The number one thing they sorted out? So after 7 months the tech help forum isn't choc a block with people having these exact same errors in 1.19j? Cause when I looked 5 minutes ago it was. Have a look on the Distant Worlds forum for a decent comparison. 4X game came out last year. More complex game mechanics and real time. Programmed by one guy. Fixed and updated by one guy. I see about 3 issues, and they are trivial game mechanic problems where users woul
Scritty
[quote who="Alstein" reply="128" id="2916705"] I won't blame Stardock if this fails. That said, my purchase of Stardock products will be dependent on Stardock having a DD platform I can support. If Impulse doesn't change negatively, that won't be an issue. I just don't have 100% faith in this like I did before this announcement. [/quote] No - I won't either. Elemental is the only turkey I've ever bought fro
[quote who="Alstein" reply="86" id="2916323"] Quite honestly, Gamestop's reputation is about as bad as you can get. While you know the team involved, most of us know the retail side of Gamestop, and that's why our opinions range from skepticism to distrust to outrage. [/quote] I'll repost what I put here yesterday (and seems to have been deleted) Gamestop let me down three times and I no longer use them to import games from the US. To
[quote who="Frogboy" reply="28" id="2916141"] Thank you for making it clear that you're only capable of communicating through strawman arguments. And people wonder why developers rarely bother to talk to the player base of games. Sheesh. [/quote] Well, you chose to attack the argument rather than the premis. So - while you might consider it professional to treat customers who cannot use your product (as a result of manufacturer error) as irksome, and t
For gameplay I prefer Matrix games "Distant Worlds". But I loved Gal Civ in the day. Still have Gal Civ one on my very old laptop (PII 333 Mhz) Fan boys (fanbois?!) Soon as you admit to being one of them I disregard your argument on first principle - it's being made by someone with extreme bias. But I am also looking forward to SotS II - though that's not due (according to Paradox Interactive) for months yet. Soon as Star Wars the Old Republic comes out - all m
[quote who="Frogboy" reply="15" id="2914959"] Hahahahaha Stardock republicans! What a fucking crazy thing to even think about. Who gives a shit what political party the guys who make my video games are? Really, shit, so fucking ridiculous. I might give a shit if they were crazy Fascist or Nazi or NAMBLA. The world is filled with people who give a shit about the least important crap. Yea, it's amazing just how polarized people get on this stuff. &nb
[quote who="mqpiffle" reply="14" id="2908282"]You do understand you're playing a beta version...?[/quote] As I mentioned I 've played every version since release, beta's and otherwise. In terms of stability, challenge and "general AI" I find little difference in any of them The most stable in terms of lack of crashes was the release for me (go figure) but it offered zero challenge as the AI frequently forgot to do anything for entire games and I just walked over them.
This version crashes even faster than the previous few releases. And for me - after MONTHS of trying so hard to get this game to work just to a barely reasonable standard - I've had enough I don't want to get down - but I've had this game for the best part of six months now - i've tried over and over and over again just to get the slightest bit of enjoyment out of a game in my absolute favourite genre . Seriously - still not even basic bugs fixed? Reall
Fantastic responses - and very much appreciated. I have been setting all the individual AI, but I had missed the user lobbying group completely (my bad) I'll spec it out and likely join up next week. Thanks for the open and none flamey replies. Scritty
Bought the game months ago. Came here about 2-3 months ago and saw that progress was promised etc. Updated my client and played over the last two days (about 8 hours today)PLayed latest full release and the latest Beta. AI was still very very weak. Computer still hardly used magic, simple "turtling" tactics won the games easily, pathfinding was atrocious, and despite me now playing on an entirely different PC (Intel rather than AMD, 32 bit win 7 rather than 64 bit, different G
I make rail signalling simulations here in the UK. You can download them for a paypal fee or I can send a disk. The one is ostensibly "almost" free (server costs - paypal cash withdraw fee - a few pennies) the other costs me rather a lot. What difference does this make versus large retail? Zero inventory waste, zero transport logistic cost, zero premesis rent (an ENORMOUS cost), zero retail staff ANOTHER ENORMOUS COST, zero packaging, zero third party profit requiremen
Gotcha about TA. I didn't play Vanilla - the version I have has something called "Shrimpy's Mod". I might give it another go. With this still not in an enjoyable state, ands Star Wars the old republic slipped into 2012 (to allow them 2 years closed Beta - which has been going on since June last year already) - I'm probably going back to WoW and EvE for the next 12 months. Scritty
