NTJedi

NTJedi

Joined Member # 2399246
75 Posts 847 Replies 21,456 Reputation

[quote who="Ron Lugge" reply="3" id="2124349"] I would place a $10,000 gambling bet you are using 32bit OS. Careful, if you'd bet that on me you'd have lost -- laptop is 64 bit vista [/quote] You wouldn't have asked the same question he asked. ;)

119 Replies 462,059 Views

[quote who="PunningPundit" reply="3" id="2123273"]I can't wait for 64Bit Elemental! The question is... will I have to buy it twice (32bit/64bit)? I can see why it might be necissary, but I'm not sure I'd be willing to. [/quote] Just so you know... you will need a 64-bit operating systems to use the functionality of 64_Bit within Elemental. Based on your original question you are most likely using a 32-bit operating system... I would place a $10,000&

119 Replies 462,059 Views

The best weapon for stopping this evil greedy pricing is by spreading the word to friends and family. The more people who know the greater force we'll have for fighting against this evil.

177 Replies 689,812 Views

You have mentioned the tip of the iceberg for what can be done with the undead. This is a good topic and I'll just respond by listing undead unit types. In random order and I may have missed a few, but here's my personal opinion of undead types: 1) Ghosts: Upgraded types of ghosts include Ghasts, Wraiths, Sceptres and even the dreaded Poltergeists. No need for a master, but may be controlled by a master. 2) S

47 Replies 128,471 Views
Reply to The Manual in WOM Ideas

Stardock should provide a basic PDF manual with the game, but then offer other hardcopy types available for sale. These hardcopy types would naturally provide more than the basic PDF manual. Here are some examples: 1} Basic PDF manual copy... comes with the game and occassionally updated with patches. ----Now for the HardCopy examples---- 2) Advanced HardCopy of the Manual (Stardock chooses the price)

20 Replies 15,144 Views

[quote who="BoogieBac" reply="11" id="2122664"] Besides a obvious 'lore' reasoning, one stumbling block we've found is in the equipable armor. When you're out there, exploring the world and collecting treasure, much of your loot comes in the form of Helmets, Armor, Gauntlets, Shields, and Weaponry to equip your character with. This equipment needs to show up on your character for gameplay reasons...we want players to visually identify strengths and weaknesses with a simple glan

109 Replies 356,526 Views

[quote who="Zubaz" reply="9" id="2122483"] I'm open to having more races for more players. It will maybe make more sales and I love it when SD makes more money. The fact is though that I'm in it for the gameplay. I can fake whatever I need to float my boat if I have to if playing is worth it. [/quote] Well you might be able to fake orcs if your knowledge of them is limited, but some races cannot be faked when ALL recruitable units are human.&n

109 Replies 356,526 Views

[quote quoting="post"] Imagine having a game that is a combination of MoM, Civilization, and MOO/MOO2/Galciv2. ... ... You could load up troop transports with fantastical creatures and drop them with your other armed forces onto alien worlds and have huge ground-based tacticle battles where you fire off spells, shoot blaster weapons, etc. You could even develop armor and weapons technologies for your fantastical creatures and reinforce them further with de

16 Replies 21,450 Views

[quote who="Campaigner" reply="6" id="2121394"] Dungeon Exploring Of the Age of Wonders series it's IMO best done in the original Age of Wonders since you really have to explore the dungeon and find out what enemies there are. ... .... It can definetly be improved though, like there could be different lvls, not needing to kill all enemies etc. [/quote] I agree the orig

30 Replies 28,314 Views

[quote who="Fenhiro" reply="2" id="2120753"] Where as a dungeon that feels like the Mines of Moria could take up several tiles. In layman's terms, the more epic the dungeon the more space it will take up. [/quote] I would agree and this does sound reasonable... on the same note since larger maps have more room the dungeons have the possibility of being more epic. I'm hoping we'll see different types of chests as well. I'm hoping the chests are more

30 Replies 28,314 Views

[quote who="Fenhiro" reply="1" id="2105206"] King of Thieves: Puts more money in your coffers through questionable means (heh, heh, imagine putting him the same room with the Head Magistrate.) [/quote] [quote who="Fenhiro" reply="8" id="2106870"] Examples: 1.) The King of Thieves complains about how there's too much law and order and his peop

42 Replies 123,803 Views

[quote who="GW Swicord" reply="21" id="2119400"] Perhaps when you imbue specific territories, one of the things you might gain is a fantastic creature recruitment ability. And even though champions appear to be by definition a 'one-time recruitment,' perhaps some champions might themselves be able to recruit fantastic creatures. It might even be possible to build a quest that requires a champion to die (or just sacrifice some of the essence you imbued in him or her) but then

109 Replies 356,526 Views

[quote who="BoogieBac" reply="3" id="2119126"] Want to grind your sovereign into an unstoppable Knight of awe inspiring might? Totally cool. [/quote] Will the sovereign be limited to only human forms? Different forms can provide different types of attacks, resistances(even 100% immunities), abilities, weaknesses, types of armor and weapons which can be used, etc., which are not available for human forms. &nb

20 Replies 18,411 Views

[quote who="GHenrikG" reply="4" id="2119202"]Hm, can a unit have more than one weapon? Like in: can my legionair throw his pillum and then use his sword for close combat? edit: rephrasing [/quote] I would also be interested in having units which do more than just one type of weapon.

