One request: I want the ability to stick champions and my sovereign on powerful creatures like gryphons and dragons. Sauron got a dragon to ride into battle on. Why can't we have one?
NullAshton
X-Com was, rather, a ranged combat simulator though. It also relied a lot on units ducking in and out of cover, and the 'counterattack' or rather reaction firing system was simply a way to fire out of turn in a game where a single hit would take you out of the fight. Elemental: War of Magic is fantasy though, and as such they tend to have very melee-centric models. Ranged units for the most part weaken the units, at least most of the time in Master of Magic and similar games. The reas
Here's one idea I had that would give more flexibility. Action points = Move Number of action points it takes to move one tactical tile = 1 Number of action points it takes to attack once/cast a spell once = Action Points/Combat Speed Number of action points it takes to counterattack = Half that to attack That way, combat speed is the number of attacks you can make if you don't move, action points is the number of squares y
http://dl.dropbox.com/u/8938075/Elemental0_806-2010-07-10T11-54-26-531.zip Quite simply, a crash whenever I enter Options, start a New Game, or load a new game on Windows XP 32bit. Deleting everything in the Application Data/Stardock/Elemental/Screens folder seems to let it work just fine, albeit with a blur filter on everything and a lot of missing button things.
Well, Civ 4 didn't have global resources, except for gold/research. Instead, they simply shared resources with everyone connected somehow. Whether it was by road, by river, by coast with sailing, or by ocean with navigation. I would suggest a system like that for elemental, but also including high magic choices like teleportation circles to cart resources abstractly around. Maybe resources that are limited are stored in cities until needed by another nearby city
YES on suggestion five. That's what makes human players so damn fun. With the AI, you can enter into an agreement, and you know by the boundaries of common AI logic that they'll assume the agreement is going until they break it. With human players... not so. Human players declare peace? They're having military units sneaking up under the guise of attacking a neighbor. Person peaced with everyone else? They're trying to get a tech lead, and skimping on military, or they're secr
Step 1: Choose no books for your soverign. Step 2: Lower the spellcasting attributes a bit, since you won't be casting many spells if at all at first. Step 3: Spend this crapload of points on stuff for your new empire. Step 4: ??? Step 5: Profit!
I would personally support epic multi-turn battles. Look to the Battle for Helms Deep and Minas Tirith for inspiration. Both lasted long enough and was suitably epic to allow for reinforcements. A simple turn limit ala Master of Magic would work for this. At first archers on the walls would shoot arrows down on the advancing armies, and siege weapons would fire at each other.Then the attacking force would arrive. Rams would seek to break down the doors(with some of the defenders soldi
[quote who="taltamir" reply="1" id="2558294"]essence is only required to make cities on hostile terrain. it is very hard to see with current graphics, but once you start a city it will convert deadlands into good lands which you can then build cities on for free. Essence is meant to be the be all end all, it is what makes you live 800 years, it is what must be used to restore the land, and it can only be gained in level up. the vast majority of spells will not use essenc
Essence, from what I know, is supposed to be required for certain spells, and to make cities. It also is only capable of being raised by leveling up. From most all other RPGs, levelling up would probably be harder and harder as the game goes on. As well as later in the game, the fighting gets more dangerous, so you might now want to put your soverign in danger. And, thus, essence is a super rare valuable resource, that is hard to get more of. I, as a player, HATE THAT. I see t