The best AI I have ever seen is in Panther games "Battles from the Bulge" I have no idea how it gets as good as this - but it is a pausible real time game. However I do not agree that RTS's always have the AI advantage. The principles of PDCA work exactly the same whatever the quantum of effect is. Be it one turn or one clock cycle. What IS different is that the AI in TBS needs to plan a 1-10 move co-ordinate AI strategy. whereas an RTS plans 1-10 clock cycle (or cycle
[quote who="dragoaskani" reply="129" id="2860749"] Quoting Scritty, reply 99 I seem to remember paying rather a lot of money for this game. Arrogant fool If 50 bucks is a lot of money to you, then perhaps your broke ass is better off spending less time playing games and more time finding gainful means of increasing your spending capital.[/quote] The post was in reply to the analogy that moaning about a $50 game was like complaining about free ice scream. There is
[quote who="Lord Xia" reply="96" id="2860425"] Quoting Scritty, reply 93 Developers - Take credit for success - take blame for failures - you can't have one without the other. It's called "responsibility" Wasn't Civ 5 a critical and commercial success? I fucking hope one day I fail like that. Brad, be careful, this Jon guy might cause your future games to fail by being a critical and commercial success! The
[quote who="dragoaskani" reply="89" id="2860395"]And until you see the fruits of his labor at stardock this is all pointless asshattery in the 3rd degree. Though honestly alot of you are the type of people that if someone brought you a free vanilla icecream you would ask them "why didn't you bring me chocolate?" Bunch of clowns.[/quote] Becasue Stardock didn't "give us "anything - I seem to remember paying rather a lot of money for this game. Arrogant fool
Don't blame Firaxis either. ????????????????????????? I rather think I shall. I can't see who else could possibly be responsible. Developers - Take credit for success - take blame for failures - you can't have one without the other. It's called "responsibility"
Yes these need fixing. I have never seen the AI stack units, and it just "stops" at water. (Doesn't build, attack, go round...nothing) It's rare I get too far into the game becasue of all the crashing, but the few times I've got to 100 moves I've also never noticed one magic spell cast by the AI either. Pathfinding is a real problem for it also (that's with my units as well as the opposition) As I have only played to 100 moves or so, (i've done this many times - but I
In my case it still keeps crashin (mostly at the end of a turn) too many times to be enjoyable. Playing Distant Worlds and expansion now while I'm waiting. 4x is for me (oh yes) It's my fave genre. To say to a 4x fan that this game may not be for them is daft. Combat bugs (archers who don't fire) town bugs (items that won't get built) and crashes. Yes I can turn the game on. It doesn't mean the broken mechanics are just in my head though. That's not "opinion" t
Win 7 64 bit again. There seems to be a pattern emerging here. I am in the same position (8 gig - win 7 64 bit) just gets fussy, then crashes - normally when I press end turn..but not always. Scritty
This list has most of my gripes listed neatly and politely on it. Can't think of any I outright "disagree" with - all good suggestions made after some in depth play. Well done OP - great post, and a virtual "hit list" of what needs doing next. Nice if they could fix trhe crash issues as well though :-( Scritty
[quote who="Nesrie" reply="19" id="2850646"] I don't know how XIV will look on PS3, but on PC... it looks like they put 90% of their money into graphics and told the rest of the group to make do.[/quote] I can't argue with that. I bought the special edition as well (Argghhh) [quote]I don't think I'm going to give up on this game anytime soon. It has potential to become an all-time classic. It's not like the concept or the engine isn't up to
What is it about Civ 5 you don't like. I've been playing since Civilization (on the Amiga) and I love 5. Is it the stacking issue? Love to know why people don't like it. I think it's the second best Civ ever (after 2) 4 was the weakest IMO Scritty
It's getting really stupid now. CTD in full screen or stop message if I play in windowed mode. Now playing on Vista laptop - same crashes as when on Windows 7 Desktop (Both 64 bit OS) Had 4 more today. Hard to fathom that this game has been out so long and is so unstable :-( Two completely unconnected PC's having the same issue (2 different OS's) Press for end of turn - whammo "so long and thanks for all the fish" It's great while it lasts - sad
Interstingly - I get this error when I play in Windowed mode - and a simple CTD at the end of a turn in full screen mode. But no report is generated. Really frustrating. Notice you are also a 64bit OS user. Maybe that is the issue (not switching back though - all commercial processors have been 64 bit for the past 6 years, XP, Vista and & all have 64 bit support - it's about time developers stoped being suprised by 64 bit problems - it's old news - get with the plan and make 64 bi