I like the pillaging and drops idea. Put that hand-in-hand with a setting to increase the frequency of spawns and then you have something to do other than click the 'next turn' button. I think you could keep the current economy and just add a setting for resource scarcity for those who want it and that would make the resources have a more strategic advantage. But if you want the more complex economy why not use a store house system. Each city only store
278 Replies
548,203 Views