Kalin

Kalin

Joined Member # 2423659
17 Posts 971 Replies 10,700 Reputation

The first thing to note is that there is TWO difficulty setting. The first, you encounter is the "world" setting, this basically dictates monster behaviors , lair distribution and strength. The second difficult setting, on the opponent's page, dictates the individual AI (or collectively) difficulty, intelligence, and bonuses/penalties. As to monsters: From my understanding, monsters tend to ignore capitals (first cities) so that players don't get wiped o

29 Replies 38,889 Views

They don't "rock" anymore than a group of 7 (or 5) troops with the same equipment though. Basically Iron Golem is just 1 big guy in "free" armor and HP to make up for the lack of a group... and it looks cool. IMO, the only way to make them useful is to give them overpower.

26 Replies 92,236 Views

As I mentioned earlier, I don't find Pariden or Amarian Blood a big problem... even the lowered HP can be countered (using towns for HP bonuses). The problem, I think, is Procipinee herself, her build just doesn't synergize very well, IMO. Summoner, as I mentioned, isn't a great pick (might need a slight buff). Her magic path is also iffy at best, and she's too reliant on buying spell books to make up for it... and even if she does, she can't level them like someon

195 Replies 495,842 Views

Yeah, Procipinee has always been one of the sillier builds. Her strength (summoning) isn't all that great IMO, and not only does she have a pretty bad weakness, the only reason she gets the crown seems to be for story purposes... except for gameplay purposes, she often just ends up giving it to the first hero she comes across... which makes no sense. I usually make a custom sovereign when I play with Pariden. I don't really have a problem with Pariden as a faction or Amarian B

195 Replies 495,842 Views

I'm pretty sure this is an issue when the AI pioneer is in an army with a hero. Basically, what's happening is the game thinks it's the same as a Sovereign founding the first city (which starts with 30) and doesn't get destroyed. So the army can just walk around building as many cities as it wants. When the pioneer is NOT in an army with a hero, it works as it should. Or at least that's what I've noticed.

6 Replies 15,811 Views

A couple of things to make your life easier: First, Magnar (the faction) isn't really a good choice to start out the game with... they have a mechanic (slavery) that requires a bit of planning and demands a certain play style to make full use. In general, it's better to make elite troops instead of cheap ones (due to army limits and stack of doom effect), Magnar turns this on its head with lots of cheap troops that just aren't very good unless you're using it in combin

15 Replies 119,778 Views

[quote who="Tuidjy" reply="27" id="3261461"] Quoting Kalin, reply 26 Of course that doesn't mean I don't think some of these stuff should be ignored, they should be looked into, but let's not blow it out of proportion, shall we? If anything, the only thing that this really does is put a dent in Brad's claim about the AI playing fairly, and you know Brad isn't going to let that slide. I'm afraid it does one more thing. It really pisses new players o

195 Replies 495,842 Views

I'm seeing some of this stuff as well, and while there are definitely some "quirks" with the game, it's hardly what I would consider "game breaking" because I'm still kicking the AI's butt in anything below Expert without really trying. It's basically like the old days of Moo (or w/e other games you're into) when you're playing on Hard/Impossible, knowing that the AI cheats because it needs to in order to compete. If you're having a hard time on Challenging, si

195 Replies 495,842 Views

A lot of good things, but I do have to agree with the few posters who worries about production being tied to city levels instead of population. It severely depreciates the value of food improvements. You'd never want to build them unless you know you can hit the next 'tier', making them meaningless for level 5 cities (which will most likely result in high food tile yield cities not bothering to focus in food improvements - which seems... rather counter intuitive). You'd also o

208 Replies 713,187 Views

While the idea sounds nice, the implication of adding food to your capital city (or any city of your choosing) makes city spamming the defacto strategy. This is what happened in EWOM, and was the reason why caravans became what it is today.

2 Replies 3,096 Views

It's not the range (3) that's the problem, you could easily run up and use the knife if you're out of normal attack range. The problem with the knife is that it does 4 piercing damage, making it pretty much useless... if it did the user's attack in piercing damage, it might be semi worthwhile. Unfortunately, the game doesn't know that it is useless, it just knows that it has an attack ability, and tries to use it...

10 Replies 7,245 Views

I'm not particularly thrilled with the special abilities for weapons either (as I mentioned at the very beginning of the post), but if that's the way they want to make weapons unique, then I'm willing to put up with it. It may not be the greatest system, but when it works, it gives you choices and the different strength & weaknesses adds to the experience and re-playability of the game. I'm just expanding on it to give flavor to all 8 type of weapons. As for mixing

34 Replies 105,972 Views

I've always thought that initiative penalties and bonuses directly on weapons are badly done, that's why I wrote up a comprehensive suggestion regarding weapon balancing a while back ( here ), one part of which would essentially move all the initiative bonus/penalties into the weight of the weapon and have it be handled via the encumbrance system. Although I never expected to get the whole thing implemented, I thought that part of it

21 Replies 6,733 Views

I usually play on hard mainly because that's the level that Brad said he wanted to get feed back from. It's a pretty good difficulty to try out various stuff and still get feedback because the AI doesn't get crazy bonuses. I can beat expert without too much trouble, but it usually means I have to focus on a specific strategy and try specifically to win without messing around, often abusing all sort of cheesy tactics to do so. It feels a bit too limiting sometimes and I get tired o

69 Replies 197,500 Views

I used scions a few times, mostly to turn a bunch of them into PotG for a massive prestige, income and research boosts. But yeah, they are pretty much late game units that needs a lot of babying. The biggest problem is that they can't use hero equipments like henchmens, so you tend to wait until you get the best weapon/armors before really deploying them. The cost to train is a bit of a pain as well. Although, after playing around with henchmens, I'm sure I could find more use

2 Replies 3,239 Views

They don't die right now... although Derek said somewhere that they should. To be honest, I don't really think they should, because if they die permanently, you'll never see the Altar AI using henchmens because they'll die way too easily if you don't baby them, and the AI doesn't know any method to do so.

6 Replies 3,723 Views

Um... there's nothing wrong with Win7 Home, nor is there anything wrong with an i7 CPU. The only real argument there is that it's an HP notebook, but even then, that's a terrible argument. It's like saying something along the lines of "Well, the xbox has inferior hardware to a ps2, so it's no wonder that the xbox version crashes all the time". No one would let you off the hook with that excuse, because the company that develops the game should have known that, and dealt wi

66 Replies 162,596 Views

I've never had a problem with caravan micro in WOM... I don't think there was even that much complaint about the micro, it was pretty easy to set up, built a unit, send it, done. The problem with caravans was that it was part of the city spamming strategy. You'd spam cities, make a caravan and send it back to your capitol, and you get tons of food/gold that offset pretty much any other penalties. So I'm not surprised that they were removed. As for your suggestions, whi

25 Replies 7,993 Views

Probably the easiest way would be to add a custom trait for your faction, then go through all the items that you want to restrict and add a prereq tag with the RestrictedAbilityBonusOption type and your trait as the attribute (see archery tech and how it is excluded from no range weapon for an example). Then add your chitin armor requiring that same trait. Takes a bit of work, but no modding of the tech tree needed.

6 Replies 8,889 Views

Horses are blacklisted from legacy of serrane, so that's why you can't buy them if you take the trait. Also, in order for you to buy warhorses, you need a stable that's actually a part of the city (not in it's territory, but actually in the city walls). There are ways to fix both of these, but the problem is that legacy of serrane is a trait designed for a, now, unsupported faction, so I'm not sure if it'll ever be fixed (this has been mentioned many times before). If

4 Replies 10,272 Views