Tiavals

Tiavals

Joined Member # 2409046
4 Posts 74 Replies 4,320 Reputation

[quote who="RisingLegend" reply="60" id="2578366"] I'm getting sick of hearing this. This is the most stupid thing I have heard in these forums and I hear it all the time. A game could be balanced out the wazoo to the point that everyone could build everything and you're saying that would be fun? Maybe we just have a huge variance in opinion but I don't think your thinking it through to be honest. We're not talking about realism as in "Oh no, you can't have magic it's not real!" We're ta

191 Replies 604,408 Views

[quote who="vieuxchat" reply="56" id="2578312"]More realistic yes. Unfun, too. You got the resource for 50 turns, lose it and then you can't build a unit you've cranking for 50 turns ? Noone got the idea to make some breeders or else ? That is unfun, truly unfun. And even more unrealistic. Iron mine should give a huge value, and there should always be some ways to get at least a minimum in the wilderness.[/quote] I tend to agree. In lands where iron wasn't too well known, o

191 Replies 604,408 Views

[quote who="Tormy-" reply="54" id="2578298"] I don't know that what system we gonna end up having in the game, but isn't it realistic like that? I mean....how could you create a horse archer, if you don't have horses? However...this can be "negated" by adding new building types...example: stable/horse breeder. Either way, if we can create units like horse archers, "beast" riders etc. out of nowhere...I will be pissed.[/quote] Realism isn't a prime consideration in a turn based fa

191 Replies 604,408 Views

[quote who="onomastikon" reply="34" id="2578015"]Whee! Great! - Sovereign Attacks Spider at gets 50 gold: In Dragon Age: Origins, my RPG immersion was ruined by ridiculous loot (not just the crappy shields et al. hidden in all those hard to pick chests.) By that I mean items which a unit could not use or even want (e.g. lyrium potions on wolves). Why should the sovereign get gold for killing a spider? [/quote] Pretty simple. First, it may be that the spider lives in an

191 Replies 604,408 Views

Seeing as how Elemental is a fantasy game, I surely hope there will be very customizable forts. From lowly wooden castles, to glorious citadels such as Helm's Deep. For me, a great amount of enjoyment in the Fantasy genre is these mighty castles. There are a dozen memorable and cool forts in LOTR, as well as in A Song of Fire And Ice, and pretty much every fantasy world there is. What I would want, is that you could indeed customize them greatly, depending in your need. Perhaps you ju

35 Replies 19,439 Views

The word isn't realism, it's believability. How things work from an "in-world" perspective. If things work in a certain manner in a particular world, they should always work like that. But I don't think it'd work too well as such. You already have a randomness in the technology research as it is now, and I think it's quite good that way. Even if your people suffer some plight for centuries, that doesn't mean that always there will be someone who will solve it, or even solve it in a ce

4 Replies 8,249 Views
Reply to Lore Research in WOM Ideas

I do agree in a manner. I love ancient artifacts and monsters. However, the Sovereigns themselves are supposed to be so powerful as to create their own artifacts and monsters. Sauron didn't seek out someone elses item of power, he made the One Ring himself. Though, as an option, it would surely be cool.

2 Replies 3,491 Views

Well, if you can control when you build units, even if their creation cost is higher, it wouldn't really be a volunteer army anymore, would it? :) If you intend to wage war, you must force people to do so. Few people want to die for their country and king. They must be forced to their deaths.

6 Replies 5,122 Views

There have been plenty of slave-armies in history, but it depends on the definition of slave as such. Take the Mamluks. Techincally they were slaves to the Sultan and did his bidding, were sold and bought, but they also had a very high social rank, and ended up as the practical rulers of large parts of the Islamic world in the middle ages. Yet they were still considered slaves, and they themselves were proud of their slave history. Read more on Wikipedia or such. And as far as

6 Replies 5,788 Views

Lately I've been playing two games that have out of the ordinary ways of solving winning and micro-managing/LGT. As for winning, Solium Infernum and Armada 2526 have some interesting ways to handle it. Solium Infernum has a Prestige based way to victory, where the one who has the most prestige in the end(turn limit), wins. However, prestige can be gained by many ways, and the important thing is that you accumulate it slowly throughout the game. You can also fulfill objectives and secr

35 Replies 43,422 Views

Hopefully the quotes will be more serious than the ones in Galciv. Depending on the level of effort, you might even generate the names of the units in a way that is based upon the choices of your nation and sovereign. For example, if your Profession is "warlord", the names would be more aggressive and warlike somehow, if you have the Weakness "Cruel" and the Talent "Tracker" would affect in their own way. Having this combination, some unit might be "Savage Tribesmen",

