onomastikon

onomastikon

Joined Member # 2396263
145 Posts 589 Replies 21,324 Reputation

AI: The AI doesnt use its military resources well enough. Playing against Gifted or Genius AI, hence those that have more resources in general than I, I am usually behind in tech and producing power. The AI's military is almost always better, and when, for example, the Drengi inevitably declare war on me, they fall, although they really COULD "crush me like a bug". Concrete suggestions include: - Make the AI value invading planets more - Make the AI get short- or mid-term plans to do s

46 Replies 21,394 Views

On that note, one could *consider* an "auto-upgrade" function for ship parts much like the auto-upgrade function in the planet building screen. WarpII becomes WarpIII if turned on, and the ship is saved under a new numeral. (Eg Armored Fist I becomes Armored Fist II.) If implemented, this could HUGELY improve the AI's shipbuilding, which, as we now know, is currently done only once per year. If the auto-upgrade algorithms can be modest, this might help both human players and AI.

46 Replies 21,394 Views

Hm the video showed your little creature running from larger ones and biting smaller ones in what looked like fairly simple combat (considering what it could bite didnt have any defenses). So you are saying there is a competetive AI against which you can compete with military options, combat, etc.? You can "win" or "lose" by conquering or getting conquered? It is like an RTS? (I just read that someone compared it with the Sims, which I couldnt imagine playing, so I dont know about that.)

16 Replies 10,287 Views

Thanks for posting this. I took a look at what I could see of Spore before, and was less intruiged than I am now. I watched the videos, and I have a question for you: Although I must obviously remove my hat and cheer what looks to be a very creative, very promising editor, I am totally clueless as to what you actually DO in this game once you have made all the neat creatures and gadgets you can make. I mean: where is the challenge, where is the fun? Please note that this is an h

16 Replies 10,287 Views

I'd like to see military attack and defense assists help ONLY those ships which have those types of attacks and defenses; thus +missile attack should only give a bonus to missile attacks if a ship has missiles.

46 Replies 21,394 Views

Shipyard / Build Ship Screen: PLEASE let us be able to sort or have the ships displayed by size, not name. That is, it would be great if there were sections for tiny, small, med, large, huge, and cargo. Currently, I have to design my ships with tedious names so that I can find them in the drop-down queue when building. It would be so helpful, however, if we could find ships in the scout/fighter section, the cruiser, battleship, or cargo section. Thank you for listeni

46 Replies 21,394 Views

Perhaps this minor balance point: Balance: Engines never really increase in cost -- but unlike sensors and support, which also do not, the engine tree is very long. Sensors and support is not differentiated much, and for good reason -- but a hyperwarp III engine still only costs 10bc, making it almost a no-brainer once you own it. Stardock has made the highest types of other systems (like, say, zero-point armor) exponentially more costly than earlier forms. I would like to see the hig

46 Replies 21,394 Views

Fix combat by creating individual ship innitiatives that are modified by speed, size and a random factor. I think "fixing combat" will require more than this, and will probably require too many resources for a reasonable 1.2 patch. Some good things have been posted about it (my unhumble suggestions included!) elsewhere, but I doubt this

46 Replies 21,394 Views

Much reasonable stuff here. Some reminded me of more wishes, which I would like to include here: - Queing: a) Queuing military production on planets, (b) queuing research in the tree - In the f6 screen, "stats and graphs" tabs, it would be nice if a mouseover told us where the boni came from - PLEASE let there be more clarify in the improvements one can build in the scope of the boni they offer; I can often not tell if an improvement offers +x% locally, globally (as in:

46 Replies 21,394 Views

Oh, and perhaps this: - option in the Game Creation screen to set the amount of money that each race starts with: pauper: 0-1000 bc very poor: 1001-2500 bc poor: 2501-4000 bc normal: 4001-6000 bc rich: 6000-7000 bc very rich: 7001-8000 bc the game should randomize a cash amount within the acceptable range. Personally, I would like to play games at pauper or very poor.

46 Replies 21,394 Views

I love 1.1, and I think there is so much room for improvement in this great game. Let's get started: - PLEASE a checkbox in the diplomacy/trade screen for "hide skipped techs". (When you did a lot of bargaining, skipping over, say, everything from MiniBallsII to HD Spike, it is really hard to sort through all those techs you probably dont want. Perhaps you want to display them sometimes, hence the checkbox.) - Shipyard should have a small field in which the parts in-ship di

46 Replies 21,394 Views

Thank you very much. Just to add: 5 & 7. I played with 6 AI on "painful" and found them lacking in tactical cleverness and totally, totally incapable of dealing with my influence, even when I wasnt really trying. Any feedback on any of the other questions is greatly appreciated -- thank you!

3 Replies 2,545 Views

First, thanks for a great patch! Truly astounding! There are some things I do not yet understand, can you help me please? Thanks much! 1. + hotkeys which are they? 2. + Saved game makes use of new weapon and defense focus features. which are these? 3. + Factories and labs produce slightly less base production (because the new bonus system provides more bonus production). ?? I dont understand what is meant by this (in pa

3 Replies 2,545 Views

I wrote at more length in response to your "Poll Results" post, but to make it brief here: What you say makes sense. I wouldnt compromise your vision of a high-priority SP in an attempt to please all the people. You have bound these customers now to you, and it goes against post-sales relations sense to (potentially) anger satisfied customers with something secondary that takes your resources away from optimizing what they consider primary. It ap

56 Replies 66,902 Views

I do not miss multiplayer and hence would certainly not purchase a $20 multiplayer expansion. However, I would be worried as to the development of such an expansion (call it GCM), since I couldnt imagine how you would implement relevant changes to GC2 without thinking about GCM, and vice versa. Would further expansions and patches be for both GC2 and GCM? Also, would the price of $20 include all of the endless support you will need to h

110 Replies 51,410 Views

My MP experience is similar to Brad's. I will often not purchase a game made for MP. Even very good games, great for MP (such as AoW), are unusable for me; I want to have a quiet, mindless time of my own in front of my machine; I dont want to have to connect to the net and wait for people to submit turns. I would MUCH rather spend my money on good AI than on MP. Thank you, Stardock!

91 Replies 139,042 Views

Stardock's post makes great sense to me. The only thing I lament about this sensible post is that the crew at Stardock cannot implement these great features AND make the AI work wonders with them! Tant pis, but I sure hope they will try...

23 Replies 30,646 Views

1. The easy fix would simply entail fixing intensive and advanced farming. 2. The hard one is optimizing *tactical* AI *and/or* changing starbase foritifications. The AI is doing a much better job, but it still fails at taking out starbases. When the AI can still only build a few dinky fighters, anyone (including the AI, but it often doesnt) can research two or three cheap techs and arm any starbase with 13/6/6 attack and 5/5/5 defense (with

2 Replies 2,972 Views

I have only gotten another type of victory once. Other than that, all of my wins have been influence victories. I think it is much, much too easy. I only built 2, as well. This was on "painful" difficulty. Just stick around and let your population grow, you are bound to get an influence victory soon. Build two or three I-starbases, and a victory is ensured.

9 Replies 4,422 Views

I can understand the original poster, even if we share differing opinions. Whoever says that games from different companies may not be compared is greatly misled; you cannot compare identical entities (remember Leibniz' Law anyone?), it is the difference which makes things interesting. Even apples and oranges may be compared -- lumped together and quantified as one type of entity, however, that is what the saying abhors. I agree wholehearted

37 Replies 33,212 Views