one of the things that first attracted me to Elemental.
If you find yourself compulsively hitting the refresh button on Impulse while waiting for Elemental to become available, here's something you might enjoy perusing while you wait. The Golden Age Comic Book blog has a big page of images from Mucha's Slav Epic. Mucha's style inspired the art style chosen for Elemental, so if you enjoy Elemental's style, take a peek at the link.
The quote on the infocard for Black Widow Fiends should read ". . . fall into its web. . . " not "fall into it's web". It's = it is its = possessive form of it Otherwise, awesome.
[quote who="Tormy-" reply="384" id="2717477"] Seriously...I don't understand you lads....I am absolutely fine with the 1 copy = 1 license rule. Perhaps I am used to it?...because each and every game which I bought "worked" like this in MP. [All of the Call of Duty games, WoW etc.][/quote] Just out of curiousity, Tormy, do you have kids? In any case, this isn't something I'm really upset about. It's just with the lack of things to talk about now that the beta is over,
[quote who="kryo" reply="378" id="2717316"] All the people arguing "you can't play the game on a LAN!!" or "It's not a LAN if it has an internet connection!" are obfuscating the issues and are doing themselves and us a great disservice here. There are a couple of real complaints here underlying most of them and it'd be a lot more constructive if you simply came out with them directly. [/quote] I agree on this discussion having a lot of strange proxy
Let me preface my comments by saying that I don't have a problem with how Stardock chooses to protect their game from pirates. I'm also well aware that if wishes were horses, then beggars would ride. I think a lot of these discussions about LAN and copy protection end up being kind of odd because people don't come out and say what they really want, instead arguing for what they really want by odd proxy arguments that strain credulity. So, I'd like to come out and state my wishes, full
[quote who="Aractain" reply="43" id="2710534"]Loading screen just needs to be a fade in/out of dragon pin ups. Sexy shots of sexy dragons in various poses...[/quote] Playdragon? Pentlair? Gentledragon's Quarterly? Maxagon?
Those long loading screens are a great place to display backstory bits of the Heirgamenon or gameplay tips. I've seen either option done to good effect. Failing that, a message letting us know what's loading would be good; I've seen some games have fun with that by putting jokes in about what the computer is doing (i.e. "Buffing Titan's armor", "Making sure everyone has a hat and warm mittens", "Let there be light", etc.). If you don't like any of those, a fairly accurate esti
[quote who="_Scooter_" reply="66" id="2703351"]But.... what if ninjas assassinate him before then? And all the backup servers he sets up in his will are destroyed by volcanic eruptions?[/quote] [e digicons]k1[/e] I would like to officially announce that _Scooter_ has won this thread. There's nothing more to see here; move along.
Right now all the heroes are human. I'd like to see Fallen heroes and a technology that would allow you to recruit heroes not of your own race.
I surprised at myself for posting this, because I've always believed that the graphics are the least important part of the game, so please work on the mechanics of the tactical battles first, but they just don't look very good right now. I believe the main reason for this is the size of units versus the tile size, particularly in the early game. It looks very strange for two small units to run to the edge of their tile to get hit. Also, the single humanoid units are seen at such a dis
I reached the end of a turn, but the end-turn button simply stayed gray. I saved the game to send in this bug report, but once the game was saved, I got a window telling me that I had completed researching a spell. Once I had clicked OK, and then returned to the game, the end-of-turn button was now green. It appeared to me that the magic resource report window failed to get focus as it should. The savegame is in <a href="http://dl.dropbox.com/u/6629022/Stuck%20with%20gray%20EO
@Spyndel: I think the best way to limit summoning is to make the more powerful summoning spells again dependent on control of an elemental node. @Scooter: I agree that tactical combat desperately needs to be turn-based by unit, with play order based on combat speed, rather than turn-based by player with play order decided by who attacks first. That's really an issue for tactical combat overall, rather than this specific magic issue, though. @Archonsod: I agree and discuss that
I've had this crash for awhile, but thought I'd post it again with the newest version. Windows reports a crash after the game has seemingly ended normally exiting from the main menu. Dropbox