HI, new here :) I remember playing the old Star Wars Rebellion. How I would describe it would be as a real time turn based strategy game. It had turns, but they would automatically end after a certain time and be seamless; the player could select the speed by which they changed much like he could in some RTSes. What made it work was that the turns would go by somewhat rapidly (compared to most TBSes) but it took several turns to get something done, so if while micromanaging so
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