xNINJADEATHx

xNINJADEATHx

Joined Member # 2400979
0 Posts 1 Replies 1,530 Reputation

Hiya, Just wondering what other Tower Defence titles everyone here likes, what they consider their key titles for the genre, and why the enjoy them? I'm also looking for recommendations too! For me I really like: X-Morph - A really great blend of tech and graphics and story/world. Absolute chaos. Revenge of the Titans - I really enjoyed the economic and research aspects of this game. Dungeon of the Endless - Really can't emphasise how good this

2 Replies 79 Views

Perhaps have a number pop up on each enemy when it dies like all the looter shooters do? I think what irks me most is there is no visual or mechanical feedback of any kind for the salvage process. I dislike when games simply have things "happen," I prefer more stuff to be simulated.

4 Replies 12,978 Views

I've played all the missions, I have had fun, but I see a ton of ways this game could be better and I believe if my feedback is taken into account and acted upon SoC will become one of the best TD games on the market. I'm going to list my issues in the order that I can think of them and I may come back to this thread to add more posts as the game progresses. 1: The Interface isn't nice. The icons are too small and when you scale them up they become a blurry mess, the assets sh

4 Replies 12,978 Views

Im about 66% of way through the game, but the one I absolutely hated so far was the dark mission. The game engine isn't managing to make it look like night and the mechanic just isn't fun at all. The most fun mission though, was the green map where you had hordes of tiny units coming down three lanes. I forget the name but the star objective was to use overload 3 times?

1 Replies 79 Views

Merge the games! Then when in multiplayer, people can select what they want to play, give them the options. Singularity mode is the original game. Escalation mode is with the extras. Whatever next mode can be the game with the dlc and new races and naval tech dropped in. Really thing a merge is the way to go, especially with bringing the player bases together. Seemed dumb to split them in the first place. Escalation seemed like an experim

39 Replies 247,836 Views

Im not going to have any structure to this post, it's just what comes to me after I've had a few games. AI feels nerfed, especially on normal. STILL getting hangs when a game finishes. STILL getting checkerboard when a big explosion happens near the screen. (Even with a different graphics card) Formations seem prone to breaking and trails of units become a thing, sad! Unit clumps appear to be fixed, great! If some units arrive at a waypo

84 Replies 1,343 Views

Look, SupCom is a game about economy. Its getting a larger number of icons and making your opponents wink out. AOTS is a game about combat. About unit placement and clever moves. Push and counter push. You can't even play this game like SupCom. Besides, most SupCom players just play Seton's Clutch, build a few defences around a choke point then rush nukes.

36 Replies 77,562 Views

I didn't realise we were getting a campaign editor! That's great news. I've got no problem with you guys wanting us to build scouts as part of the game, but the low LOS is genuinely impacting my enjoyment of the game, and its spectacular visuals. It's the close range battles im not seeing enough of what's going on. Can I barter for a 15% increase? Pretty please? Excited to see some tech 3 PHC :) So if we aren't going to get voices, could

3 Replies 459 Views

So. One week till Launch. 80 hours of Multiplayer and a further 10 of the campaign. What am I feeling right now? Elated. AOTS is one of the best early access titles ever and beyond that was is destined to be one of the RTS greats, which for a while may even carry the mantle of "RTS with the most shit going down." I've had a lot of fun so far and have a lot of praise for the game. But I do have some slight niggles, and they must be aired, but I suspect its too late for some

3 Replies 459 Views