MrYuk

MrYuk

Joined Member # 2392650
1 Posts 8 Replies 89 Reputation

[quote] Quoting auboy105, reply 52 Another desperate plead for Sovereign Death = Game Over Options! A solution for one of the biggest game gripes!!! I just always hated it in any game (AOW, MOM, ) that when you killed the enemy leader a whole enemy empire suddenly vanishes! Some sort of successor or heir takeover would be great!!! This would be a balance to using, risking, and losing a powerful leader is that the successor or heir w

326 Replies 933,766 Views

[quote who="Himmelweiss" reply="37" id="2737358"]A break once in a while is important. But who is taking care of the AI then ? The AI is taking care of itself. [/quote] It is slowly plotting it's revenge...waiting for just the right time to strike. Building it's capabilities. Don't worry--we are safe for now--it's high priest is on vacation for a week. But when the high preiest returns, be afraid of the souless, demon AI.&nbsp

80 Replies 256,280 Views

Some aspects of ships seem broken for me--I have had several different times when creating a transport that when exiting the city it pops up in the middle of town instead at of at the harbor. Now I have a useless land-locked ship!![e digicons]>:([/e] Just something on my machine or are others having this issue too? P.S. Loading and unloading from the ships just doesn't seem intuative--I sometimes have the hardest time getting the troops to load or unload. &n

2 Replies 2,420 Views

[quote quoting="post"]You humans and your germs![/quote] You AI and your viruses! I shall crush you! [e digicons]:)[/e]

59 Replies 115,417 Views

So will we be able to deny an enemy a resource in their area of influence by stationing a unit on that tile or do we have to beat the city down enough to remove the influence? I would think that if I can garrison a unit--even in your area--on a resource you shouldn't have access to it. This would add to the ability to siege a town.

105 Replies 292,123 Views

WINNER. TAKE. ALL. I don't like the the N turns to win. Attrition and tactical withdrawals are viable tactics. Once ranged unit expend their ammo (assuming ammo limits) then you will typically want to have them retreat due to their reduced combat capacity. I would make them have to move off of the map at certain retreat spots. However, I don't want to see a surrounded unit be able to be removed from the map just because they hit the retreat but

469 Replies 1,482,789 Views

For Frogboy--Master of the AI: During the turn-based battles, will I be able to turn on the AI for my side, so that you can essentially get a good AI v AI fight? If so--hopefully I can do it at any point during the battle. Also I am assuming there will be a sort of "auto-resolve" choice at the beginning of battles that will calculate the battle result and let you move-on. Please, please, please make the resolution process somewhat intelligent. Nothing will

155 Replies 378,541 Views

STOP IT! STOP IT! STOP IT! I too am one of those old fart gamers (would look forward all week long to go to my friend's house to play on his Pong console because it was awesome) and I physically can't take all of this teasing. I have been lurking this board for months on a daily basis even though I am not in the Beta just to see how things are going and to see if the testers think it is going good because this *could* be the game I too have been looking forward to f

58 Replies 192,741 Views