I too agree with lswallie on most of his points. While, there's no doubt, fixes for actual bugs or anyway very strange behaviours should have the priority in the immediate, what really is lacking for me is content, and how it is amalgamated. Right now many game elements dont' really live up to the expectations or appear to be a bit chaotic. SPELL SYSTEM: While we need more, differentiated spells and effects (more spells, yes, but ele
Kadath
Neat, and one of the most basic "oversights" in this first incarnation of the game (pretty much nothing has been done for the ocean part of the world). A simple but much needed beginning, thanks Carlzilla. Now, for some errant sea-monsters... [e digicons]:frogboy:[/e]
Bimble, the point is that most of those missing or lacking features were either advertised or they actually are in the game, just at the bare minimum though. There is a tech tree with a random factor thrown in: but it's small and linear, and the randomness idea goes to waste being underdeveloped. Galciv 2 had no randomness in its tech trees, yet they were huge and did offer the player a lot of choices on paths to follow (weapon wise, for instance, specializing on a certain weapon/defe
While it's true 1.05 has polished things here and there, I'm sorry but I believe it can't be denied that this game feels unfinished. Badly. Let's ignore the instability and perfomance bugs, the biggest leaks since the Watergate and so on: these are bugs, they will be squashed in time, and they are nowadays a common occurrence for many games. The game itself is surprisingly... empty. It lacks depth, it lacks variety ( "Elemental ensures that every game is a comp