Austinvn

Austinvn

Joined Last seen Member # 2426821
1 Posts 464 Replies 229 Reputation

[quote who="Schweiz" reply="20" id="3274569"]Wraith is for a spell caster sovereign/hero focused empire. Make sure you have either fire or death, or both. Water/Death helps of course too (if you've played Resoln you'd know for sure). Have your champions blow mana and deal plenty of initial damage to take out key targets, or weaken the enemy with spells like mass curse. Then have your trained units finish off the targets to replenish mana and health. Pretty good when they have ranged s

68 Replies 53,206 Views

If you level up a conclave and get the 'scroll scribe' build the apothecary, you can buy a potion in the shop that removes injuries. Edit: Yeah, Heavenfall clearly knows better :P For the record, did a little testing. Apothecary makes three potions available: Healing Potion - 100 gildar - heals 60 hit points Growth Potion - 115 gildar - buffs for +50% attack, -20 dodge (just for one batt

7 Replies 18,304 Views

[quote who="tkobo" reply="55" id="3274317"]Hmmm, missed the part about how this has a $5 cost....Not sure about that. Theres the well,its only $5 angle,and yes thats almost an inconsequential amount......BUT then theres that i essentially bought this game like 2 years ago under its first incarnation,and it was so broken you told me id get the next incarnation for free if i hung in there (paraphrased)....and now here we are and your asking me for $5 for "official "

209 Replies 660,216 Views

The game isn't really all about levels, though. I mean - would you rather face a level 15 dragon or a level 15 mite group? I think it's reasonable to expect a level 15 dragon to be stronger 1v1 than other level 15 units, even sovereigns. The main problem though is they need to not nuke half their own health with the breath attack.. and once that is fixed, they need to use their abilities far more often, they resort to regular physical attacks (easily countered) too often.

60 Replies 143,487 Views

[quote who="seanw3" reply="3" id="3272187"]Most people that play are older. Young people have neither the intelligence, nor the attention span to play this game. There are always some outlying numbers, but on the whole, 25-50 is going to be who plays this sort of game.[/quote] Psh. I'll have you know I was playing Civilization II at the age of 12 (I'm 26 now, to address the OP). Most young people have neither the intelligence nor attention span for this kind of game,

91 Replies 211,287 Views

I don't think there's a problem with the lore - I strongly believe that not every fantasy setting needs dwarves and elves and orcs and goblins (although I do love Tolkienesque races). But the art doesn't quite bring across the differences in races sometimes; wraiths should look like, well, wraiths; yithril should be inhumanly strong brutish orc-like humanoids. Right now they're both just grey-skinned human models, and once you stick some armor on them you can't se

86 Replies 279,244 Views

[quote who="Santoes" reply="13" id="3272013"]On the other hand any negative is pretty much not important when it is added. Maybe, you forgot that point? A system with multiplication would have to have lower positive numbers for bonuses then an added system, but it adds more dynamics if done right. That is because a negative percent will always have a negative effect on everything that it is a variable for. On the other hand, in an added system anyone could just make up

14 Replies 60,592 Views

I like the idea of reducing the traits you can pick to 2. Better yet, I'd love it if every trait had its effect tripled; right now the choices you make just don't have a noticeable difference. Think about it, when you face enemy troops, do you examine each one to see which traits they picked? Does it really matter if they have the +2 initiative or the +3 health? Right now you get 3 traits that each add roughly 10-20% to a single stat; if we had two traits added 30-60% instead

24 Replies 16,765 Views

Freeze? Tremor? Tidal Wave? Psh, a child's playthings. I want to see the AI use Curgen's Volcano against me, only then will I fear it. :P Seriously, though - I want to see the day when the thought "Ah man, it's Yithril, I'd better rush him before he gets Juggernauts" is supplanted by "HOLY CRAP IT'S MAGNAR! I've gotta get that guy before he erases my sovereign from the face of the world with molten rock." I just tried it on myself, and a

38 Replies 26,889 Views

I wouldn't call it lazy, there are advantages to either method. Multiplication has the advantage that getting another 10% bonus is always 10% more of your current research, regardless of how many percent bonuses you already have - there's a nice mathematical consistency to it, and it's easy for a player to see exactly how much any single bonus will help you. But then things get a little less obvious if you want to figure out how much several bonuses together help

14 Replies 60,592 Views

Hmm.. no cast time will certainly make it useful in some situations (pretty much anytime you're afraid of getting interrupted, or killed off by ranged units in the first few rounds, or want to make sure some lower health enemies die asap). The mana cost is still far too high though, several times the two comparable spells - as long as that mana cost stays, I'll be sticking to Horrific Wail anytime I can afford to get the cast off without Ceresa dying/interrupted.

