Xenomath

Xenomath

Joined Member # 2412316
12 Posts 17 Replies 231 Reputation

[quote who="TheProgress" reply="2" id="2857338"]Make questing interesting by offering meaningful choices.[/quote] I totally agree, the quests themselves are quite bland right now and need more choices. But my point here was that the quest locations on the map could be so much more than mere quest triggers.

3 Replies 2,921 Views

I was wondering whether the quest location could be integrated more into the rest of the game. Currently they just spawn randomly when you aquire certain techs (I know this should simulate you "discovering" them, but the fact that they seldom spawn in the wilds, so their location depends on where you have build cities makes it feel gamey, in contrast to flavorful). Then you visit them with one or more champions and "collect" them. After that they disappear. I think there goes much waste

3 Replies 2,921 Views

There are more and more shards appearing near my cities. At first I thought it was due to adventure techs, but as I have not researched any of those for some time, and there are now about 7 shards near my cities - two right next to each other- where there was none in the beginning, I'm quite sure now that this is a bug. Has this happened to anyone else? I don't know what the trigger is, I alway notice the new shards after loading a game, but as th

1 Replies 1,372 Views

[quote who="mrakomo" reply="58" id="2431714"] Is the player limited to research exactly in one category? If not, he shall be able to prioritize the categories of the research. However I liked earlier suggested idea, that the research points are not linear - you have some probability to achieve the breakthrough. Otherwise it is useless to split the focus to several categories at once. [/quote] Yea, it would always be better to focus your research instead of splitting it, if t

196 Replies 324,364 Views