The buildings that you build on the outpost gets transfered to your city. Most of which don't do anything, except for 2: The hightower and the consulate. You can abuse this bug by building an outpost right next to your city in order to build multiple hightowers (expanding your city ZOC all over the map) and multiple consulates (so that your city grows like no tommorow).
Kalin
Huh... I remember messing with UnitStatType before, a lot of it seemed like it was hardcoded somewhere else, do the Attack/Defense/Resist ones fully work?
Regarding #2 again: That's how it should work as I understand it, not to say that there isn't any possibility for bugs in the system. If you're playing against a high difficulty AI, that AI gets a high economic multiplier, this would allow them to research much faster, and should account for some of the discrepancy. Influence is just another modifier if you are nearing their strength, it's not super important diplomatically. It's mainly used to recruit monsters fro
It should be easy to do a spell that auto reduce cata moves to 0 at the start of battle.
1. "FallenEnchantressInstallDir"\data\English\Core Improvements\ 2. I'm not sure what you mean exactly, but you can boost overall production with a percentage, so I'm pretty sure it's possible via that way. 3. Pretty sure these are hardcoded.
[quote who="Viperswhip" reply="1" id="3275727"]There are staffs that give a plus to magical power and damage and don't hit your initiative. I take your point though, there should be an advantage to not having anything equipped. I don't want to take over your thread but do the crit chances and crit damage on daggers carry over to spell casting with the daggers in hand?[/quote] They do. Crit and crit damage works on spells. You'll see this if you
The tech points are there to be traded, not collected, so there's no reason NOT to trade them. If you don't, you're just losing out on things you can get from your research. Yes, sometimes you'll get very nice starts, that's the nature of random maps. Also, the Challenging AI is fairly easy for a competent player.
[quote who="Cruxador" reply="136" id="3275293"]There aren't any lions in Elemental.[/quote] That's why it's an expansion! We already got the bears! Oh my! Besides, Lionheart doesn't turn into LH.
Nice list... but how about just giving dragons fire resist so they don't kill themselves? That seems like something you'd want fixed.
If you want to stop the stack of doom, you need to make it so that you can make and keep MANY large armies. That way, you can't win something with just one stack. If it was me, I'd make the base unit cheap, and make elite items (accessories) expensive (labor wise), that way, you could field many large "mundane" armies to fight/weaken "elite" stacks. Either way, having a military is a must. No one would listen to anything you say if you don't have something to make a point
It can only be built in the 8 squares around your starting spot. So it is possible to snake to the 4 corners and be able to build them after not being able to at default, but you can't snake across the map for it.
3... things you need to know: 1. Peace through strength. The AI only respects strength. If you want peace, you have to appear stronger. If you are weak, you become an opportunity target, and that will get you dec. Any other factor that you see are just modifiers to strength. Treaties are meaningless and won't last long if you don't have/get strength real quick. 2. Research trading is done that way on purpose so that you don't cheese the system by buying and reselli
I don't think there's a way to require traits, so unless there's some roundabout way that I haven't explored, I'm pretty sure that the answer to that would be a no. The only thing I can think of is to do a mix solution, where path of governor would give 1xp per turn, and being in a city would also give 1xp per turn, then you would have a governor in a city leveling at a semi decent rate, where other heroes aren't as great.
So wait... what would be the point of monster attack if they never win? The solution isn't to make city defense better, it's to make the AI clear mobs better. Same with defense against rushes, the AI shouldn't be spending all its resources on pioneers only to see them killed, they should instead be making some troops to protect their land from you and monsters.
Catas from a strike garrison... devastating. Of course by the time you get to catas, chances are, the game will already be determined.
This is a very well known problem (rushing is TOO effective), that's usually the only way to beat the game on harder difficulties. If you want to have a fun game, you have to let the AI built up a bit or it'll be a very quick game.
It depends on the mob, there are plenty of effective strategies for most of them, post what you need help with and I'm sure people will chime in. Just saying "deadly" mobs doesn't really help because they are very different so you have to deal with them differently.
[quote who="immanuel1" reply="13" id="3275561"]Maybe it's my settings (Epic speed, small map, monsters as hard as the AI), but I've never even seen this mythical Stack of Doom you all are talking about. I WISH the AI could put together a stack of doom. Seems usually their sovereign is just wandering around with another hero or a single trained unit. The one time I actually got attacked by a sizable army it wasn't even big enough to beat the militia in my city. &n
I think it depends on how you articulate it. I tend to read it as Proci-pen-ay, so it doesn't really sound all that bad. *shrugs*
In one of the beta you had to face him solo (sovereign only), so it could be difficult if you didn't built your sovereign properly. I'm not sure when it was changed, but now it's an army, so he gets slaughtered. In a much older version of the quest (now it's an ashwake recruitment quest), he had a pack of ashwake dragons with him, and they can hurt.
my 2c... Elemental: Lion's Heart Oh, and free expansion? Jeez, now I really have to pick up all your DLCs. Way to use guilt as a motivator.
[quote who="jshores" reply="5" id="3274900"]Interesting. Could something like this be used to give a Champion a small amount of EXP only when they are stationed in a city? [/quote] There's no need for this, just copy the Adventurer's Guild bonus and add it into the city's base.
You can edit it if you go into the XML files, and to delete them, delete the files (they are in the Units folder).
Or... play altar and recruit all your heroes for free?
It has a use at the beginning of battle if you can't reach the other side... use focus and wait for them to come to you. Although if you got Growth or Giant Form it is completely useless.