18 Replies 19,975 Views

The existing premade maps are good - if anyone hasn't tried them you should, they're noticeably better crafted than random ones. That being said they're only worth about one play through each, once you've 'discovered' it you're back to randoms - it's good content but with very limited replayability. I just don't think maps stand well on their own as something one would want to pay for; they serve better as an extra thrown into a larger DLC/mini-expansion, a

213 Replies 765,032 Views

[quote who="Rath3130" reply="9" id="3270284"] Yeah... Horrific Wail destroyed dirge on damage. On my last game Ceresa was 33 or 34, had 10 of most of the shards (Including Death), Dirge would dot a target for about 20 points per action, while Horrific Wail would annihilate the entire field for over 250 in the same cast time and for I think 14 mana for me at that time. I still used Dirge sometimes, for the hell of it. But if it was anything I was concerned about fighting.. Wail, lets just

18 Replies 19,975 Views

[quote who="Sythion" reply="2" id="3270225"]Dirge does more damage than wail over time, you just need the patience and stall tactics to make it happen. [/quote] Not really true. While you're waiting for Dirge's dot to actually have some effect, I am.. casting another Wail! Due to Dirge's ridiculously high mana cost, 2x Wails is still cheaper than one dirge, and by the time the second Wail hits, Dirge's damage hasn't even caught up wi

18 Replies 19,975 Views

Resoln makes up for crap trained units with the amazing binding demons and Ceresa's death magic; overall they're comparable to most default races, I think, perhaps a little below average (certainly not as good as, say Yithril, but better than Pariden at any rate). Of course they don't match up to a good custom faction, which can have binding and enchanters and master scouts along with a decent race and an equally min/maxed sovereign. But no default faction matches up to custom one

79 Replies 213,361 Views

You can definitely play an early mage, I'm thinking Ceresa/Resoln here. And by that I don't mean you're spamming nukes in every battle; but you can go path of mage on Ceresa, get a decent melee hero as your second one, and rely on the warg and the shard demons with the occasional spell, you don't need to train units if you're careful with upgrading the Cyndrum demons. Focus on getting and upgrading shards, they'll give you both more demons to get through the early leve

79 Replies 213,361 Views

Well, it is problematic how closely your military power ties into diplomacy. A conqueror like Verga ironically has a much easier time actually getting the AI to cooperate with him. You just can't succeed as a purely diplomatic/economic player, the AI requires bullying before it'll play nice. But that's a whole 'nother discussion, already going on in another thread :P

4 Replies 10,536 Views

It makes sense in an opportunistic, purely selfish way - AIs want to pick on weaker opponents and capture cities easily, they want to avoid conflict with stronger enemies that might take their cities. It's terrible for gameplay purposes though; the last thing you want to do is push weaker players even farther behind, and boost stronger players even farther ahead, it forces players into extremes where they're either hopelessly losing and easily steamrolling. The interesting thi

24 Replies 27,967 Views

Well.. hm. That's your choice? If you feel like you should roleplay Verga as a guy who never makes alliances, particularly not with kingdoms, then go ahead. I like that the game mechanics don't force you into it, though, it's up to the player how they feel their sovereign should achieve victory. It's pretty hard for any empire to get an alliance going with a kingdom, anyway - did you consider that with all the gold and influence you pumped into Procipinee, you might've bee

4 Replies 10,536 Views

Yeah that's odd. Possibly related: note that planting an outpost on a swamp tile, or raising and then lowering land on it, will convert a 'swamp' tile to a 'plain'. Swamps can never be settled, plains sometimes can, so sometimes* you can legitimately open up extra fertile tiles this way, if the underlying plain should have been fertile but the swamp was blocking it. This is easy to replicate if you have the spell that revives land - cast it on a swamp, note that th

27 Replies 17,973 Views

[quote who="Heavenfall" reply="8" id="3266827"]Wildland monsters are supposed to do this. It's not just passive monsters like we find in the world, that you need to upset in order to unleash. Wildlands grow increasingly dangerous as the game progresses, it is literally another frontier you need to worry about.[/quote] Agreed, but.. 'as the game progresses'? Turn 27 isn't much progress, that's more like a beeline for the player from the beginning. Even 70 is a bit e

25 Replies 26,275 Views

I find melee champions to be better than mages overall - not that magic isn't useful, part of what makes melees amazing is all the buffs/debuffs that a few spell schools can provide, but my path of assassin/warrior/defenders tend to outshine my mages. And I say this as a player who usually plays a path of mage sovereign (Ceresa or Magnar) just because I like that playstyle - I still find my 2nd champion, usually an assassin, doing the bulk of the killing and tanking (with some buff/

28 Replies 29,545 Views

They're easy enough to deal with using offensive magic (then again, everything is), but putting even the best champions into melee with them is risky (maul! aaagh), and they're just downright stupidly insanely overpowered against normal troops (overpower+splash+maul.. it's just too much). I'd rather send an army of trained units to face a dragon instead of a couple juggernauts. It's good for units to have strengths and weaknesses against certain other units, but Juggernaut

74 Replies 247,782 Views

[quote who="Derek Paxton" reply="1" id="3264459"]That is by design, Dirge of Ceresa is Sovereign only, so it isn't passed to familiars.[/quote] Oh wow, that's new. I remember when my champions could cast Dirge.. I didn't even notice the change since it hasn't been worth casting for several patches now. If it's going to be so limited, could we maybe buff it so it's worth casting? Consider.. Dirge: 64* mana, 2 turn cast time, 3 + 1 per shard poiso

7 Replies 2,876 Views