Well, paraphrasing Kent Pitman, preference for one language over another is more of a political preference than a technical one. Whichever language you choose you are sure to alienate someone- but I am sure you are used to that by now. I would say pick whichever language feels more natural to you for writing mods in and which is easier to interface into the existing system. More important than the choice in language is ensuring that proper documentation is around for us poor
gibbert
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Anyone remember Fantasy General? MoM was good, but Fantasy General consumed me. I know, I know, not a true 4x strategy game, no real magic system (I just picked Krell so I could have my Monks of Meo... Frogboy - where are my Monks of Meo???), no random maps, but otherwise an excellent (perfect?) implementation of a strategy wargame in a fantasy setting. That game had a lot of tactical depth. I am sure there is a lesson or two to be learned from Fantasy General for the
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