BigBadGamer: Wouldn't steroid "effects" tend to work against Don Juan's particular charms? Hmmm...probably, especially in regards to mood swings....I guess it works if you are Drengin? I stay away from beta patches....don't like the hassle....so yeah, 1.1 will be sweet when finalized
BigBadGamer
If you have maxed race bonus with all dipomacy tech and you've found some diplomacy increasing anomalies this is probably normal. Agreed....you are like Don Juan on steriods.....
When you research Good and Evil: What bonuses do you get for picking Good, Neutral, and Bad? I can't find it on the Wiki? Thanks
When you research good and evil - what do each of the choices do for you? I can't find the info anywhere except in-game and I would like to have a read over it. Thanks.
Get in the ship builder and rock and roll....play with that thing for a while and you willl see what you need to do...
Hey buddy, I had the same problem as you did....until I figured out how to work the sliders..... Crank your tax slider so that you generate more BC's....but remember to keep above 40% approval to have your population growth bonus.... In the beginning of the game keep your industrial production slider cranked to 100, as you should have a bunch of BC's to start the game.....buy a factory on your homeworld, and buy a colon
the laws of physics operate in such a way that the result you're thinking of is impossible. Not necessarily. Human understanding is based upon knowledge of physical reality and to suggest that humanity has complete knowledge of such reality is premature. To prove my point here is
No, not at all. What I think the poster is asking for is a breakdown of how that income number you're referring to is derived. Seeing more information on where this number is coming from will help us learn how to prioritize our colony management decisions. Exactly <img src="http://images.stardock.c
I have been good every game that I have played so far.....but I have this military urge to scratch and it's difficult to scratch when you are good - know what I mean? Anyway, cultural and diplomatic victories are all well and good.......but oh so boring.......
I have played a bunch of this game since I have bought it and it is fantastic. One thing I have difficulty with, especially on large or bigger maps, is understanding what is happening with my economy from a micro standpoint. In the tax/production screen (don't remember it's formal name) there is a macro view of your economy - I.e.- how much is directed to each form of spending/maintenance etc...What would be great if there was a screen th
Lets try and use this post as the official improvement sticky....I.e. - things that would be useful gameplay improvements, ideas we have etc. Add your posts in a numbered fashion in accordance with how many suggestions you have I.e.- 1-5 etc. And above all keep gamin... Here are a couple of gameplay suggestions that I thought of: 1.) I would like an option with AutoExplore that would allow the player to set a particular ship to
Thanks for the info, I will try it out!!!
Unfortunately, your question is worded a bit confusingly. I'm going to guess what you're asking. Is your question related to the relationship between the spending slider and distribution sliders or between the spending sliders and empire wide bonuses? between the spending slider and planetary bonuses? between the spending slider and planetary improvemen
So......it would only make sense to increase my manufacturing capacity if I could maintain the slider at 100%? Because if I can't maintain the 100%, then it would mean I can't utilize my current industrial capacity, right? If that's the case, then at that point I may want to focus on other social projects - econ, research etc... un
So, in this case, it would only make sense to increase my manufacturing capacity if I could maintain the slider at 100%?
Hey Stardock, You guys rock.....please don't sell to a giant game developer who will crank out garbage and slap your name on it.......*cough* EA *cough*...... I would gladly buy, and pay full price, for anything you guys put out there.... Simply an amazing developer....GalCiv2 deserves to be mentioned with some of the greatest strategy games of all time.....I think the popularity and longevity this game will attain will be reminiscient of Cavedog's Total Annihila
Couple of questions: 1.) The industrial capacity slider (the one under the tax rate slider) - I don't know how else to ask this question other than using minor algebra so I apologize in advance....If I have, for example, an industrial capacity of 1x........and my slider is to 100% then I will be getting 1x of industrial capacity....however if I have an industrial capacity of 4x.....and my slider is to 50% then would I be getting 2x of industrial capacity production? (hope that makes