Austinvn

Austinvn

Joined Last seen Member # 2426821
1 Posts 464 Replies 229 Reputation

[quote who="DeadlyJulia" reply="26" id="3263696"]One more question: 1) There is a spell i could use to kill a hero to level up 1 level, right? [/quote] Not exactly - there's a spell to kill a hero, which gives your sovereign one of the hero's spell schools. There's also a spell to give your sovereign -5 hit points, and cause one of your hero's to gain a level. You might be getting the two confused :P [quote]3) I recognized collars allowing to captu

130 Replies 123,890 Views

[quote who="JSchoeck" reply="3" id="3263614"]How will it help if my Familiar is just able to cast the same spells (Burning Hands) and I cannot summon any other creatures, because I don't have the spells? I'm thinking that at level 4 or 5 a mage hero should at least be able to do more than run away, no matter what aspects of magic he persues. Or do I simply do something wrong so I don't get the spells? ...nevermind, I just checked out the Spellbook manual and

8 Replies 50,346 Views

I think the problem with every path is the trait "tree" is more of a shrubland with the occasional sapling sticking up - in other words, there are far, far too many traits that can possibly come up each level, and few of them lead to anything - and the advanced versions are often rare, so you're less and less likely to get them the more you progress up a given branch. This makes your options at any given level up highly random, and picking the one good trait that shows up doesn't nece

32 Replies 24,211 Views

I actually noticed this on a champion, he got sweep as a level up ability. He'd do the animation, and then the game would sit there 5 seconds or so before the damage registered and tactical combat could move on.

7 Replies 6,156 Views

I know exactly what you mean. It usually goes: I design the best unit I can make with current resources, build one. Now I'm out of crystal, so I redesign the same unit except minus a couple crystal accessories, and build one. Now I'm low on metal, so I redesign again except with a couple pieces of chainmail swapped out for leather, and build one. I typically have 2 or 3 not-quite-identical copies of any unit I want to build to adjust for limited crystal/metal. Then again I&#39

27 Replies 19,871 Views

Yeah this happens anytime you use blood sigil, it's not dependent on any of that other stuff (it's been reported before). You can unstick it by hitting the autoresolve, but.. well, then it autoresolves, without wither ever taking effect.

2 Replies 1,914 Views

I just noticed something like that with shadowbolt - the tooltip says it does, say, 42 damage, but then the spell actually does 21 (without resisting). Could be that the tooltip is correctly accounting for traits/gear and the actual damage calculation isn't.

2 Replies 2,283 Views

Ah yeah, I saw this in an earlier game and didn't know what to make of it. Verga walked up to that quest that rewards the champion Ariana - the quest where you have to hunt down 3 different spiderweb locations, leading up to a tough fight and returning to get your level 7 champion. This was very early, Verga and my sovereign were both about level 2-3. I didn't bother picking up the quest because I obviously couldn't do it; Verga walked past me and instantly got the champion. It&#3

34 Replies 55,167 Views

That's actually an interesting side effect of the review scale being biased for games. An 'average' game is somewhere around 70, anything 50- is trash and shouldn't be touched, we're not even using the bottom half of the scale. This gives extreme negative reviews more weight than extreme positives: if a typical game deserves a 75, a 0 drags the average down more than a 100 pulls it up, and in our lopsided reviewing system most games belong in the 50-100 range. As <a title=

77 Replies 76,019 Views

Yeah I was wondering what that was. I fought a storm dragon and it managed to damage itself for about half its health - think it was the fire breath.

4 Replies 2,224 Views

I don't know if increased xp is the answer, or perhaps gold, but you should definitely get something for slaughtering large AI armies. Right now it's far too easy to get deadlocked where you're fending off armies from several AIs, easily killing them but you just can't kill them fast enough to take the offensive. You don't gain anything meaningful from killing them, and the AIs replace them easily, so it just stagnates. And since faction power rating - whi

14 Replies 13,569 Views

[quote who="seanw3" reply="8" id="3254704"]This is a problem. Kingdom factions hate it when other kingdoms declare war on each other. Thus it should not be an option in diplomacy, unless the faction you are dealing with is already at war with them. In that case, the bonus to relations from being at war with the same faction needs to be greater than the penalties for declaring war on a fellow kingdom. [/quote] This is definitely how it should work. Just checked my current game, an

13 Replies 14,546 Views

So I just started a new 0.992 game. This happened early on: >Lady Irane comes to me suggesting that we start a trade route, but insists I pay her 130 gildar for the privilege. I have all of 10 (just bought wargs for all my heroes). >Curious what will happen, I accept - yup, now I have -120 gildar and it's threatening to disband my units. Should have seen that one coming. >Desperate for gildar, I open up trade with Irane. I don't have much. She is willi

