Once again - I don't mind the existence of discrete settlement spots, I mind the way the game presents them and they disconnection from the actual map features (plains, hills, rivers, etc.).
Kamamura_CZ
Okay, it bugs me, I admit that. Every time I play. The map has many interesting features. Mountains, oceans, grasslands, deserts, forests. Gameplay-wise, none of that means squat. Oh, to be fair, forest are slow to travel through and allow building of lumber camps. But that's it. Historically, cities were founded on places with some convenience or importance. Next to bodies of water to allow trade and agriculture. On lowland fertile planes. Next to ore mines in the m
Allow me to recommend a bundle of four adventure games (fifth is allegedly in the making) that are, in my opinion, near perfect as far as adventure games go. They look very humble, especially the first and second game, 90s style hand drawn graphics, low res art. However, the writing is IMO excellent, the characters interesting (I did care about what happens to them), with clever references across the episodes. They are heavily story-centered, which is IMO how adventure games sho
Memory leak from 0.91 still in the game? :-( Game gums up gradually and crashes every hour or two, even on strong computers.
[quote who="Suunman" reply="1" id="3358203"] I have to agree an Undead Faction would be great, as would a few undead heroes... I have also found that after playing for hours that I have had one or two crashes... since then I have a habit of restarting my computer every 2-3 hours and it hasn't happened since... [/quote] Seems like the memory leak is still in the game :-(
Most importantly, choose a monitor with flicker-free backlight. Read this thread: https://forums.elementalgame.com/420071/page/1/#3115768 I have tested multiple monitors and found out modern LED backlit monitor with PWM controlled brightness are a source of immense strain. Consumers worldwide stated to take note, and fortunately, many models with stable backlight are available n
Well, of course it's showing age, you cannot really compare it to modern epic games. To me, it's interesting as a sort of artifact from past ages, as a technical accomplishment (all fit just into 48kB of memory! just think about it).
I wholeheartedly agree with almost everything the OP said.
Eador >> LH, both in tactical battles and also as a game overall. The problem is that LH has many half-baked fiddly-piddly features that could be theoretically awesome, but just do not work at all when put together. Eador has much more solid mechanics and game design, both in and out of combat. For example, I like the dilemma of hiring cheap, effective but evil units like robbers for short-term edge, versus not using them, and not taking the long-term "karma"
That screen should also allow you to view detailed city stats, map position, etc. It's horrible as it is.
[quote who="sweatyboatman" reply="15" id="3355141"] Is that what it says in your Software Engineering textbook? Here in the real world, I have never encountered such a beast. Especially in the form of a public beta of a game. Betas are an environment where the developer gets free play-testing of their game before release for the purpose of testing ideas and seeing what works and what doesn't across a variety of play-styles and personalities.[/quote] I have a
[quote who="sweatyboatman" reply="11" id="3354741"] Quoting Winnihym, reply 8They're two weeks from release, SBM. Exactly. The game hasn't been released. He's playing a beta. People understand what that word means, right? [/quote] You are pulling a strawman here. Do you want to tell me that the game will be magically polished in just two weeks that remain to final release? I would bet 100$ against it. So far, there is a strong
[quote who="AgaresOaks" reply="27" id="3354623"] Dwarf Fortress isn't overly hard once you know how to play it. If you know what you're doing it's not particularly challenging unless you're doing some VERY wonky stuff. Unless you count managing FPS induced "death" part of the "gameplay". Then that's moderately hard.[/quote] Try settling in a terrifying biome near a necro tower, where animal skins and skulls from your refuse pile crawl back to kill you, and st
I don't really get why all axes are two handed, while vast majority of axes used in medieval combat was one-handed, used with shield.
Potential-focused heroes - getting ready for future that may never come How about that - as a motto? :-)
It does not have to be related to sounds specifically, on my main gaming uber-rig, I have no stuttering at all, while on laptop, I have it all the time. There are many assets required to display the fighting animations - animations themselves, textures, sound effects, and they can be stored on various media with different access speed - hdd, ram, VRAM. What is desirable in what situation may be different on every configuration, sometimes VRAM is just too small, an
[quote who="Unholysinz" reply="23" id="3352090"] id have to say tht every game tht u all posted i beat......none of those are difficult...IMO...the hardest game ive ever played and still cant get off first level is super mario bro's[/quote] Even Dwarf Fortress?
First of all, it's ridiculous that chain and plate armors are different skills. Armor training consists of tempering one's body to have enough strength and stamina to move with the armor with acceptable speed, and getting accustomed to slightly diminished freedom of movement when fighting in it. But the notion that a combatant trained to fight in chainmail would be helpless in plate is ridiculous. Second, there is a prevailing notion in fantasy games that chainmail armor
Well, I have it too, depending on settings. My theory is that attacks triggers new effects like sounds and animations that may not be available in RAM, so disk must be accessed, which is slower and causes a stutter. Some games precache effects they are about to be used when loading the battle map. I would certainly find it desirable to cache all the effects before playing the animation to provide smooth experience, but... you know.
Speaking of which, can you find a strategy game where diplomacy does not suck? Europa universalis series, maybe, but Civ games have and had horrible diplomacy, Total War games too, and every other mainstream strategy game I can think of. It's probably hard to do it without being exploitable.
Starting with the latest Batman, the amount propaganda in action movies crossed the tolerable levels. IM1 was tolerable, but IM2 was way over limit.
@EFFBIE - I have a strong feeling your instability has other causes while you blame Steam - you know, ad hoc ergo propter hoc, correlation does not necessarily mean causality. Did you try running the memtest and prime95 test for a few hours? Did you check Windows event logs? Do you monitor CPU and GPU temperature? Sometimes, bad ventilation or faulty memory is the cause, and it manifests usually under heavy load. Playing a game on Steam may be such a moment, while Steam itself
[quote who="GFireflyE" reply="1" id="3352270"] I think this really opens up a VERY insteresting debate as to how diplomancy could operate succesfully. [/quote] [e digicons]:grin:[/e]
[quote who="Lord Xia" reply="24" id="3352814"] If Valve goes out of business, won't I just play those games in offline mode? I mean if Valve just magically disappeared Raptured or whisked away by aliens or some shit, I would just play my games in offline mode. Until fairly recently, I didn't have wi-fi, so I played my games on my laptop in offline mode just fine. [/quote] I thought you have to go online every couple of days? Moreove
Thank you for taking time to clarify the concept behind the design. [quote who="Derek Paxton" reply="31" id="3352783"]And the biggest reason was that damage types and weight were supposed to be distinguishers for different weapons. The stat differences were supposed to be what made hammer feel different than axes which felt different from spears. But we found a much better way to do that in LH by giving the weapons different types of attacks. Once we were able