I'm going to work now, so I don't have the time to follow this up! I hope that at least something was understood from my posts, bye for now...
maniakos
[quote who="Jafo" reply="147" id="2676029"] Am I allowed to say that stardock understands this as well? or am I being too omnipotent again... Yes...you can say that. Stardock knows its industry, and clearly better than some of the commenters here who have a fantasy model of commerce. It's probably wise to remember that gaming may be a business...but business isn't a game. While a game producer is 'hooking him up' all the people who financially BENEF
[quote who="Annatar11" reply="144" id="2676012"] This is also how stardock works, all of their games are on torrent sites with everything else, just search, I don't see them shutting down cause of piracy, instead they are growing. Also, fun fact: when Sins came out, a bunch of us were sending torrent links to Yarlen, who would (probably with help) dig up info on the seeder and send a C&D. In a couple of cases they got their home addresses on 'em, it was great fun. In
[quote who="Jafo" reply="143" id="2676003"] This is also how stardock works, all of their games are on torrent sites with everything else, just search, I don't see them shutting down cause of piracy, instead they are growing. Just checking here.....you know how Stardock works....and you're telling....us? Thanks for that. Fact. Once your friendly pirate has that game...he's not going to spend shitloads legitimately on updates....he's going to move on
[quote who="Annatar11" reply="141" id="2675996"] Yes they didn't pay but, they will play it, they will enjoy it, and they will advertise it to their friends, and guess what, I as a gaming studio I will make tons of money out of them, cause a pirated copy is not the full deal. Yes, because someone who easily downloaded it for free is going to tell his friends to pay for it, instead of giving them the same link. That's totally how it works in the real world, not just in your head.<br
[quote who="Fuzzy Logic" reply="130" id="2675848"] Any questions? Yes, which part of 'piracy is theft' did you not understand? Your user base didn't pay for the game, so the developer didn't have any income from their work. That's what happens when something is stolen. [/quote] Yes they didn't pay but, they will play it, they will enjoy it, and they will advertise it to their friends, and guess what, I as a gaming studio I will make tons of mo
[quote who="Jafo" reply="133" id="2675946"] Do you have any real arguments? Sure...plenty, however there's an entry exam oft called an IQ test. It tends to disqualify pirates and their proponents...[/quote] Oh come on, please disclose your arguments. Don't do it for a person such as me that can't pass an IQ test, do it for the rest of the world... After all this is a discussion forum, and afaik, calling someone stupid or more importantly ca
[quote who="Jafo" reply="127" id="2675763"] in fact for small companies making software, it has been proven that piracy is "free" advertisement OK...as long as it 'has been proven' then we are all well and good. People can now rest assured that the world is wonderful. Don't slash your wrists or get into a hissy-fit....it's proven. Life is good. Jafo goes off to that happy place where piracy is good for you. Shit. It does
[quote who="Skillet98" reply="75" id="2673030"] Quoting Raven X, reply 71 Quoting joasoze, reply 69 Of course to most Americans even thinking about a system like that scares them to death because everyone wants to be better then everyone else. It's a sad fact of life I think we'll always face as a Species until we are ALL United under One Common Goal or Leader. What we really, Really, Need....is for the Earth to be Invaded by Aliens. I know that sounds "stupid"
My GOD this is a sad moment in the history of the internet. Once more the rich guys won, and managed to "bribe" the government into taking action... for the benefit of their pockets so sad :( Coming up next, microphones will be installed into all US bathrooms, just whistling the new blockbuster song will get you sued for IP violation... Oh and jaffo and stardock have nothing to be happy about, these people "work" for the big guys like vive
This dev journal is problematic. Having extensive DM experience, and having read most spell compendiums out there, and having played so many games, I can keep on submitting spells till the rapture comes... I already submitted loads and can still think at least a few more *dozen* to write up... so I will just stop...
Maze Strategic 20 20 air 2/earth2 target army on the target tile is teleported away into an extraplannar maze. It takes 10 turns for the army to find the exit of the maze and gather themselves outside of it, exiting the maze places the units back where they left. air/earth subsequent casts of maze on the same units are less effective. if upon exit the tile is no longer land the units are teleported to the closest lan
Make peace not War!! Strategic 70 70 life/order No battles can take place while the spell is active (upkeep 10/mpt) peace note: you can still use indirect means to harm hostile units.
Erradicate soul well(world altering) Strategic 250 250 Death 3-4 This spell destroys the source of new souls into this world. city populations stop growing and start falling as no new children can be born and natural lifespans come to their end. Death
Destroy shard Strategic 40 40 Fire/Death Target magic shard is destroyed (and may respawn after 20+d50 turns in a random world location) Fire/Death
There is an entire new category of spells that could be implemented that change the rules of what happens within the borders of the kingdom. call them kingdom enchants, they should have a constant effect into all tiles within a kingdom. Like: 1. Bless kingdom: all friendly and allied units within the kingdom are blessed. (life) 2. Banish undead: all hostile undead within the kingdom make a strength x dispell check each turn. if they
Teleport City Strategic 120 120 Air select a friendly city and teleport it on the target tile. special resource buildings are lost. The spell fails if the other buildings can't fit on the selected area or the area is too close to another city. Air
Planar Tranquility Strategic 150 150 nature All spellcasting on this world fails for 10 turns nature Add more spice to it: make it game changing by making it permanent. Summon City walls Strategic 20 20 earth Target city gets a fort in the targeted location earth Alternate: add wooden wall, steel wall spells for different types
Consume City Strategic 100 100 Fire/Death Target city is destroyed Fire/Death Produces gold/resources/mana based on the population of the consumed city. Endgame spell City spell ward Strategic 25 25 no shards? air? magic? wards a city against spells, requires a magic check to see if the spell that would affect the city passes this. gener
That's very nice!!! I am looking forward to B3
I have to admit: EWOM or no EWOM, there is no substitute for clasic MOM!! We need a group of coders to remake it, and come up with a high quality open source project like OpenTTD. And it should have extras like mods, pluggable AI modules and other wonderful things [e digicons]:D[/e]
Hmm, where did I put my beta 2B?
Omg
[quote who="ikanreed" reply="40" id="2621675"]This brings to mind a guest lecture I attended in college given by a then vice president of epic games, although I can't remember his name. The subject of his talk wasn't the programming or development of games, but more related to bean counting. The jist of it went that the unreal Engine was developed as a means of removing programmers from game development work as much as possible, so that those who licensed it(Epic's main source of
Does the fact that work on the AI has started mean that they're solid on the game play mechanics or like 90% complete? also, besides the modability and the python scripting what else will be new AI wise? On another note: [e digicons]:'([/e] I Must.. find.. free.. time.. to play... [e digicons]:'([/e]