I found out that world difficulty on anything above challenging makes the monsters ignore the AI players apparently https://forums.elementalgame.com/435380/page/1/
whismerhill
Thanks, it spawns a shard that's pretty much what I wanted to know :)
I'd like to know what is : "Cult Secret Scroll" . I searched for a while and I'm creating my own sovereign & faction, reading carefully your notes it mentions that I should choose 1 between all since I kinda wanted to make an archmage sovereign with all schools I don't really know which one to choose. Thanks.
[quote who="Primal_Savage" reply="784" id="3528751"] If you want the whole Mod, stick to this Download Page and follow the User Guide . In the User Guide, I would recommend reading section
ha ok I don't really understand the meaning of that "canons" word. Thanks.
This mod is so confusing. Despite reading the readme I still don't get what I'm supposed to download there is so many components, spread everywhere (FE nexusmods, here, FELH nexusmods ...) EDIT: after coming back to it for the upteenth time I figured that the links had tooltips omg ! So now I think I have a pretty good idea of what to get for my case. Still have a question though, keeping in mind I'm gonna get : the full package + bmb & cos addons do I need any of the
hello, I'm a beginner at modding and LH. I saw this : [eMOD] Children of Storm v1.3c for LH 1.3 By Heavenfall - A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, wit
doesn't seem to work for FE:LH don't think I did any setup error
if anything I think links to well organized mod websites are more valuable than links to individual mods less forum maintenance too so it's all good for you guyz. example : http://fallenenchantress.nexusmods.com//?
ok thanks a lot turns out that voucher is worthless, Legendary heroes is just 5€ more expensive than Fallen Enchantress, I see no reason to get Fallen Enchantress itself lol
hello, I'm considering buying this game since someone is gonna give me a -66% voucher on steam. I know maybe some of you guyz will say it's worth the full price but it's difficult enough to get the wife to agree to me buying (and therefore playing) games.[e digicons]O:)[/e] Back to the subject I remember that galciv2 had this pretty annoying save/reload bug once. Basically if you saved at end of turn, reloading reset the amount of movement spent, therefore giving
[quote who="Frogboy" reply="30" id="3261539"]Without responding to the particulars...why would new players be increasing the difficulty to challenging? The game defaults to Easy. There's two levels below easy. And above challenging, all bets are off. If I could play scary sounds to distract you to help the AI, I would. [/quote] I don't own elemetal yet, though I'll tell you why I would maybe increase the difficulty to cha
[quote who="rvgr" reply="8" id="3264157"] Also, most games can be exploited in one way or another: for example, Jagged Alliance 2 (a great game) can be beaten in about 10 minutes using completely legitimate means. If you play it that way every time, then yeah, it's no fun. The question is, WHY play it that way? [/quote] I don't own that game (elemental) yet neither Jagged Alliance 2. But I just wanted to reply to that in general, the reason would be
Hello, I just checked out the front page and what I must say is WOW ! The art is absolutely beautiful ! I would really really like a wallpaper based on this ! https://www.elementalgame.com/images/layout/ele/home/landing-background.png as found on https://www.elementalgame.com/ So I saw already the current wallpapers in your media pag
For me, the "tie rule" introduced in galciv2, which makes the most powerful attack ship win in case of a tie, doesn't make any sense. (even if I can somewhat imagine other reasons why it would have been made like that) So for elemental I suggest a lot more randomness in case of ties, sometimes one can survive but quite frequently both "units" could be destroyed pure and simple. After all why could a ogre die from a sword sank into its heart but still have enough
+1 for weather spells in dominions 1, your god could change the map and that was very cool
[quote who="GCFL" reply="7" id="1928997"]You know, throughout history, conquering armies always absorbed the tech from the defeated foe. The attempt to assimilate foreign fighters into the conquering army often proved difficult due to difference in language, culture, etc. This meant that you almost never saw a barbaric warrior fight as a native barbaric warrior in the Roman army for example. It was also difficult to train that barbaric warrior into a modern Roman solder.
I think it depends on how it is handled but I'm not in favor of national units only why ? because if it follows a little MoM heritage then what will happen you conquer a dwarven city with your dark elves magician armies and then can produce dark elf units in this dwarven city O_o bad idea in my book... what I see possible is that high level units might be restricted by your "home" race, since the dwarf hates dark elves you wouldn't have a
64bit edition ... O_o first time I see a game that's going to really use the power behind 64bit (that is : increased memory) that looks absolutely A W E S O M E !