Star Dragon

Star Dragon

Joined Member # 2398385
2 Posts 26 Replies 314 Reputation

LOL - I was trying to find something that would at least let me grab some free units without needing to worry about the "vanishing" part. I mean, sure - it's woefully underpowered when compared to beastmaster (... or pretty much anything ELSE), but I was hoping for a surprise. Of course, it wound up being a failure all around.

10 Replies 11,880 Views

To be fair, Primal_Savage, that official reply (which included no comments about when it was going to be addressed) was over two months ago. I personally have plenty of faith that this will get straightened out at some point, but no murmurs of 1.6 have surfaced anywhere. That combined with the age of the game can lead to people to thinking it may have been abandoned (to clarify, I'm quite sure it hasn't been). None of us know whether this is something that c

37 Replies 33,138 Views

I was going through a comp stomp and dropped an Arcane monolith to make life more difficult for a Magnar Pioneer that was searching for a place to make a city. Monsters were roaming everywhere, so I figured there was a good chance it would get gobbled up. While it skirted its way around my new territory, lo and behold a Ravenous Harridan's army (packing itself, two brood hunters, and two black widows) seemed to pounce on it. Oddly enough, they've apparently deci

3 Replies 4,174 Views

Edit - after further review, I've noticed there's also an issue that appears with the "tame" cooldown. The turns do not reliably decrease on its display, although it does come available again after the appropriate 10 turns (in the most recent case, while still saying it had 2 turns left on its cooldown). Just to clarify, the mechanics seem to work fine; all of the above are only display issues.

4 Replies 5,120 Views

I noticed that when my troops were poisoned or hit with acid by spiders, the marker that appeared over their info card sometimes told me what the countdown was before it could be launched again from the spider (eg - 3 turns with Acid 1), or how long it would last when "fresh" (Acid 2 and poison 3, iirc). Neither of these indicators would update as turns passed. This leads to not knowing when my troops would stop taking damage. Probably just an incorrect variable (string) cal

4 Replies 5,120 Views

[quote who="jtmk" reply="3" id="3061582"] I have the game registered with the Impulse client and not with the forum. I was not aware that in order to receive a free copy of Fallen Enchantress that I had to have been registered on the forums when I purchased it. [/quote]You didn't. When Stardock sold Impulse to Gamestop, your Impulse credentials were copied over to Stardock's. Keep in mind, this has nothing to do with the forums (although you can use those

29 Replies 60,065 Views

Well, as has been stated numerous times, the Gamers Bill of Rights was about draconian DRM, not avoiding it completely (to be fair, the refund aspect, however, does seem to have a bit of an issue with any Steam-oriented approach but then again it's not as if this game is going to need a refund mechanism). Steam is far from draconian as far as I'm concerned. You can download the game as much as you want, install it and play it on as many machines as you want, and it doesn&#

105 Replies 132,635 Views

[quote who="Jalicos" reply="74" id="3333341"] Never thought I'd see the day when a Stardock game required Steam. This is very disappointing. Some have made the case that Steam has improved a lot over time, and I admit that it has been a few years since I last had anything to do with it, so I would like to ask the following: 1. Would I be required to authenticate for anything beyond updates, the initial client download, and the use of features that would have re

105 Replies 132,635 Views

[quote who="konstar318" reply="65" id="3333060"]Okay I bought the game on steam a few days ago and today I pre ordered the addon. Normaly I should get an Email but I dont. And Í think this is the mistake. Dont know what to do know. [/quote]If it isn't showing up in your library, you may have to opt-in to the beta if you got it on Steam. I'm at work so I don't have access to the Steam client, but I recall something in the drop-downs that you can click to

105 Replies 132,635 Views

I only know how to get it if you purchased it from Stardock (that's how I got it). Assuming you did so in time to get in the beta, you should have received an email associated with that account that let you know the beta was available. That should have arrived within the last 24 hours or so. There will be a link that will guide you to the login site on stardock.com. From there, you can go to your downloads section and you should see a link to get the beta next

105 Replies 132,635 Views

Steam Yes, there are circumstances where publishers can force updates (at least there was about a year ago when this was explained to me at length) despite you choosing to not update it. That's normally only done in extreme circumstances, such as to fix game-breaking bugs that are filling up the in-boxes of their tech support or updates to external DRM that would stop an old install from running. Ot

105 Replies 132,635 Views

I had a couple of ideas, but one was already mentioned above (aimed shots vs. running shots). The other - not to be used in conjunction - is perhaps setting a minimum movement of two for all units. If a unit attacks, they only have a "tactical" move of one that they can make along with it. You would have to select an "attack move" or "standard move" while using the unit. That makes sense to me on a pseudo-realism level, as you're not going to be running full-bore w

218 Replies 398,854 Views

[quote who="ioticus" reply="23" id="2725662"] Quoting awuffleablehedgie, reply 20 Lord Nova: you can see the differences between the difficult levels (and, also, make them harder/easier if you want). Program Files\Stardock Games\Elemental\data\English\CoreDifficultyLevels.xml Excuse me but I can't read XML. Can someone put in plain english exactly how the difficulty changes the game and at what level t

161 Replies 517,610 Views