[quote who="Nakor" reply="45" id="3066962"]Blooder27, Yehudah, tjashen, LightEcho, bazerka250, and anyone else in the window through October 31, 2010 should have account records as of 10pm EST tonight. You won't have an email until tomorrow, but the records have been updated. Sorry about the delay. Kris[/quote]Sure enough...no email yet but at 0500 the beta download is waiting for me at Stardock. [e digicons]:D[/e] Downloading now. </
Yehudah
[quote who="Blooder27" reply="11" id="3066548"] haven't gotten email yet and i got it in september 2010 [/quote] Yeah. I bought it the day it came out...no email...sigh
I love steam. I buy a new computer, sign into steam, there are all my games waiting for me. I love impulse. I buy a new computer, sign into impulse, there are all my games waiting for me. It's all good.
I lose all the time. I like to play a slow game and build my cities and here comes the AI with it's ginormous armies. This is on "novice", BTW. [e digicons]:-"[/e]
+ Fixed AI bug where it was doing deficit spending and creating units still Oh thank you. This was making me crazy. [e digicons];P[/e]
The game is too difficult in general on novice. In GalCiv2 on the easier settings, you could take your time, do research, build up your colonies, and only then start to deal with warfare. Here it must be dealt with at the get-go or you're going to be smashed. On novice.
It's a major bug and kills gameplay for me. I'm looking for a nice relaxed game (On easy, heh heh) and here comes the Ai with an OMG huge army that he can't pay for and doesn't have to.
The AIs troops do not appear to desert on bankruptcy. This is broken. I am hoping for less aggressive troop building, especially on lower difficulty levels.
No, I've seen the weird negative Gilder balance with Kingdoms as well.
Err, how do you open diplomacy with a Neutral Kingdom?
IGN's review of the game mentions this problem- http://pc.ign.com/articles/111/1117649p1.html The A.I. often takes its Sovereign into battle in foreign lands, making it easy to kill – which in turn eliminates the empire from the map. But should the enemy empires be smart enough to avoid this, they'll usually amass amazingly large armies and march on you, even if the victory through conqu
I've seen the AI players with massive negative gilder balance, which doesn't stop them from running around with massive armies. This seems to be a bug: If you can't pay the soldiers, they should desert.
I don't regret having bought it, but it does need some fixin'. Having said that, I know this is a labor of love and Brad wants to actualize his vision for it. So it will one day be not good, but great...
[quote who="DKL" reply="25" id="2753936"] The only thing I DID read before playing is that squads are uber-powerful, and this indeed the only thing you need to know now. Get to 9x stacks and you are unstoppable. Single 9x unit with lord hammers gives 1000 CR, which is usually far more than ANY AI has for whole army in 1-300 turns range.[/quote]This means that the only tree worth researching is the military one. Broken.
[quote who="Raven X" reply="118" id="2753577"] Awesome , so you're keeping of track of who already has the game right? [/quote]Ooh Ooh, I have it, I have it!! [e digicons]:grin:[/e] FWIW I like the basic mechanics but it could use some tweaking. Interestingly enough, many of the posters here have had some good ideas on how to make it work better and be more fun. GalCiv2 is one of my favorite games and I'm sure this will be one too.
[quote who="Delmoroth" reply="16" id="2753576"]He was probably expecting a shooter or something like your standard modern gamer. No exploding heads? WHAT!?!?![/quote]That's in 1.07 [e digicons]:D[/e]
[quote who="Stmorpheus" reply="14" id="2753267"]are you setting both AI levels to easy? world level AND individual faction AI's?[/quote]Me? Yes.
I have the same issues as the OP. I like to play a nice, relaxed game, turtling up and taking my time to do research and build up my cities. But it's not possible to do, the AI comes through like a steamroller and smashes everything up. I'm not a new gamer, I've played TBS 4X games since the original civ. And I've never seen an "easy" setting this difficult.
[quote who="Sinful01" reply="26" id="2746140"] It totally IS the case! You can take a ring, spend 3 days walking across the continent, then summon a creature and hitch a ride (teleport) back to the kingdom. BLAM .. there you go, your Sovereign is Samwise.[/quote] [e digicons]:grin:[/e] Hahaha that got a good laugh.
I think the diplomacy is actually broken.
We were told that the sovs would be like LOTR heroes by the end game. This is not (yet) the case.
[quote who="DrGuppie" reply="28" id="2745435"]You know - this could just be the disconnect that currently exists between setting the World difficulty level which is done where you set the world name vs. the AI difficulty level, which is done per faction (right now - that's supposed to be changing so that setting the world difficulty level also defaults the AI to that level as well). Try going in and setting each of your AI opponents to Easy, since in 1.05 they default to Normal I b
I'm with the OP. Something wacky is going on here. All the strategies that people are coming up with is powergaming. That's fine on "hard" , but you shouldn't have to do it on "easy".
Just one request, please fix the diplo. It's too difficult to play a peaceful game
[quote who="Lord_Asmodeous" reply="1" id="2743437"]I've had a similar problem with the Diplo. It seems like the numbers are way out of whack. I was at "Warm" with Procipinee and the treaties were all about 1:150 or more based on value, so I couldn't get any treaties with them. It was so bad I was stomping around on the Krax, decimated his forces, took three cities over, decided to pause. My army was way stronger than his on the power graph, called him up to see ab