Hello! In the drop box save attached, I've researched the blacksmithing tech, and I can create iron golem units, but they do not show up in the create unit section of the govern tab, or in my cities to train. Weird bug? aside: Awesome game! Loving the animations of the new skeleton units!
omniscitoad
[quote who="omniscitoad" reply="59" id="3075799"]What if the 'human player' would collect a series of automatic 'opinions' on the AI you want to attack just like the AI does in order to decide what its opinion is of other players? What if you then had a diplomatic option to 'denounce' the target civilization to other civilizations, and based on their opinion of the target combined with your 'evidence', you could receive a reaction as to how they wo
[quote who="Horemheb" reply="58" id="3075775"]This one is going straight into feature requests impossible to implement, but here goes... In real world pre-war diplomacy is much about building justification for your war, and getting acceptance for your actions from other major factions. Now, building justification isn't easy to do in the game, except maybe something like border pressure could be used here. But getting acceptance from other players could be part of the
[quote who="Ephafn" reply="4" id="2395641"] However, if you want to guarantee access to military ressource to unlucky players, maybe you could provide it by means of special buildings. Let's say you build a smuggler guild, and they give you access to some your neighbooring kingdoms ressources, at the cost of diplomatic relations. (Of course you could have ask them directly instead, but where's the fun in that?)[/quote] Love this idea, although I think the
Family Tree seems to cause my initial ctd, but TitleWnd seems to also be doing it. of coarse, when I remove titlewnd as well all I get is a black screen and my quill pen mouse pointer...
I'm having the same issue [ctd from splash screen] ... the Family tree deletion tricks didn't work for me.
soooo ... elemental is now tennis for two 2009? [e digicons]8|[/e]
Normal 0 false false false EN-US X-NONE X-NONE</w:LidThemeComplexSc
I know this probably would never happen, but I think it would be cool if you could play out your victory, like if the spell of making let you reform the world and drop the most powerfull spells on your enemies. Perhapse a little pointless in multiplayer (Damn, dude got the spell of making. Might as well just log off now), but it would be awesome in single player...
I don't think an endgame stratagy is a bad thing as long as it is 'endgame'. Super powered armageddon spells and ultimate god-like heroes are common through fantasy literature and games, so why not here? As long as someone can't 'win on turn two' in multiplayer, than a well thought out and executed stratagy SHOULD eventually snowball your opponents if they havn't done anything to counter you. That said, I think there should also be many different endgame stratagies to choose
There are a large number of virtual table tops for pen-n-paper RPGs that have this feature. Granted, they don't do it in real time (mostly vision is recalculated after every move), but the algorythm is as simple as having terrain (and possibly units) blocking an invisible light source, and tieing vision and fog-reveal into the shape of the resulting blocked 'light sources'. Of course, doing that on a battle field in real time might be a bit of a resource hog.... even running a VTT