Hugou

Hugou

Joined Member # 2435078
0 Posts 1 Replies 3,600 Reputation

[quote who="NagyGL2" reply="5" id="2062061"]Thank you both for your help. I do not really understand how bugs of this scale may be possible in a game of this quality, but with these workarounds I think we can live with them temporarily [/quote] This is somewhat of a mystery even for me. Patch after patch is released, hundreds of hundreds of issues is improved/resolved. But certain game-breaking issues remains (witch would not be diffitult

7 Replies 4,747 Views

Thanks, I´ll check that out. Actually Thalans have better beams than I do ( they have Laser IV while I have Kinetic streasm II, but OK... in both cases the max damage caused by each weapon individualy is 1) So because I obviousy have a greater number (even if weak) guns, I can penetrate thalans shields. While thalans cannot penetrate my ARMOR since they have simply too few guns? Is this correct?

3 Replies 3,899 Views

Please explain. I still do not understand. I have played this game for a long time and still do not understand how fleet battles work. This is the situation My (Yor) Fleet: 1 Heavy fighter, 4 cruisers (fleet 154hp) Attack: 37 beam, 0 missile, 0 mass driver. Defense: 5 beam, 5 missile, 61 mass driver. Thalans fleet: 1 damaged heavy fighter, 3 cuisers, 1 battleship (fleet 151 hp) A

3 Replies 3,899 Views

Here is a few somewhat gamebreaking issues that are still not solved as of in TOA 2.02, though they have been brought to the table back in the summer already. Issue 1. After playing for a while, Weapons technology suddenly increase in cost by a factor of 3.38. Isssue discussed here: https://forums.galciv2.com/311639 To exemplify (playing as the Iconians) Mass Driver Theory cost in r

2 Replies 3,741 Views

[quote]The Kyrnn victory count started going down by 2 per turn as I expected.[/quote] When I myself tried to mine ascension crystals, I observed the opposite. First it was som 900+ turns left to victory... then at the very moment I built a starbase on a second ascension crystal, the turn-indicator dropped to half... to about 450... but continued to drop at a rate of only 1/turn. I suppose this is the way it should work actually, as the number seems to measure turns, not a

17 Replies 14,272 Views

[quote]If some one were to kill one of your family memberd or rape them or harm them in a similar way would you want to see that person dead. Please be honest. Personally i would hunt the SOB down and kill him/her or see him/her hang.[/quote] I would NOT like to see that person dead. The reason is that death for someone who has comited such a crime, is in fact an not a punishment but an ESCAPE! Been locked up for the duration of a limetime in prison is MUCH MUCH worse. Ano

51 Replies 147,647 Views

I´m also playing my first TA-game right now. Me too are playing with Altarians and I have noticed the same pattern regarding strangely increasing cost of technology. I become absolutely sure this phenomena existed after I realised that a certain weapon tech (I think it was some of the laser-tech) first would have to take only 2-3 turns to research. And then suddenly when I tried to learn it later, by witch time I produced much more research, that version of the laser-tech would now take 7 t

54 Replies 56,823 Views

[quote]No offense, but shouldn't you be playing multiplayer then?[/quote] No! This game is supposed to be playable and fun for the single-player minded player as well! This has been the plan all along while the game has been developed. A good A.I has been promised and based on the A.I of GCII, this is even expected.

52 Replies 25,335 Views

[quote] Edit your gameplay.constant file for god sake and stop asking for it. Then find your friends and play the mod game. No need for dev to llok at this thread since they gave us means to do it on our own. [/quote] The crowd of people wanting this to be an option in the game itself is large enough to motivate a change to the game by the devs. Players, in the main, do not expect to be forced to edit files in order to make the game fun. <

62 Replies 90,367 Views

[quote] Sins is not a TBS. It's slow plenty enough as it is. [/quote] I don´t understand - If you are enjoying this game already as it is, then this should not even be your problem! Are you opposing the idea of having an OPTION to make research/building slower? Why? Would such an option hurt you somehow? You would not be forced to use it! This thread is not supposed to be a debate regarding game or research speed. I think we just want to show the deve

62 Replies 90,367 Views

Agreed. For those of us who are mainly TBS players, an even slower (even MUCH slower) speed setting would be much appreciated. Also,tThose who consider "researching" in itself a strategic aspect of a strategy-game would also be happy if research time would be a strategic factor in the game. That said, is would be nice if MUCH longer research times could be chosen.

5 Replies 3,810 Views

Yes, I´m also one of those who likes it slow. The RTS I like best is Rise of nations were research and gamespeed could be set to very slow. Even then, I spent most time delivering orders to my units and the like - with the game paused. For many players, those who mainly play TBS-games, the possibilty to turn the game to very slow speeds is VERY VERY important - that makes a huge difference.

62 Replies 90,367 Views

-God sends "vibes" through the entire galaxy randomizing the ethical alignment of all races. -A giant space "wave" blows up all current ships in existence in the entire galaxy. -An extremealy toxic particle-cloud is traveling throgh a certain part of the galaxy turning all habitable planets in a given area into toxic ones. -Some greater power turns the entire galaxy "upside down" resulting in that in the diplomacy screen, the leaders of the foreign races are shown ups

228 Replies 165,040 Views

It indeed was a very nice and entertaining story. One should remember, though, that this blog is only based on analyzes and conclusions based on what the blogger personally believed was what the A.I was doing. There is no other fact pointing toward what the blogger was reporting. I myself do not agree with the conclusions regarding the A.I. My experience based on MANY games played is that the lack of invading is just plain moronic behavior and nothing else. (please,

37 Replies 34,799 Views

And regardless of how many times I read the posts that it deletes the prior file before attempting to save, I still try a manual save after the auto save fails..... Yes, I have now noticed this also. Not only do the saving fail, but the previous one also magically disapears! This whole thing actually seems to be much more severe than I thought at first.

48 Replies 21,913 Views

I have managed to steal some techs. My observations is that 1) You have to have reached "medium" level of inteligence toward that race for stealing to be possible at all. 2) Having better levels than medium does not seem to inrease stealing possibility. This is my observations but still just speculation of course. Only the devs knows for sure how the tech-stealing concept works and they do not really seem to be willing to share this information with us no mat

22 Replies 11,660 Views

This still is related to the Beta 4, right? I do not remember running out of memory prior to this patch not even when playing in large galaxies with my old computer (witch was an Amd Athon 1400+ with only a mere 512mb of memory + Radeon 8500 LE 64mb)

48 Replies 21,913 Views

I have had a few instances when, after playing for a few hours, the game first gets strangely unstabele, then suddenly exits to desktop with a "out of memory"-message. The DA-tab then remains active and must be closed using TaskManager. TaskManager also revelas that available Physical memory is down to some 160megs only (out of 2 gigs), all of witch is immediately fred up when force-quiting DA. My desktop also get messed up by this so I have to restart my computer to get thing

48 Replies 21,913 Views