PaxTerminus

PaxTerminus

Joined Member # 2414896
4 Posts 33 Replies 613 Reputation

OK, from what I was able to find on this forum Stardock have already addressed the indestructable soldier problem with 1.19 version. The impact of that will be HUGE - it suddenly matters to have armies. In fact until this point it was all about who has the best defence: if it was the AI who managed to have a best unit - you were dead no matter what. There was not a single brilliant thing you could do in the game to survive. If you were the one who get the best shield, or armor, or wha

21 Replies 102,631 Views

Yes, you are right. And there should be a 0 damage available as well - that being blocked... That way for my example possible damages would be 0, 1, 2 - that meaning that about 1/3 of all attacks would be blocked. Of course with a unit with smaller defense - let's say 14 - the max damage would be 7 and the chance of block would be 1/8 or 12.5%... The formula is a classic weight where the coefficient = 0 cause the value to stay the same (so Defense = 0 -> max Damage = Attack), but a

21 Replies 102,631 Views

[quote who="Yaca" reply="4" id="2869652"] Quoting PaxTerminus, reply 3 Yeah, now I truly know why people say that the game has a lot of potential... It is a good game, with just some things to change in the stat XML files... Also I think they need a WAY better manual and less starting difficulty options. It is kind of hard to figure out what you gonna get from what option... Too many choices... And the "world difficulty" is misleading. It should be more

21 Replies 102,631 Views

My solution to the indestructible soldier would be that the actual damage is calculated something along the lines of: Damage = Attack * ( Attack / (Attack + Defense)) This way if my unit is 50 attack and 78 defense (real stats from my last game) an enemy unit with attack 14 could: cause 14 * (14 / (14 + 78)) = 2 damage. Considering that my sovereign had 168 life the unit would be dead meat after 1 chop (that 12 life for a unit needs to be fixed too), but at least I would not b

21 Replies 102,631 Views

"This is certainly a consequence of listening to player feedback! But you know, the fact is, crushing exploits and worshiping game balance to such a degree results in a brilliant game being far more bland, weak and boring than it should be!" I personally don't mind being able to develop to a level when one of my units can wipe out the entire kingdom of an enemy - the thing is you should have to work hard for such achievement - well maybe not hard-hard, but at least for a long time...

21 Replies 102,631 Views

Yeah, now I truly know why people say that the game has a lot of potential... It is a good game, with just some things to change in the stat XML files... Also I think they need a WAY better manual and less starting difficulty options. It is kind of hard to figure out what you gonna get from what option... Too many choices... And the "world difficulty" is misleading. It should be more "world boredom level" from easy = nothing happens to hard = some cool monsters to kill....

21 Replies 102,631 Views

Oh, in all that I gorgot add some good stuff... [e digicons]:grin:[/e] The game engine is great... It did feel like playing Master of Magic, or Galactic Civilizations - in other words, like good old days... All the issies I see are not with the idea of the game, but rather with math - stats balancing... Some may need extra code: like algorithmic, progressively more difficult and rewarding quests... You know: Now I really want my adventuring to get to level

21 Replies 102,631 Views

Oh, what is the world comming to...? Where are the games like Master of Magic, or Master of Orion II, or even Alpha Centauri? I do not know if anyone rememebrs my review of Civilization V... I was bitching so much that some people accused me of being a Stardock employee... [e digicons]:grin:[/e] OK, now to Elemental. I finished my first game... It was a normal game with a small world, but my quad core with 4GB or RAM was still overwhelmend by the time of the end game wi

21 Replies 102,631 Views

Yes, I tried dancing. In all other towns the story activates when I get close to the territory border. There is no territory here and the town itself does not activate the quest.

2 Replies 2,656 Views

Everybody makes bad professional decisions from time to time. Some - like the banking industry with those mortgage-backed securities - make disasterous decisions that destroy lifes of millions... Most of us don't do anything important enough for the world to know things we did wrong. That does not mean somebody is a bad professional. They made a bad judgement call, or had a boss that made a bad judgement call. They were denided sufficient funding, or put in front of a c

206 Replies 657,535 Views

I have built a town close enough to Gilden that its territory got eventually taken over. Now when I get to the point in the quest, where I have to go from one town to the other to gather the army - nothing happens when I visit Gilden. Most likely because the IF...THEN for quest is to reach the borders of the territory and now it does not exist... As you guys imagine I would need to pretty much re-start the campaing to get that far back and my time is pretty precious... Can you make it

2 Replies 2,656 Views

Yeah, of course digital distribution is great for the publisher/distributor. It is the customer however that gets screwed. I always had horrible problems while buying directly from manufacturer - the truth is, you are a friggin' nobody for the Big Corporate. However with retail: you are important for your local store owner, the local store owner is important to the regional office, the regional office is important to the distributor, well the corporate will pay way more attention to the distr