18 Replies 11,561 Views

[quote who="BoogieBac" reply="17" id="2119138"]The amount of magic in the world will have much to do with how YOU spend it. If you want to horde your essence and be one-man force of destruction, then yes, your armies will probably be more mundane with typical knights and bowmen serving as your cannon fodder. On the flip side, if you imbew various creatures with magic and twist them to your bidding, thats when you'll see the great fantasy armies rise up (at the cost

109 Replies 356,526 Views

[quote who="Darkodinplus" reply="14" id="2119115"] This could easily be mimicked with one of the 12 factions Stardock has in mind while they may not be the traditional undead or lizardmen you describe this provides the opportunity for Stardock to come up with deeper and more compelling reasons for a particular faction’s weaknesses. NTjedi, I think the major flaw in you argument is you seem to equate the fun factor directly to the apparent amount of

109 Replies 356,526 Views

[quote who="b0rsuk" reply="11" id="2119065"] Ironically, the game that showed me an amazing variety of 'races' and flavour is Dominions3. I call it ironic because 95% of 'races' are actually various flavours of humans. With just humans, Dominions 3 is orders of magnitude better at gameplay variety and flavour than so-called 'original games'. That's why I believe Elemental can do just fine with 1.5 races. ... ... ... If Elemental has even

109 Replies 356,526 Views

[quote who="landisaurus" reply="10" id="2119039"] I think that is slanting solem's argument a bit. He didn't say 'no creatures' or 'no factions', he said 'why is it as important to have so many'. [/quote] A game with a race of good_men and a race of evil_men is the same thing you can find within a historical war game based on true events. Sure the game will have spells, but the concern is for the lack of fantasy.&n

109 Replies 356,526 Views

[quote quoting="post"]This is probably an obvious one for the developers, but I din't see a thread on it. I'd like to see a verison of Elemental with 64 bit support, so those of us with Vista 64 and lots of RAM can play on really huge maps beyond what the 2GB limit would normally allow. [/quote] I hope you pre-ordered the game which will increase the beta testing for the 64bit support. What better way to make sure the really huge maps don't

8 Replies 4,415 Views

[quote who="Solam" reply="7" id="2118949"]I don't see why it,s so important to have many different creatures/factions in this game. Most fantasy games all have them and now we have a game that is doing it a bit different. Which I find to be good. I find a world of mostly men fighting it off quite refreshing. I read on the board that creatures will be very rare. If we have dwarves and elves, creatures do not become rare they become common place. I'll miss my lizardman fr

109 Replies 356,526 Views

[quote who="Denryu" reply="1" id="2118466"] 1. The abililty to play as lots of different races and for it to be truly completely different. In MoM, playing as High Men, halflings, orcs, etc etc truly made each game a new experience. They didn't just say "every race has to have a light infantry, an archer, a heavy infantry, a catapult" and then give them different graphics. They really made each race it's own thing with unique strengths and weaknesses. It seems like just Men and Fal

109 Replies 356,526 Views

Psiborg ... there was one RTS game which did the Real Time battles correctly. Take a look at the original Stronghold from Firefly Studios which allows the adjustable game speed. When playing make sure its not Stronghold:Crusader so make sure it's the original Str

32 Replies 119,000 Views

[quote who="mrakomo" reply="10" id="2115269"] Problems with riddles: at the beginning the reward must not be too high, because it would destroy the balance of the game. Later if the reward is too small, players may simply ignore it. [/quote] The solution would be not to have a fixed prize for the reward and have the reward related with the current game turn. Here's just an example... as we don't know the average amount of turns for Elemental or t

14 Replies 6,130 Views

[quote who="landisaurus" reply="5" id="2113457"] What would determine mind attacks(damage, control, illusions)? the regular attack stat. just because it comes from a different medium doesn't make them any better or worse at attacking. [/quote] That creates a problem where the unit will automatically be equal with all types of attacks... hence a strong mind attack also means a strong melee attack and strong missile attack. On

6 Replies 5,875 Views