Kemuel

Kemuel

Joined Member # 2400976
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Approval and population both feel pretty different from GalCiv2 right now. I used to always avoid high populations and low approval ratings if I could, trying to run a tight and efficient civ with a small, productive, happy population. Now it feels like neither's a particularly big deal, and having a huge number of people who hate you won't cause any serious problems. I haven't had any planets revolt or flip sides yet, but I'm sure that'll still be a thing

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Hi all, I might be the one missing something here, but I ran into an issue last night where I struggled to end my turn because I had two fleets stacked on top of one another and couldn't give either of them a wait/sentry/guard command to just sit still and do nothing. (Normally the commands would be in the bottom left for individual ships/fleets, but the fleet logistics stuff was in the way instead because lots of ships were stacked.) Both fleets had ships which w

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Just curious, how possible would it be to set a message to pop up in the turnly news reports? I often find myself getting distracted from something or other I was meaning to do at the end of the next turn or something I started the last time I was playing and need to remember to finish. I know paper notes are always an option, but it'd be cool to have some reminder feature ingame. Don't know much about coding myself, but if anyone's interest

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I'm expect someone may have mentioned this before me, but the ice-blue sensors can sometimes really look out of place on a ship's design. I know its possible to just resize them really small and they can barely be noticed, but if you're obsessive as me it can still be an irritation. Some of the modules recolour to match the hull/trim scheme, just wondering how possible it'd be to make sensors the same?

1 Replies 3,212 Views