As a quick disclaimer, I've been a rather silent and infrequent Beta tester of Elemental and Fallen Enchantress, but a rabid fan of the Fall from Heaven mod for Civ IV. Although I'm excited to see all of the changes that Fallen Enchantress has made since the first Beta, I wanted to point out some UI features that Warlock Master of the Arcane has implemented that simply make playing much more streamlined. Warlock is a pretty good game which has been compared to a Fantas
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Same issue here... http://pastebin.ca/1925645
I also purchased the ebook from Amazon and couldn't find the code. Could someone from Stardock clarify how people who have purchased the ebook version of Destiny's Embers can receive their code/download?
I guess I spoke too soon, I get the following error sometimes when I try to go to a page. CGI Error The specified CGI application misbehaved by not returning a complete set of HTTP headers. It goes away after I refresh the page though...
I received the CGI error when I tried to register, but it went away after a refresh and my account was set up. Thanks so much for bringing this mod back to life! Have you decided if the Star Trek MOD will be for TOA or DA yet? I'm really looking forward to a TOA version since I never play DA anymore.
Any luck on contacting Renfl and Han? I think I was one of many people who were waiting on the Twilight version of the Star Trek Mod when Han was working on it (I was hoping that the v4 bugs with DA would be gone w/ the new expansion mod) As someone who still plays Twilight, I'm somewhat saddened that the modding forum has dwindled to so few posts and the fact that the mods that I really wanted to happen died without really getting to where the diligent people who worked on them
one last one: 13. Fed Scouts (Miranda) sometimes stop autoexplore and decide to fight the rebels in a grav well instead of escaping or going to the next unexplored well (they commit suicide). This happens randomly when they're in an asteroid or planet grav well. The Klingon scouts do not do this. Thanks for the changelog. It's really useful for the testing. I haven't had any minidumps and I play all of my medium maps to completion. I still haven
Here are a few observations on the beta: 1. Battle distance from grav well can get VERY large. I jumped into a grav well and the Klingons were fighting rebels 4 grav wells distance away. I thought my own units were bugged because they were flying so far out and i couldn't see the klingons except for the last zoom level that still lets you see the ships. 2. Klingon movement on the Vorgath (sp) is strange when you have a fleet of constitutions fighting
The brel isn't having any movement problems except when it's trying to go around a planet or asteroid. There's some jumping/humping that might not be fixable due to the fighter movement. It's not really noticable unless you zoom in and didn't really affect gameplay. A few things you can add/modify if you guys have time: Frigate_KlingonD4Preditor.entity: 1. change ability:0 "" to ability:0 "AbilityExplore" so I can just send them of
thanks loki. i just wanted to give you a heads up and give you more things to add to your ever increasing list :) regarding the ambassador change, i preferred the 1 mil lab req since you could still get volcanic/ice research and a capital out without upgrading logistics slots (1 mil and 2 civic labs up on your homeword + asteroid). it's probably a mute point since the tech tree will change, but i thought i'd throw it out there. mooster, currently it on
The SoA entrenchment mod is looking really good now, but I had a few comments/suggestions: 1. Klingon ship D-4 Predator class instead of D-12 B'rel class is being assigned 'scout' status (you get 2 free D-4's instead of D-12's) when quickplay is enabled. I'm not sure if the ordering of the ships is causing this. 2. Seekers are the default scouts of Federation instead of Miranda when quickplay is enabled. 3. Constitution and Curry class descri
Please stop posting to this nearly year old thread. The mod forum website is essentially dead. Check the LAST page of the STICKIED "12/16/07 - Star Trek for DA - BETA 4 IS AVAILABLE ON OUR FORUM." thread for posts from people who are hosting this sadly dead mod. I was really excited about this mod and I wish that more of the V4 bugs were ironed out before it died.
hi, could you please activate my account (same username)
hi, could i get forum access on the star trek gal civ2 forum? i have enjoyed your beta mods in the past and wanted to see what the latest buid is like. it would be great if you could activiate my account there (username is the same as this one). thanks!