omniscitoad

omniscitoad

Joined Member # 2435112
2 Posts 9 Replies 114 Reputation

Hello! In the drop box save attached, I've researched the blacksmithing tech, and I can create iron golem units, but they do not show up in the create unit section of the govern tab, or in my cities to train. Weird bug? aside: Awesome game! Loving the animations of the new skeleton units!

4 Replies 4,666 Views

[quote who="omniscitoad" reply="59" id="3075799"]What if the 'human player' would collect a series of automatic 'opinions' on the AI you want to attack just like the AI does in order to decide what its opinion is of other players? What if you then had a diplomatic option to 'denounce' the target civilization to other civilizations, and based on their opinion of the target combined with your 'evidence', you could receive a reaction as to how they wo

0 Replies 5,739 Views

[quote who="Horemheb" reply="58" id="3075775"]This one is going straight into feature requests impossible to implement, but here goes... In real world pre-war diplomacy is much about building justification for your war, and getting acceptance for your actions from other major factions. Now, building justification isn't easy to do in the game, except maybe something like border pressure could be used here. But getting acceptance from other players could be part of the

102 Replies 312,581 Views

[quote who="Ephafn" reply="4" id="2395641"] However, if you want to guarantee access to military ressource to unlucky players, maybe you could provide it by means of special buildings. Let's say you build a smuggler guild, and they give you access to some your neighbooring kingdoms ressources, at the cost of diplomatic relations. (Of course you could have ask them directly instead, but where's the fun in that?)[/quote] Love this idea, although I think the

95 Replies 661,061 Views

I know this probably would never happen, but I think it would be cool if you could play out your victory, like if the spell of making let you reform the world and drop the most powerfull spells on your enemies. Perhapse a little pointless in multiplayer (Damn, dude got the spell of making. Might as well just log off now), but it would be awesome in single player...

24 Replies 16,488 Views

I don't think an endgame stratagy is a bad thing as long as it is 'endgame'. Super powered armageddon spells and ultimate god-like heroes are common through fantasy literature and games, so why not here? As long as someone can't 'win on turn two' in multiplayer, than a well thought out and executed stratagy SHOULD eventually snowball your opponents if they havn't done anything to counter you. That said, I think there should also be many different endgame stratagies to choose

12 Replies 51,681 Views

There are a large number of virtual table tops for pen-n-paper RPGs that have this feature. Granted, they don't do it in real time (mostly vision is recalculated after every move), but the algorythm is as simple as having terrain (and possibly units) blocking an invisible light source, and tieing vision and fog-reveal into the shape of the resulting blocked 'light sources'. Of course, doing that on a battle field in real time might be a bit of a resource hog.... even running a VTT

19 Replies 39,594 Views

I'm not at all against industrialization and machines, Bleeg. I would love for us to live in a world where everything is made easier by machines, and all of our food was bio engineered to taste batter and be better for us. Hell, if you handed me a chicken that was bio-engineered to taste like chocolate, but didn't give me cholesterol, I'd take out my spork and my electric carving knife and dig in. I just think that we need to be aware and accepting that progress often comes at a human cost (u

44 Replies 48,952 Views

Second - re-skilling ... I have a beef with this term. People tend to bandy it about a bit to much "lost your job? Just re-skill and find another one!". Gaining a new skill set for a job often involves an exorbitant amount of time, effort, and money. Even more so in a heavily technologically based society. There may be a new job created in order help service a newly mechanized industry, but that doesn't mean that the factory worker that was displaced by that mechanization can enter that job

44 Replies 48,952 Views

Oh Ned Ludd, where hath thy spirit gone? I am entirely one for industrialization and progress (I like my robots as much as the next chap), but I really have to play devil's advocate here, cus' you all seem to be way on the 'progress' side of the fence. For the record, I have a computer science degree and I work in IT services, so I am right in the thick of one of those 'new jobs' created by the need to upkeep machines. First, lets look at a simple example. Say you have a job

44 Replies 48,952 Views