13 Replies 14,546 Views

I think you guys have it backwards. My arbitrary prediction: Procipinee ends up being the main antagonist, the "Fallen Enchantress." She is, after all, the one trying to "unite the realms of the world under her banner" - how do you think she's going to do that, hugs and kisses? She's a power-crazy conquerer, who's sending her minions (you!) to the other side of the world, just to brutally stamp out someone she thinks might be a threat to her dominance someday. Eventually

34 Replies 143,529 Views

[quote who="dangerlinto" reply="1" id="3251668"]I like where you are going but I think you might have not included in your mechanics the concept of choosing growth over materials and essence in your city location. If you have a garden and granary and you aren't getting to level 3, it's possible you've chosen a spot with too little grain? Like you are choosing the 3/2/2 tile over the 4/2/1 tile or the 3/3/1 tile over the 5/2/0 tile almost all the time... I do

27 Replies 14,329 Views

There are definitely too many path of the mage champions - any given player only really needs one such champion, they're all drawing from the same very limited mana pool, there's just not room for two dedicated nukers. As opposed to sword-swinging champions, the more of those the merrier. There are also, more generally speaking, too many champions with paths and traits that just don't match up - they're weak even if you do need a champion of that particular path. Easy

35 Replies 104,908 Views

Either way.. high level monsters from far, far away (sometimes places the player hasn't even explored) deciding to leave their lairs and home in on your cities is getting very old. I just had a lord of the flame army (from one of the wildlands presumably?) walk out of Kraxis' territory and show up next to my capital about turn 80. I never even discovered the wildland, who knows how far he came - threading his way past a couple of Kraxis' cities - to find mine.

5 Replies 12,427 Views

[quote who="Sentinemodo" reply="24" id="3235345"] Seeing the amount of new spells, new quests and new abilities (like flying units) we are far from feature freeze (and we are still yet to see modding tools, campaign, that wasn't betatested and hell more). Like the OP wrote, each new item, creates new bugs possibilites, we do need half a year of development specially in the AI department since the game (or more actually Frogboy) need to teach the AI's to use that new co

123 Replies 320,184 Views

It does make sense that a faction without metal could come up with one longsword for the sovereign, but not necessarily a dozen for the army. The problem is, the gold to buy it in the shop is usually more difficult to come up with than the metal or whatever other resource. For example, a full suit of chain is 330g in the shop for your sovereign, or 12 metal to put on a trained unit - and 12 metal is most certainly not worth 330g to me or to any AI I trade with. It has always

16 Replies 15,153 Views

The unrest reduction is potentially powerful, but just doesn't work in practice because tax rate is empire-wide. I experimented with a level 5 champion who had started with path of the governor, and I got him a few upgrades to it - he could reduce unrest by some ridiculous amount (I think 50% in total? Something like that). It worked pretty well while I had one city - I pumped the tax rate up to high or brutal and still had 0% unrest, I was getting great production, research, and gold all

19 Replies 11,901 Views

[quote who="GFireflyE" reply="3" id="3206187"] Instead, I propose you come across a shard. It has a default property of one of the 4 elements. (say fire as an example). You may choose to maintain that default 'fire' property, gaining 100% of the bonous to spells and mana of that elemental type OR choose to change/warp the shard to your will, encuring 50% penalty to that potency, but gaining an element type of your choosing, (water air or ea

22 Replies 19,372 Views

[quote who="LNQ" reply="6" id="3204826"]But when you find an abandoned wagon and it sounds like you just dropped and expensive ming vase, it ruins the immersion.[/quote] It's clearly the sound of you smashing barrels to reveal the treasure. Haven't you ever played Zelda? :P But seriously, greater variety to the soundtrack (particularly in combat, the same sounds every time you strike get old quick) would be great, although I expect that's part of the beta

122 Replies 265,342 Views

[quote who="Xiskio" reply="13" id="3190781"]What I meant was that my hero "Oracle Ceresa" had at the beginning just one spell to do damage (Burning Hands). For this character I had somehow expected more in this area. Further the other spells she had just felt as if they did not help much for winning battles. Sorry, I should have explained better what I meant in the first place. [/quote] Playing Ceresa is a little tricky; she can decimate entire armies with a single spell when sh

22 Replies 67,470 Views

Yeah if there's one weakness to the immobilization system, it's seeing that same champion you just beat defending the next city you run across. Most of the time he's an easy kill (and this is unfortunate - having the champion defend serves no purpose except to get an extra unavoidable wound), and sometimes he can still cause you trouble, particularly if he's a caster. The problem with offering players a high-stakes choice (i.e. defend city but risk permadeath) is that the AI w

208 Replies 712,905 Views