Ocie1

Ocie1

Joined Member # 2401325
2 Posts 13 Replies 234 Reputation

There could be a small chance of the special unit production capability being destroyed if the minor faction is assaulted rather than bargained with. Special unit production should be limited to minor faction cities, no? Thoughts.

63 Replies 223,211 Views

I hear where you are coming from. My take on this is that the numbers can be exciting if they are meaningfully deployed and have other factors (like AI) designed around them. If you're going to have a race that are 'superwarriors', it's got to HURT to fight them. If you have a race of super-creative technologists, they have to reliably have GREAT tech. Races that breed prolifically need to really cover the galaxy. In other words, the number have to matter.

15 Replies 57,368 Views
Reply to Lore cards in War of Magic

Battlefield markers: I like the idea - it's like 'making your own history [e digicons]:D[/e] ! In terms of game mechanics, this is like unit statistics for me - like having a page for each unit with total damage, battles fought, %damage done for your side, strongest enemy defeated, etc. Testaments to your exploits. My main emphasis is on adding another dimension to the map - Lore. Dragon Age uses the Codex to flesh out the religions (Chantry, Old Gods), the various

5 Replies 5,111 Views

[quote who="PurplePaladin" reply="57" id="2467055"]You have to keep in mind, I loved MoM, but MoM did not have the extreme customization that EWAM will have. That means the more catagories you make, the more difficult it is to make/enchant counters. If you got 6, 7, even 8 attack types, is anyone really going to play defensive whack-a-mole to make enchantments for all the types? You just could not do it, and players would just be forced to go all out offence in the end.

80 Replies 127,517 Views

A thought I would like to throw in is having 'mundane' armor giving some partial protections against various magical damage types based on the material and overall quality/expense of the armor. For me, even low values in the 10-20% defense value would be nice. From a game play perspective, it adds something for players to think about. It also partially mitigates against 'cheap' magical means to destroy high quality mundane troops with excellent armor. I haven

80 Replies 127,517 Views