when I go to the first page using Googles Chrome the page looks all wrong and I cant click on any of the links but when I use IE it looks fine.
Ch0Arrim
thank you very much ^^ I must say I have been around since the first day you said you were going to make this game and I have extremly high hope that this game will be AT LEAST as good as Masters of Magic, HoMM 3 and AoW2! and its really nice you are making the game to be very modd-friendly! I have tried modding AoW but it takes AGES to make 1 units since it consists of so many pictuers :)
So i pre-ordered it and hope I will get into the BETA ^^ btw frogboy, is there anyway I can bribe you to get into the BETA faster? [e digicons]}:)[/e]
YES!!! I got it to work! I didnt try the: Confirmed. You need to disable Defense+ in order for it to not interfere with demigod launching. Open Comodo Click Defense+ Tab Click Advanced Click Defense+ Settings Click Deactivate Defense Plus Dialogue Button and it will restart your computer. I didnt have defence+ on but somhow you
I dont have defence+ active at all, and I have tried to exit the firewall but it doesnt work either, all my drivers are up to date. My DxDiag: ------------------ System Information ------------------ Time of this report: 4/13/2009, 21:45:00 Machine name: DANIEL-DEE287F8 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) &n
Just bought the game and nothing happens when I press run... I have comodo installed but I have turned it of, and I dont have logitechs quickcam I have a dxdiag, is there somewhere I can upload it to?
Hi there! I just looked around this forum and almost all players that has their stats on the bottom is either neutral or evil. So I was wondering if evil is better than being good? Because in the game; when you get to choose an evil way or a good way, the evil way is almost always so much better then the good way. Or does the good guys get some really juicy techs later on to compensate for the loss of planet quality, research etc?
then give us a new one
they could have notebooks and working while they lay in the hammock, maybe they just needed to find a way to charge the battery
I must say this is GREAT news! too many publishers push the release nowadays so they can get their money and we get a halfmade game with tons of errors. <img src="http://images.stardock.com/gc2/T_DL/smi
@wraith Well I think formations adds a lot to a game. and looks darn cool to and if you dont want to use formations, then simply dont use them.
Visually I think the nuke explosions are a little big at the moment. Anyway scaring and a color change in the atmosphere would be great additions. yeah, that would be awsome! maybe also that instead of bombing a planet, you could send down troops to the planet and kill of the people but saves most of the infrastructure. each planet could have a certain time value/level that it would take to conquer
I also thinks that you shouldnt be able to colonize a planet right after a bombardment. Maybe a planet gets a quarantine-time that ticks down after you finished your bombing.
it seems you can buy the magazine on the webb and download it: http://www.zinio.com/issue?is=203840489&ns=sv_us although the site is in swedish
sounds very interesting! although I am a big fan of LOTS of info on stats, maybe these stats should be accessed from an extra menu, and have just a few of them when you click on a ship to get that info box.
again, a very interesting and great post Comassion. Although all these tactics and such (outrunning and all that) needs a much larger gravity well or maybe an extra area outside the gravwell.
I must say I agree with frogboy on this BUT, Comassion, Your post is just wonderfull! all with the critical hits and that, PERFECT!! and also i think the ships speed should be decreased a bit.
I was just thinking that maybe the time and cost of a tech should be in proportion to your fleet size. example: If you have many scout frigates, the tech "Refined Laser" should take longer time to finish, because the more ships you have, the more time and cost it would take for your empire to upgrade all of those ships.
well you DO loose a portion of Anitmatter already. but now you CAN jump even if you have close to zero antimatter.
or maybe that phase jump DEMANDS antimatter to work. as it is now, you will loose a portion of your anitmatter, but can still jump if you have 0 AM. that would make a double jump possible but then you have to wait. and maybe let players build jump gates between their worlds that saves the ships AM, and a defensive fleet could move around pretty easy.
well hope thay will add more of the game when it goes to Beta 2
Good suggestion!
I really like the idea of having the shieldgenerator on the planet instead of the present thing. Also I think that lvl 3 is a bit too low to have as max lvl for a planet. make it to lvl 10, and maybe lower the boost the planet gets for each upgrade.
ships tend to be able to shoot through the resource asteroids.
amen to that! also its so great that when you send an email to Stardocks support, you will get an email that is written by a person instead of you standard auto answer you usually gets.