96 Replies 283,392 Views

Oathbound of the Black Oak. They pursue a foul priest of the Withering God called Shadowblight, who has done many an ill deed to the people of the world, and personally grieved each of the Oathbound. Summoned together by the spirit residing in the Black Oak, they made an oath to catch the priest and exact vengeance on him. But the priest's power is strong and his influence wide, they cannot assail him directly. Gathering allies and sometimes new enemies,

93 Replies 173,141 Views

A most splendid idea, but I can see some problems. If these dungeons are so active, they compound the need for an early army, which I believe some players dislike. Surely, as an optional choice when creating a new game(like MegaEvents in GC2), it would be splendid. Passive dungeons for those who prefer, and active ones for those who so wish. It seems that it wouldn't even be too much work as such. A handful of units that are on top of the dungeon, and who sometimes mov

65 Replies 155,330 Views

I vehemently disagree on the "not so great" part. It would be quite ludicrous if there was a single best way of winning. Once you have it, the game would be dreadfully boring and meaningless, since you don't even make a choice because you're forced to take the best path. The thing is, most games have techs or buildins or spells or whatever that are NORMALLY better than the others, but the difference comes when your situation is different from normal. Suddenly, a useless tech like Moun

15 Replies 48,247 Views

I must agree, this is a most potent suggestion. Statistical data on how people play and how they win is very important in balancing. It would be very easy to see if no one did some particular thing, proving it to be useless, or if everyone did some single thing, making it overpowered. More than that, perhaps there should be a more detailed submission form you can make after winning or losing the game, where you could note certain things and put an urgency level to it, even to such a l

15 Replies 48,247 Views

The system in CK and Rome was pretty poor IMO. You couldn't care less about the leaders and it was totally random what they did, with no input or reason to it. The idea is a good one, but it was implemented very poorly. Especially in Rome. CK had a slightly better system.

22 Replies 16,565 Views

[quote who="Ron Lugge" reply="9" id="1932731"] I believe that's already been specifically mentioned as in -- good casters create green fields and forests, evil casters end up with the Land of Mordor (where the shadows lie...).[/quote] But do they create them passively simply by being good, which spreads from their cities, or do they actively use spells to do so? How can shadows lie? Someone shines a torch on you, and instead of going away from it, the shadow goes toward t

34 Replies 95,322 Views

[quote who="LDiCesare" reply="19" id="1932965"]What will be different between the factions if: -Spells are mana dependent only -Units are built in worlbuilder ? Graphics? Names? That doesn't sound very interesting unless there are some special abilities, bonuses to production or some such. So: Production bonuses/penalties? Economic bonuses/penalties? Growth bonuses/penalties? <br

62 Replies 220,180 Views

I'm not sure how this will work as we can design our own units(mundane ones at least), but perhaps if there are premade fantastic units(such as dragons) such things should be taken into account.

7 Replies 8,768 Views
Reply to Tile Types in WOM Ideas

Slums tile - You can cram more people into it Arcane tile - Boosts magic or magic defense Temple tile - Does stuff Not a bad idea in my mind.

1 Replies 3,746 Views

"Only in the fires of Mt. Doom could the One Ring be crafted." I think it'd be neat, but I can understand some people not liking it. On/off World Improvements. But then, it'd be a waste of precious production time if few people used it and better left to modders.

5 Replies 8,494 Views

[quote who="Tamren" reply="6" id="1931388"] If you start using your spear as a quarterstaff then you are DOING IT WRONG! Quarterstaffs are very effective weapons because they are balanced, having a heavy stone or metal spear spear tip throws off this balance. To compensate you have to hold the spear offcenter and this means that one end of the staff will be longer. You are not going to bring home the bacon by wacking boars across the snout. A spear is a first strike weapon and the staff

17 Replies 9,027 Views

Ah, this seems to bring two things I yearn for to the game. It brings a certain sense of uniqueness to a city if it is the main contributor of a certain resource, and as such probably the place that uses those resources the most. "The heaviest armor in our Kingdom comes from Armouria." That kind of stuff. :) And the second, which is quite important, is that you can't always just build the best unit in masses. Like in Civilization, once you've researched Knights, you'll just build 30 u

148 Replies 496,873 Views

[quote who="MatBerryman2" reply="4" id="1930953"]Hey how about some cool units like Chariots- Powerful first attack (impact hits) and then weaker attacks from that round onwards. [/quote] Definately this. Chariots are incredibly cool and every game should have them. Especially those games where the technological progression is below gunpowder-level. :)

21 Replies 14,472 Views

[quote who="Solam" reply="4" id="1930995"]it's been confirmed by frogboy that it's not real time. It's turn base but continous. Meaning it's like turn by turn but it does not stop between turns unless you ask it to.[/quote] ... which actually means it is indeed real-time. All real-time games work on this concept. It's not turn based unless it actually has turns that dictate what are the limits of your actions, and possibly if the enemy can move at the same

11 Replies 8,240 Views