There are other options which I sorely miss as well when I watch the combat.... In addition to the ability to retreat, i'd like to see a compass rose system on the combat screen where you can issue general directives by right-clicking, such as : Target (-> strongest, -> weakest, -> non-combatants, -> specify (allows you to click on one enemy ship)) Disable (-> engines, -> weapons, -> shields, -> point defenses, -> life suppo
TorrenRift
Don't forget Patrick Stewart, he would be an excellent choice as well - though probably way too expensive... On the other hand, Mr. Stewart is known to work in video games in the past - most recently The Elder Scrolls: Oblivion.
I vote YES for heroes as well - one of the best features of MOO2 was having a carefully selected staff of governors and fleet leaders on the right planets and right ships. The possibilities are great; from having famous leaders/ heroes that increase influence to leaders that give very specific bonuses such as in spying or research. To balance gameplay, disadvantages can include variably high cost (depending on leader ability of course), leaders becoming too famous and breaking off and
LOL, kinda the wrong place to ask that poll - expect biased results Better to ask it on a Civ 4 forum I loaded Civ 4 played a couple of games but it feels like something is missing from it that I can't put my finger on. Now Gal Civ 2 has kept me up till 4am everynight this week since I got the game on Monday. I would say my weekend would be spent playing but at this poi
I agree, I really miss tactical combat from Moo2 but the drawback is it would be exploitable - so how about tactical combat a la the original Homeworld since Gal Civ II is already in 3D. Combat like Homeworld would make more sense in this game. I realize this would be a HUGE undertaking for Stardock, but it would be an awesome new feature that I would gladly pay for in an expansion pack. Also, I would welcome the return of hero fleet leaders and governors the way MOO 2 had