[quote who="brass1983" reply="7" id="2726978"] Quoting Mobella, reply 4 Quoting brass1983, reply 2 trade increases gildar production, i think it also spreads around excess food, thats how you feed a city if you find a good spot with lots of resources but no fertile ground... i think, could be wrong, but it seemed like thats what it did. i thought i heard in one of the recent video tutorials that food was also global resource (brad pointed this
Mystiqblackcat
I've noticed the same issues with default units vs. user created. [e digicons]o_O[/e] Also; I tried a game as Resolyn last night and their faction bonus of +10 hp to all units only works for peasants. It seemed like a big bonus for the whole faction so I'm not sure if it is a bug or not.
I'll try to remember to hop in there to heap praise but I'll probably be totally engrossed, stay up too late, wake up to late, and get a lecture from my new boss about the responsibilities that go along with my new promotion. [e digicons]8|[/e]
X-Com or Dungeon Keeper; though I feel like an X-Com like title would be better suited to Stardock's turn based talents. Especially with the possibility of Drengin type aliens. [e digicons]:grin:[/e]
Awesome. [e digicons]\o/[/e]
Heh, I had the honor of destroying a dozen hard drives at work a couple years ago. I used a sledge hammer; worked nicely. [e digicons]:banhammer:[/e] [e digicons]}:)[/e]
Awesome post; helped me get through a tough day of work today(yes I still got my work done.) It has been.. informative, yes informative being in the beta since beta 2 in February. I enjoyed learning more about the process and this AAR has raised my excitement a notch for the full release.
Great news for you guys! I'm looking forward to the release version. Might have to take a vacation day from work to dive into it properly. (I know what some of you may be thinkin', but I haven't taken a vacation this summer so ::rasberries:)
I'm diggin' this new direction! Looking forward to diving into it a bit this weekend.
1. Earthquake 2. strategic 3. 15+ 4. 20+ 5. earthshard required (fire shard may add bonus affect or also be required) 6. cast on enemy city and randomly destroys 1 building per 10 intelligence of caster 7. Earth Spellbook 8. Costs and requirements are estimates as it would have to be balanced properly
[quote who="Frogboy" reply="56" id="2655037"] I will bow to your insider info but that answer doesn't actually resolve my worry. If the most powerful Book based spells remain Shard based, then how can I be assured that the map will allow for any Book choice to be at a best 50/50 chance of the dice? EVERYTHING in Elemental is overpowered. You start out with a shard in your area but maybe no food. Or maybe you have food but no metal in your area. Or maybe you have metal but
I'm looking at alternate cavalry like a map resource, you have to put a building on it and it produces 1 unit per turn and military units cost x amount to build. I could see bears being slower than horses but being tougher and giving a damage bonus, maybe a negative moral modifier to enemies. Having three or four alternates to horses would be cool, you could have standard horse mounts whose strength could be a greater variety of weapons available while mounted due to the easy
[quote who="Ragnar1" reply="31" id="2654643"] Quoting John_Hughes, reply 20 "Shards don't grow on trees." Given this was said by Frogboy, it does sort of bring up the question: How do I pick my Shard based Magic Books, which is done pre-map generation, with any kind of consistent knowledge they will actually see any use at all? Why would I spend valuable creation points if uncertainty becomes a factor? I agre
IIRC this kind of functionality is already planned just not implemented yet. Can someone confirm/deny if my memory is valid? [e digicons]o_O[/e]
That isn't a bad idea. Maybe have a couple of other creatures that you could potential use as mounts besides horses. You could make them a bit rarer on the map so that horses would be the staple and also should be the first and easiest to research. After you acquire the knowledge to tame and ride horses you would need further research to tame and ride more exotic and powerful beasts that could have improved or balanced but different stats when compared to horses.
Look at it like this; your sovereign is a great warrior who is imbued with great power but because of this great cataclysm almost all knowledge has been lost or scattered. So while he has the potential to be an archmage he has learned to use his physical prowess because there wasn't anyone around to research and teach him how to utilize his magical abilities. So when you found a couple cities and your scholars find some magical spells your sovereign will learn the
The changes in city building sound interesting; I am looking forward to trying 2-a out. I was feeling like cities were feeling a bit crowded and were taking up a smidge too much of my time in managing when I feel like I should be exploring, fighting, questing, and founding new cities.
I'm interested in the lore of the game and I would like to see the races and factions that we have more fleshed out. I always played with the stock factions in Gal Civ 2 because I liked trying to play the game from their points of view as opposed to coming up with a race on my own and figuring out how I want them to play. I guess I treat it more as a role playing scenario than a turn based one like I do with Civilization 4.
Hey I say take your time. You guys at Stardock do a great job. Up until now, I have never pre-ordered a game any where near this far in advance. I did it because I know it is going to be great and because I am interested in the development process. It's admirable of you to post this journal for people who think you are moving too slow but in reality you are probably wasting your time. There are some people who just like to complain and no amount of good w
I pre-ordered it today. Damn you and your dev journals with your constant teasing. [e digicons]:grin:[/e]