Keithustus

Keithustus

Joined Member # 2411241
0 Posts 7 Replies 2,436 Reputation

Does everyone else have as many fond memories of playing Rome: Total War for hundreds of hours, as I do? One of the best aspects of R:TW was the way in which your faction leader and generals would evolve throughout the game, partially determined on who their parents were, in what type of environement he was raised, and how and what he performed throughout his life. There were dozens and dozens of d

48 Replies 160,146 Views

I'm a little surprised you guys don't claim Rome: Total War as an inspiration. While it's not completely TBS, a lot of the strategic-level goals and ideals seem very similar. Also, there was a thread earlier about how the combat should work, and while a lot of people mentioned morale and units fleeing, I don't think anyone mentioned the Total War series, which pioneered and continues to lead in that field.

63 Replies 120,957 Views

[quote who="NorsemanViking" reply="20" id="1962654"]One more thing, Frogboy, I hope you will implement take over AIs for those human cowards who leave in the middle of games?[/quote] Considering the success of AI hot-swapping in Gears of War 2 and Left 4 Dead, it's pretty much got to become a basic feature for all multiplayer games from now on. You should be able to both drop out and join late, if they really want to be thorough about it.

155 Replies 521,962 Views

With as much as Stardock loves AI, and I love you for it, I wonder whether you guys have experimented with any genetic algorithms, or whether you are planning to do so? Your server-living faux-human process sounds like a great opportunity to employ them to both create and hone your AIs: daily tweaking, very random actual human inputs, and a clearly defined generational goal to win. In such ideal circumstances I would imagine that genetically developed AIs would improve substantial

155 Replies 521,962 Views

I hope the magic works on the same generative principles. So few games have glyph-based magic, but I alwaysw have the most fun with them. DO ANY MMORPGS HAVE GLYPH-BASED MAGIC? One early game I remember that did it well was Keef the Thief (1989), in which you could combine alchemy ingredients to make whatever potions you wanted. There was another game of the same era in which you controlled 4 adventurers in an isometric perspective in a quest to ... quell evil. I

83 Replies 199,023 Views

Given the game has tactical battles and a smart development team, I foresee the units and combat to basically be upgraded Total War mechanics: * maybe a general in charge of the army with interesting bonuses based on his experience, and * units gaining their own experience for some minor bonuses Because of the tactical battles, I'm concerned about a couple of ideas I've seen on this thread: * aura-bonuses. Go play Company of Heroes: Opposin

15 Replies 56,610 Views