I noticed some weirdness around a stack I had that was clearing mobs from around a city. They would take out a weak creature with no damage - but if they moved back into the city, the units hit points would be reduced to the level they were at after a previous battle and it would take a couple of turns for them to come back to full health. This included my Sovereign and it was happening repeatedly with one city. [e digicons]>:([/e]
DMcG
I noticed this playing last night too. When going on a training spree - it's easy to train more troops than you can afford to upkeep - at which point, your gold can go into negative. Shouldn't troops just leave if you can't afford to pay them ? Also the resource indicators on the dashboard at the top of the screen seem to be a bit flakey - if your gold income is rounded to zero - then it doesn't appear (same with food). My preference would be to leave th
I noticed this playing last night too. The first fireball attack from my Sovereign would always be invisible, after that they'd show up fine. Except for the occasional one that seemed to originate from way off the tactical map, so the camera would auto pan and zoom and you'd see the fireball come from a far corner of the tactical grid - but it still got to its target [e digicons]:)[/e]