Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

Love to see you chiming in on feedback, Brad. Also love to hear from some other Stardockians! I'm not sure how much extra content will be added between now and final release, but I think some other issues with the game's blahness will be fixed when we get more stuff in there. Items, monsters, units, magic, etc. I know that's coming in the next release, so I'm not as concerned. Part of the issues with tactical battles are their strategic variety, and with bland units, i

122 Replies 403,052 Views

[quote who="Frogboy" reply="124" id="3102547"]Yea I have to admit I just assumed people knew that FE was still early in its development.[/quote] I think a lot of people are used to Betas that hit one or two releases and then go prime time. Not to say there aren't lengthy ones out there (Diablo and Minecraft come to mind), but like Wintersong mentioned, I'm sure it's the version number that seemed to indicate a full release may be near. Do the version numbers "mean"

142 Replies 290,203 Views

Excellent list, EvilMaxWar. I've found many of these myself. Great to see them in one spot. Also encouraging to see some of them resolved between .77 and .86.

7 Replies 7,954 Views

Thankfully since Brad mentioned city building on the docket for improvements, I'm hopeful this will get some more strategy/fun added. Great analysis of what the current issues are contributing to this, guys!

17 Replies 14,589 Views

That is cool. It's those art assets that help to add variety and add immersion!

1 Replies 1,418 Views

Ready for another slew of questions?- Q: How does the existing initiative system work and how are "rounds" a part of this process? How can this info be viewed in the UI? Q: How is a unit's power rating calculated? And how is this value used if you use auto-resolve instead of playing out the tactical battle? Q: How can I identify Kingdom versus Empire units in the UI? Q: Is there any benefit to having idle (ZZzz...) production in cities, other than when you

123 Replies 960,876 Views

[quote who="Heavenfall" reply="38" id="3101000"]I would actually prefer this wasn't sticked unless one of the designers responded to these questions and made it an official thread. I agree with this. Even in my own posts I said there are things I'm not sure about. Also, there is the very big chance of things changing in the beta. They tweak practically everything in every update.[/quote] While it's awesome to see Brad post and reply so much and have occasional p

123 Replies 960,876 Views

I'll keep the questions coming (I'm good at that!): Q: Are terrain bonuses present in this version FE? There was a post where Brad alluded to their existence. If so, how can we see them? Q: Is there a way to predict the maintenance costs of units generated? Or is there a rule of thumb to apply? (maybe I just missed seeing this) Q: Other than changing the tax rate and building a few buildings (Gallows comes to mind), are there any other ways to deal with Unrest

123 Replies 960,876 Views

I think the overall attitude is that things are going in the right direction and people are really pumped about the upcoming changes. While I wouldn't be very happy with this as a final release in its current state, as a Beta it's truly great and worth spending time discussing in the forums however we can help make it better. There have been some really great ideas on how to tweak/improve the existing design, and I also get a feeling there will be some excellent user-generated content

142 Replies 290,203 Views

I believe you can rename anything, even enemies, by clicking the Rename button (at least on .76 you could). I still can't decide if that's a bug or feature. It certainly does lead to entertainment. My kids think it's hilarious when I rename a monster something funny. :)

100 Replies 223,861 Views

Manii Names and Heavenfall- the thoroughness of your responses are very helpful! [e digicons]k1[/e] While it's sweet you can answer these questions, I think the game mechanics need a bit better info and UI to help support their structure. In other words, I agree with the design of the mechanics, but the way it's presented needs to be clarified so it's more understandable, especially the expansion rate for ZoC and city growth. That's probably a reasonable statement for

123 Replies 960,876 Views

Thanks for the update, Brad. Most appreciated, even if it's more waiting. Rather you guys work through adding in what needs to happen than push it out with instability/bugs. Good to know the faction differentiation needs to be built into the product. It explains why the factions have been so bland. Sounds like we may get some diplomacy enhancements in the next beta after all... I think I speak for everyone when I say "Code. Code like the wind!"

23 Replies 16,009 Views

Q: Could someone please explain growth, grain, and city leveling? How do you check/estimate when a city will grow again and/or when they're out of grain to continue growth? Q: How can I tell when my city's/cities' Zone of Control (ZoC) will expand based on the prestige I have? What sorts of things increase (or decrease) prestige? Is the only function of prestige to increase my ZoC so I can see thins better and have access to building resources? Also, are mon

123 Replies 960,876 Views

It'd be good to just remove the maintenance cost AND make them auto-build. Saves the micromanagement without changing game play much. If they must keep it the current way, somewhere it needs to say that Building something costs 1 gildar/turn. It would also be good to be able to click on the resources you've built, even if they're adjacent to the city.

10 Replies 2,799 Views

A few other ideas to add to differentiation: *Unique buildings. This should be an easy thing to add in. *Unique spells. Should also be an easy addition. *Better, more varied sound effects. Each faction should have some very memorable sounds to help me hear each one differently. *Unique game mechanics. This is like what we have no with traits, but many traits simply give bonuses rather than changing the way you play. To me, this is probably one of the biggest wa

8 Replies 39,094 Views

I know there was a maintenance cost for shards and other things, but in .76 I could click on the resource and see that. When I tried to do that recently, FE wouldn't let me because the shard was close to my city, so it treated it like part of my city. Can you click on more remote resource to see the maintenance costs? If this is still the case where these items cost gildar/turn, this mechanic really needs some visibility or change to being free. When you Build, there's no refe

10 Replies 2,799 Views

Thanks for finding it and letting us know. I had been wondering about this. So, you just press the Prnt Scrn button?

3 Replies 1,843 Views

It takes money? I think it costs production that you can't use in your queue for other things, but I don't think it costs anything. I think it would be cool to auto-build when these are in your Zone of Control (one less thing to micro-manage), but if it was destroyed it would cost money/production to rebuild, and then only after a period of time elapsed.

10 Replies 2,799 Views

It will be interesting to see how Stardock adjusts this. The current system is definitely too aggressive to penalizing champions where they don't feel as powerful or special anymore. That was the fun thing in .76- leveling up and creating powerful champions. I like the idea about using prestige for champion recruiting. Might even substitute diplomatic capital in there, assuming that's still around in Beta 3.

11 Replies 4,472 Views

City Management here. Would love to see adding variety or building choices/options, but also some better management/accessibility, strategy and art assets. Things to do while the cities are idle (or preventing them from being so), without being too micromanagement-oriented.

142 Replies 290,203 Views

Thanks so much for the update, Brad! Great to know the trajectory of updates. I hope the UI gets some attention, too. Bringing more information to the user along with tweaks and polish will help a lot as the game continues to be refined.

100 Replies 223,861 Views