58 Replies 152,256 Views

SC2 was specifically designed for quick resolution gameplay. I was following the game design from very early on and they specifically said they want to design a game where "a pro could win in 5 minutes over an unexperienced player". I is not a specific quote, but that was the sense of it and I remember thinking that I am not going to play multi on this game since I have no time and inclination for meta-game. The 5-minutes effect is reached by balancing attack to be more powerful than

129 Replies 544,532 Views

[quote who="tjashen" reply="17" id="2831334"]OK, since we are citing battles now... http://en.wikipedia.org/wiki/Battle_of_Isandlwana To be fair, the British were outnumbered 10 to 1... I could also argue that a well swung club might snap a neck or two, regardless of the armor protection... plus if the armored guy trips or something, that's an opening the lesser armed 'clubber' can exploit. That being said, I'd think the guys in the cha

40 Replies 17,409 Views

I like the game. It is sure a hard-core game considering the number of Excel-style tables you deal with and the impossibly large tech tree (I researched it all BTW), but I really liked the game. The real time tactical battles are cool stuff, especially early on in the game when every level of every tech matters. Later on when my empire is big and I am way ahead of competition tech-wise I can blow up their ships no problem. The AI seemed OK - it did lock-up sometimes, but it sure was n

20 Replies 48,118 Views

[quote who="FadedC" reply="34" id="2802709"] Quoting PaxTerminus, reply 32 It is a matter of perception, but for me Civ V plays just like Revolutions, only with the "arcade" factor being taken away for a long and tedious pressing End Turn button for 25 turns with nothing to do. I fninished my first game with 15 cities on a small map - interestingly enough I was not able to "max out" the population even in my first city. I personally cre

47 Replies 133,562 Views

[quote who="FadedC" reply="31" id="2802082"] Quoting PaxTerminus, reply 29 Yeah, UmbralAngel, what they basically did was to expand the XBox game Civ: Revolutions but it did not work well on large scale so they added huge penalties for people who want to have more than 4-5 cities (which worked great in Revolutions). It's really not that hard to have a huge empire, you just need to have the infrastructure going to support it.

47 Replies 133,562 Views

To add to the mix - the game crashes consistently on my computer when trying to start a game on a medium and large maps unless I set the graphics settings to low. I wonder what exactly is so bad about my dual GTX 260 SLI with 1.8GB of graphics memory to be not enough for this game. As mentioned before: Crysis Warhead works at max detail. Yeah, UmbralAngel, what they basically did was to expand the XBox game Civ: Revolutions but it did not work well on large scale so the

47 Replies 133,562 Views

[quote who="FadedC" reply="21" id="2801655"] Quoting PaxTerminus, reply 19 Well, there is 300 reviews of Civilization V on Amazon and most of them are not flattering. In a lot of cases people seem to agree with me that Civ 5 is really just Civ: Revolutions 2 for PC. If you look through a large enough message board you will always find some people who agree with any opinion. Civ 5 is getting pretty mixed user reviews at the mo

47 Replies 133,562 Views

Well, there is 300 reviews of Civilization V on Amazon and most of them are not flattering. In a lot of cases people seem to agree with me that Civ 5 is really just Civ: Revolutions 2 for PC. I will play on a large map and higher difficulty. Actually on a small map the game seems to be fun to a certain point, where it seems the AI just cannot handle all the options it has at its disposal and falls apart. One thing that worries me is the performance: my custom built PC that eat

47 Replies 133,562 Views

[quote who="Frogboy" reply="73" id="2796516"]Grr. Stupid forum, I wrote a huge response and the forum ate it. [/quote] Psst... That is why I use MS Word for large forum responces [e digicons]:grin:[/e] It has an added benefit of fixing my horrible spelling [e digicons]O:)[/e]

145 Replies 262,885 Views

OK, I will do as you say. I was planning to do a large map first to see how the game plays with lots of room for expansion, but I suspect that with lack of empire management tools in the interface it would just annoy me to death. My first game did show that after an initial phase, where micro-management really matters, there is no higher level, where you can do imperial management first, and micro-manage is special cases only (like border towns). It would help A LOT if it was pos

47 Replies 133,562 Views

[quote who="dragoaskani" reply="7" id="2801181"]This guys a retard just ignore the OP. [/quote] Calling people names does not add to the discussion, just shows your personal lack of class and good upbringing. [quote who="DKL" reply="6" id="2801180"] On an easy level AI Wait, what? You beat game at 'easy' and claim that its... too easy? [/quote] Can you read with understanding? Let me reiterate in case long sentences are a problem for you

47 Replies 133,562 Views

OK, so after my Demo review a lot of people disagreed with my statements about Civilization 5. It so happens that I got the full game as a gift from my girl, and I am just done with my first full game. No time for a full description of my impressions due to the very late hour but just a few small pointers: - The game feels a little unfinished. I achieved a scientific victory by launching all components into space. No preview for the spaceship, no nice animation of my colonists

47 Replies 133,562 Views