Spitz

Spitz

Joined Member # 2436861
83 Posts 208 Replies 707 Reputation

So simply change the infocard behavior slightly so it pops up under the player's cursor. If you want to know more and access the elementopedia, you click (or double-click, if one click turns out to be too prone to accidental openings); if you don't want to know more, just move your cursor off the card and it disappears.

15 Replies 59,885 Views

Once diplomacy is put into the game, it might be fun to be able to arrange diplomatic marriages, both for the sovereign, and his or her children. I don't think I've seen a strategy game deal with political marriages before, but it was a chief form of diplomacy between nations or vassals and lords for, well, as long as there's been royalty. Such a system could also feed very nicely into making moral decisions and tradeoffs, if there's going to be a morality alignment like the

12 Replies 7,521 Views

I very much like this proposed system, with two corollaries. First, caravans should be an option you can turn on if you prefer lots of micromanagement. Second, the resource pools discussed should be tradeable with other empires.

6 Replies 9,142 Views

Percival the Pocket Knight comes to your aid and your life becomes a living paradise. Then, one day, Percival charges out of your pocket to defend you against a traffic ticket. The officer thinks you're flashing him with, er, Percival, and you're charged with assaulting an officer. The judge belives your misbehavior is due to too many video games, your computer is off-limits as a condition of your probation and you can't play Elemental when it goes gold. I wish my ba

43 Replies 134,080 Views

I really like these ideas and the way they would create an elemental theme to the magic of the game. They would fit nicely with my speculations/suggestions regarding summoned elemental creatures and their vulnerabilities. https://forums.elementalgame.com/366166 (The later post, not the top one.

12 Replies 8,140 Views

Granted! Your cough drops kick in, relaxing your throat muscles thorougly so that you can no longer cough. . . or speak. I still with for my humanscale freedom chair, red, with headrest and electrically-cooled beverage holder.

43 Replies 134,080 Views

[quote who="MagicwillNZ" reply="8" id="2404859"]I'm not a fan of dungeons being too complicated. Disciples II had a simple dungeon system and that worked fine for me. If dungeons became actual dungeons, then it'd take forever to get through one and also very distracting from the strategic whole. I feel that if you want to do sprawling dungeons they'd have to be well integrated into the core game rather than having it be like a "mini game" of some sort. Frogboy mentioned something like adventu

9 Replies 6,588 Views

Since everyone has such enthusiasm for the "You're banned!" game, I thought I'd start us off another favorite forum game, the corrupted wish game. Each poster starts by granting the wish of the poster before them, but then corrupting the result to be something not quite what they were seeking. You then finish up by making a wish of your own. For example: Poster 1: I wish for a Space Pony! Poster 2: Granted, but it has a wicked temper and taste for human fle

43 Replies 134,080 Views

[quote who="Ron Lugge" reply="6" id="2403920"] ooohhh that would be cool and awesome, be even better if they could update them They can't; the source code has been lost.[/quote] Well, the X-com games, at least, were updated to windows-compatability for their release on Steam. I can't speak to the MoM source. To satisfy my curiousity, do you have a citation for the source code being lost?

10 Replies 41,200 Views

From time to time, I still play good old Empire Deluxe. That game is arguably the earliest computer game inspiration of the Civilization series, and it had a lovely Patrol command. You could use it to set patrol paths for your units, which they would follow until they encountered an enemy unit or you told them to go do something else. I'd love to see a patrol command functionality in Elemental.

9 Replies 5,608 Views

[quote who="Gunshy" reply="10" id="2404292"]Me too. In fact, I think once we're done with Elemental, we need to see about remaking Mail Order Monsters! [/quote] *Drool*

30 Replies 65,311 Views

Oh[quote who="MagicwillNZ" reply="4" id="2402305"]You used to be able to get X-Com free... free! If you can find it free, you can run it with Dosbox just fine. Sorry, buying abandonware makes me cranky. Excuse me.[/quote] Oh, I still have my original game disks for both X-com and Master of Magic, but it would be worth a few dollars to me to be able to run windows-compatible versions of them with the digital installation of Impulse.

10 Replies 41,200 Views

Suggestions: Book of the Elements History of *Foo, with *Foo being replaced by the name of the current game world 5 different guide names for the 5 different elements (Tome of Water, Tome of Fire, etc.). Which one you get depends on your sovereign's primary elemental allegience. The basic info is the same in all Tomes, but the flavor text varies to reflect that elemental school's view of the world.

46 Replies 27,549 Views

So the X-com games, supposedly updated just enough to run on Windows, are available through Steam, but I'd love to buy them from Impulse instead. Any chance they'll be becoming available? While I'm asking for pie in the sky, having Master of Magic, compatible with Windows, available on Impulse would be lovely and would whet everyone's appetite for Elemental.

10 Replies 41,200 Views

I found it interesting that when Frogboy was talking about the kind of people who might like helping out in the beta, among the games he listed as inspiration was X-com. That made me wonder what it would be like if the dungeons in Elemental were like the tactical battles in x-com. Ideas from X-com that might work well in Elemental. Only heroes or groups of heroes can enter dungeons, so you are truly attached to every unit and hold your breath when you hit that "ne

9 Replies 6,588 Views

I failed to mention that the Lore main page has the same text as the the Of the Cataclysm page, so the final "in" needs fixed there as well. @Mumblefratz - I love that joke. I use prepositions to end sentences all the time when speaking, but now I always smile when I notice myself doing it because I mentally append "asshole" to the end of the sentence. @GunslingerBara - Great avatar. The Gunslinger books are wonderful.

7 Replies 47,042 Views

[quote who="platypotamus" reply="5" id="2398227"] quoting post Instead, we’re now leaning towards if your sovereign is attacked and your side loses, the sovereign flees to the nearest city. However, if you attack with your sovereign and you lose, your sovereign dies and the game ends. So you can control whether your sovereign is in any peril. Why not tie this somehow to borders? Battles within your borders allow your soverign to flee.

119 Replies 284,136 Views

One of the things I loved about Master of Magic was the variety of the armies. A single tactical battle could have members of 7 or 8 different races, all with unique abilities and different appearances, plus several different summoned magical creatures. I'm glad to hear that fantastical creatures will be in Elemental; it would be shame to waste all that beautiful design concept and gorgeous graphic engine Stardock

14 Replies 6,912 Views

As a subset of unit creation, I'd love to see summonable creatures. I know men and dragons are the only sentients in elemental, but summonable creatures controlled by the channeler would allow for a fun variety of units. I would propose that such units require mana to create and upkeep, rather than gold, but that the more power units still require specific magical reagents to cast the summoning spell or to modify their abilities. Stardock probably already thought of this,

14 Replies 6,912 Views

[quote who="SavageBananaMan34" reply="1" id="2397540"]I'm almost positive that it has been long decided that units will be FULLY customizable from scratch. Heroes are characters you have to attract to your city, so there will be a more limited customization aspect for them. I don't think there's much left to debate here. [/quote] Yes, that's my understanding, too. It just seemed to come up multiple times in the other thread and I was curious how people felt a

24 Replies 13,230 Views

I think many of us have seen and replied to Draginol's post regarding how unit creation should deal with losing a resource necessary to build a unit. Several posts in that thread seemed to raise the question whether unbounded control over the design of basic units is an enjoyable thing. So, for the sake of discussion, how much control would you like to see over unit design? All regular units are predesigned. All non-hero unit types are availab

24 Replies 13,230 Views