SmackleFunky

SmackleFunky

Joined Member # 2390469
0 Posts 1 Replies 129 Reputation

It has been said that the size of a component is (some constant amount) + (hull size x some percentage). This is to prevent hull-size cheese. This may not soung very logical, but one way to look at it is that you can only minitiaturise some parts of a component. For example, a 17inch screen will always be 17inches, but may get thinner. This game represents components getting smaller by making hulls larger. It is a bit counterintuitive but th

11 Replies 14,186 Views

I had only two buttons on my laptop. I just pressed both buttons at the same time and that did the trick. Although to be honest I don't know if this is a feature of my mouse drivers or the game itself, but either way it is worth a try.

7 Replies 4,009 Views

Two factors go into deciding who to kill - The easiest to kill, and the biggest threat. Size doesn't really matter except that in general, smaller ships are easier to kill. But of course, if what you are mentioning was the case, then it wouldn't be very smart.

3 Replies 7,382 Views

Whatever. Did you even read the rest of the post? Sometimes it just doesn't pay to be nice. I can only hope most people appreciate the extra effort Stardock *do* actually put in. There is one game that people can set up EXACTLY the way they want it. EVery single detail is alterable. It's c

130 Replies 140,226 Views

When I saw a thread labelled "Feature Request" I was like "Gawd, I hate when people start trying to dictate how a game should be made" (Mostly due to all the galciv2 threads about how something should've been done this way and not that way and what not)... But then I saw the multiple monitors and was like "Damn, I've been wanting that in a game ever since I started using two monitors" <img src="http://images.stardock.com/Society/smiles/Smile.gif" borde

1 Replies 2,519 Views

Thats going to increase production and research a BLOODY lot. If the current system was to change, then the number of hammers and beacons a factory and lab can actually produce would be a lowered to compensate (I believe). If it isn't dropped, then all of us are suddenly (potentialy) going to research and produce more than before, changing the

130 Replies 140,226 Views

Uhhh, well now you know what it does it isn't going to be a problem anymore is it? And of course it isn't a bug. Don't be silly. A bug is when something does something it isn't meant to do, not when something doesn't do what you'd think it would do. I always thought having surrender there is a bit silly... At no point would that ever be useful to the user, as they would instantly lo

11 Replies 6,733 Views

I was thinking of doing something along the same lines (although probably would of never found the time).. My one thought is that "Does the Stardock team already have something along these lines?" Chances are they didn't write all the XML files by hand. Of course the second question is that if they do have something, would they let us use it? <br

48 Replies 27,387 Views

How do you know the alien race ambassadors aren't female? Are you an expert on xeno-gender studies? Oh believe me I know... that was one night I got too drunk and would rather not talk about. If you have female AI, you can have the AI do something irrational every 4 turns.. HEHEHE.. oops,

103 Replies 78,283 Views

I haven't even touched GalCiv II in weeks because of this bug. ARGH! It is not a BUG it is a DESIGN DECISION. Just one you disagree with. Nothing wrong with disagreeing with design and feeling it ruins the game. Just stop calling it a bug! (Note, this isn't hostility directed towards you,

25 Replies 16,636 Views

The person who posted the link should be fired, and his account banned. Why? Because he commited a crime using company resources, and has shown himself to be a liability. Geez, I would never want to work for you. One mistake and out the door? You are suggesting that they should treat their employees t

309 Replies 524,942 Views

Rumor has it, one of the reasons Digital Jesters went out of business is because all of their stuff had Starforce, and the boycott movement KILLED their sales. This is precisely the reason why I will not boycott starforce protected games. Sure I am against some of the things they do, but boycot

309 Replies 524,942 Views

Your Civilization capital generates 24 manufacturing points and 24 technology points, 10 units of food and provides a 25% morale bonuse and a 25% influence bonus. Therefore: Going from the first screen where our spend rate was 50% and I have 33% of each category funded I would get: Manufacturing: 24mp X 50%

130 Replies 140,226 Views

SmackleFunky, you really are a jerk, you know that? Using your little "satire". What did Stardock ever do wrong? Umm, I think you missed the point of my satire. It was in no way intended to be against stardock. My point was that stardock had inadvertently (and I stress inadvertentl

309 Replies 524,942 Views

Look what you have done Brad. You have created a catalyst that is going to change the copy protection world. You go against the norm of practically all games made these days, in not having copy protection. Sounds simple right? One small idea that is different to everyone elses. Couldn't cause any harm. Well, now as a result we have seen people "blogging" that you advocate piracy, which is causing great outrage because you said nothing like it. Starforce make a hu

309 Replies 524,942 Views

It is mentioned in the manual, page 28. There are 26 classes of planets, and 16 and up are incredibly rare. The highest I have seen is 19, but I haven't played as much as most do.

5 Replies 4,653 Views

Starforce isn't *that* bad, it only screws up some machines. ALthough, that "some" is more than most and the "screw up" is usually devastating. But I can say that I do have starforce on my machine, but only because there are a couple of games that use it that I like enough to warrant having starforce. I've had it installed since before anyone knew there was anything wrong with it, and I have had no problems because of it. But others have app

10 Replies 11,801 Views

An interface that separates construction from military wouldn't be that hard. For example; Taxes ====|========= 30% Spending (Industrial Capacity) Production Rate =======|====== 50% Research Rate ===========|== 80% Production Distribution Military ==|======== Social Where the last is you move the bar closer to which one you want your factories to produce. To me this makes

130 Replies 140,226 Views

Buying will cost more than building, so it is not always a good idea. Good times to buy instead of build are * You are at war and need ships right now * New planet, so building is going to take ages.. buy a couple of factories and everything else will be quick * You are extremely wealthy and I am sure there are other times you may find. You can also build for half the time, and then buy. You will

9 Replies 4,644 Views