Perhaps Bentusi traders could sponsor a sequel ;-)
Kamamura_CZ
Well, I do believe that "religion" is a fundamentally flawed concept for the reasons Nietzsche so well summarized in his "Twilight of Idols". But let's not hijack a political compass thread.
[quote who="Scoutdog" reply="144" id="3326799"] Or my dad. I remember he literally scored right at that spot. Or left at that spot, I suppose.[/quote] Might be an interesting person, then. I would surely like to drink a bottle of vodka with him... or three.
I don't like Dead Space franchise much, because it shares many problems common to console games, and that is wrestling with game's controls, not the enemies or the environment. Half of the screen is obscured by your character's backside, the "scariness" effect is achieved by the fact that you cannot effectively look around with R-stick, your character controls like a tank and you cannot effectively dodge/attack in combat. Most of the time, you struggle to aim with a
Help! I may be a commie!!!
I don't think the licence would magically ressurect what was memorable on the first two games. Seeing how spin-offs and imitations like O.R.B. and Haegemonia failed miserably, I would rather not disturb the fond memory I have of the franchise with some hasty remake. Without the original developer team, I think there is little chance of doing it right.
Also, could anyone comment on the AI of the game? Does it provide a challenge without feeling like they're cheating? Do they act ignorantly? I've still not played GalCiv 2, but I hear its AI is outstanding. Considering Stardock publishes both games, I'd like to hope Fallen Enchantress is held to a high standard when it comes to AI. Don't get all frenzied by the hype. As far as I observed, the AI is pretty standard as far as similar games go - it i
If you want to see tactical combat done right, including supply lines, entrenchment, terrain, specialist attachments to batallions, etc, play a game called Unity of Command. I was very pleasantly surprised - the system is simple at core, but the armies engage as armies, not as detached groups of units where positioning and frontlines do not matter.
What the game sorely misses is that after a successful battle, the attacker should move INTO the attacked square right away. Every TBS game does this right, FE does it wrong.
The tactical battles lack many more features that are defacto standards in modern games with similar encounters, namely: - adjacency bonuses/penalties (in Fantasy general, archers proficed automatic cover to engaged adjacent melee units) - unit facing + flanking - meaningful use of terrain - actual walls in city combat - ai capable of understanding the combat rules (i.e. not casting web on ranged troops, etc.)
I would be inclined to forgive some of the above if only you could tell your villages and castle guards to lock the doors and do NOT let any frogs or deers in, but no: "Hey, Cliffy, what a cute little rabbit, come here, fella, you must be hungry... NOOOO... help... he is gnawing at my shoe... run... RUN... run for the hills, the castle is lost..." If villagers could not fend off a few deers or an occasional frog, I think humanity would be extinct by today. I know, bumblebees c
I never tried to play COE3 in MP, it sucks for me royally as a single player game. Interestingly enough, it suffers from the same problems as FE, namely problems of scale. It tries to be a kingdom/empire simulator without giving you the means to do so. You have to wait years to hire pitiful five ragtags with pointy sticks, yet the game constantly spams ridiculous monster stacks like rabbits, snakes, deers and whatnot that are capable of capturing villages, even castles.
Bought it during the Xmas sale, and it was an excellent purchase. The game still continues to amaze me, it's one of the few games that actually makes cooperation absolutely necessary on strategic level, while Left 4 Dead did it on tactical level. Playing in a team that communicates, listens to its commander and actually executes his plans is awesome experience. The game is not without problems, the HW reqs are rather steep, and the balance is problematic due to asy
Dominions 3 is an excellent and deep game and I have fantastic experiences playing it with human players. However COE 3 is an absolute disaster which I sadly bought on release, so I will be more cautious with future Illwinter games.
[quote who="jackswift85" reply="1" id="3322857"]AMD has been beating Intel on discrete GPU performance for a while now, this doesn't come as a huge shock. It's one of the few things AMD can hang their hat on (other than being better chips for the price/performance ratio... but even there Intel is catching up). [/quote] What in the haven's name are you talking about? AMD is in huge financial problems, they even scaled down their CPU production. Their CPUs are losing ba
[quote who="MonsterMMORPG" reply="201" id="3317712"]steam is doing really good job but linux is not the place for playing games [/quote] Care to reason your point?
[quote who="Frogboy" reply="9" id="3316236"] Quoting baddl, reply 8 Quoting Frogboy, reply 6It's on my list. They changed this behavior at some point after the AI had been coded. So why doesn't the engine prevent the AI from doing illegal things like instant razing or settling on resources? Because they implemented the Raze thing via the UI for the player. I don't lke it either. It adds more work for me and I don't like to work. [/quote]</
You must distinguish between reactive and deliberative AI. Reactive AI just responds to tactical situations in some hopefully meaningful way. The mentioned FEAR is an example, but if you examine it more closely, it just pretends to execute elaborate plans. In reality, the soldiers just shout a lot (flank him, cover me, etc), and try to stay in cover, but often blow themselves with grenades anyway. Quake bots knew how to create waypoint maps and were supposedly adaptive, but all
Interesting observation about password strength: http://xkcd.com/936/ The only reasonable authentication schemes are "challenge-response" ones. If it's just password you type somewhere, it's susceptible to 1) replay attack 2) man in the middle attack, 3) simple keyloggers that are omnipresent now.
You can't switch weapons... because Mongol horse archers carried scimitars only for decorative purposes... ... and lance-wielding knights never switched to swords... ... and landsknechts did not have katzbalgers when when pikes failed them... ... and so on... I know, it's just a game...
Valve obviously has a very clear business plan with this. They are planning to introduce a gaming console running on Linux, they have already introduced "Big Screen Mode" to Steam to test the new GUI that is optimized for gamepads and TV screens. Porting games that support OpenGL is not all that hard beacause the API is the same. Linux support for existing games will be a byproduct of the Steam gaming console, so I think Valve is not all that troubled if it raises game
I would bet my money that no new music was added, because otherwise they would mention it in the changelog. I would not count on getting any new art assets outside of a possible expansion/DLC.
Well, I have played 2 to the end, and a little bit of 1, but I think 1 is definitely more atmospheric and interesting, 2 is mostly a mindless action, though visually more appealing.
Bought the game on sale on Gamersgate for 8 Euro yesterday, did not have time to play yet. Will post a mini review after I have done so.
Differences from Imperialism The main novelty in Imperialism II , compared to its predec