Jajusha

Jajusha

Joined Member # 2403667
1 Posts 14 Replies 6,453 Reputation

I doubt the float is an absolute "from sea level to highest point" height. Maybe something incremental for the engine to render later. Tiles that are counted as "submerged" are rendered as part of mountain ranges because adjacent squares are tall enough.

2 Replies 3,505 Views

Last Value is not only TerrainTypeInfo, it's limited from [0,10], not using the last [11,17] values. I've been looking at "seed-tiny-single-072110" and the first TileData Elements are: TileData > 91,1,0,0.000000,0,6 TileData > <span clas

2 Replies 3,505 Views

Your too close to one of your own cities i belive. Move some spaces away and you should be able to create the city.

2 Replies 4,193 Views

Lol at the mounted drake picture! And he has only 610 hp, 3340 att, 7722 def, 42 sight, 51 combat speed. Pft.

12 Replies 8,718 Views

I'm able to get several copies of the same building on a settlement. Using 1.01 version, when picking the building spot, if one clicks multiple times, your able to deploy several copies of the same building (you can get several arcane laboratories on the same settlement per example).

0 Replies 1,607 Views

Factions AI is currently on the weaklish side, but the wilderness creeps are amazing, even the random bandits with a wolf ground provide a good challenge.

5 Replies 2,192 Views

Agreed. Day 0 AI will only be activated in todays patch, so, i think that might be it.

25 Replies 121,220 Views

[quote who="larrypeters" reply="8" id="2647727"] Quoting kryo, reply 2"Soon" "When will then be now?"[/quote] "Are we there yet?"

37 Replies 20,623 Views

Same problem: Game will hang at map creation, no disc activity. Upon alt tabbing we get the "start of game" dialog, a blank map with the sovereign, and at town creation or end of turn the screen starts to flicker and the game freezes. Dxdiag: http://pastebin.com/m5e1cda37 And debug.err: http://pastebin.com/m1dc77ab1 <

2 Replies 3,783 Views