The main issue is to get an idea of the features and gameplay. Not that we don't hope and expect for great things from the 'close up' graphics engine later on. Bear in mind many of the people here come from a background of 'Master of Magic' - a civ clone played in old fashioned VGA. (I seem to recall it was 320 x 200 - 256 colours). Likewise Dominions 3 is played mostly on the cloth map. I just want to play ... please put me in Beta 0. :) Would the beta have the u
Vordrak
Basically, I want lots of spells and lots of technology. I also want Stardock to provide bodies for elfies and dwarfies. They should also provide at least one body of each gender to enable outfitting troops. (E.g. amazons).
Interesting. In Master of Magic, many of the races (e.g. Klackons) were drawn from MOO. This connection between Galciv and Elemental is intriguing. As long as it is well done it should be cool. ...
I wanted to, but I prefer to use Paypal so I will wait until nearer the time. I don't mind pre-ordering by card if the payment will go through ASAP. Also I am hoping to get some Karma so I can join the Beta 0 ...
I know there is a planned beta in spring. I am just lobbying for an earlier one. [e digicons]:grin:[/e]
I like Vista Ultimate. It is good.
I have two questions for Brad (i) Can I be in BETA 0? Please??? I own all the games you mentioned. (ii) It is hard for me to pre-order games many months in advance as I prefer to pay by Paypal where possible. Is there anything you can do?
Hi, I am looking forward to Elemental. I am writing to express the hope that there is an early beta so we can play and make comments ...
[quote]the kinds of units and things you can build are more controlled by the presence of resources on the map, how does this relate to how one faction is differentiated from another?[/quote] Good question. One of the great things about MOM was the different units and diversity. So how will units differ in visual / play terms between factions?
In relation to Brad's post I have a question about custom content and quality control. Basically, one of the things I don't like in Spore (a similar system) is that you can get good content or poor content. You can also get bad spelling (I hate bad spelling). So there could be some excellent player content, with months of work having gone in to lovingly crafting a new race, and there could be some rubbish content adding (for example) an unbalanced and poorly ren
Agreed. Multiple body types would be useful for cosmetic reasons. 'Undead' would be a useful base model to have as well.
What about technology or spells that make land habitable without essence expenditure?
Hi, I understand that at the start of the game, it requires permanent expenditure of the Channelers essence to found a city. As the game progresses, do other ways to found cities that do not require essence expenditure, become available? Otherwise you would presumably be limited to a finite number of cities, which would be a problem especially on very large maps. Can someone let us know?
I like the idea of being able to control the look of the landscape. You should be able to have verdant landscape, or dead landscape (e.g. undead) or volcanic landscape. I also agree that it might be better based on player preference. For example, you might have a race of cruel fae who have beautiful forests that they enjoy, whilst still being basically evil and tormenting people.
Sure, I would be delighted to talk to the press. Can I have early access to Elemental if I do?
Brad, can you tell us if we will be able to give minor powers to our troops? For example, if I wanted a unit of Paladins, could I take the knight example and give them magic resistance and healing ... ?
Brad's post about 4X economics was great. I have a follow on question ... will we be able to equip our troops with magical attributes? So my soldier would have a sword, plate armour, horse, helm and shield. Could I also give him magic resistance and healing and call him a Paladin. ?
I prefer the MoM / AoW - SM model. Let me explain it properly. Specifically, if you conquered another city with a different alignment they would rebel and need lots of pacification such as garrison and buildings. Troops of the wrong alignment would also have a chance to desert. So you could have some variety but would be limited to thematically similar troops.
On balance, I like the 'if you die it is game over' option too. Maybe some rare artefacts or spells could grant exceptions.
Can we get a developer answer? A spore style creation system would be cool.
Hi, will there be a unit editor, like Spore or Galciv2?
[quote who="GW Swicord" reply="4" id="1925756"] Are you objecting because you worry about lawsuit issues or because you don't like the idea of game magic involving plane shifts or whatnot? [/quote] No, I mean that I don't think there would be legal problems because other games like AoW II - SM had mechanics near identical to Myrror so, having not challenged those, the holder of the MoM 2 license could not claim infringement for similar usage in Elemental.
I would be interested in knowing the answer to this. Also ... (i) Will there (should there) be a points system? (ii) Will there be an option to selectively import other players' creations, so you can pick only the ones you like?
I liked the way it worked in Age of Wonders - Shadow Magic. If your avatar died, you would come back the next turn at any tower you held. (Basically, a major city). If you had no towers, you lost.
Can we get a response from a developer please? I would re-iterate that only having 3 races would be a serious weakness. Again I would gently point to Master of Magic and the Age of Wonders series.