SmackleFunky

SmackleFunky

Joined Member # 2390469
0 Posts 1 Replies 129 Reputation

FrogBoy, I think you should have a look at the Link I posted earlier. It shows a scenario which is very rare in a real game (so your tests that you described earlier would of missed it), but is very plausible and will happen on occasion. In short, the problem I noticed was that a colony ship would go to an un-scouted available planet iff te scout already exists, but has no known planets that it can go to. This only hap

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I don't think anyone has tried to say brad was lying. People have posted claims of weird behaviour, others have confirmed, and I have given a nice objectional view on a possibility where the error might be. Originally I said that I don't believe there is a bug, but now I think there is because of what I have seen, and been able to reproduce in my example. Now, to make sure we all get the idea... here are some points: 1)

147 Replies 99,559 Views

*sigh* It is simple to prove the FOW doesn't effect the AI since if you play a normal game where the AI has planets to colonize with FOW cheat everything happens as you expect... AND FrogBoy/Brad says when the FOW is lifted it doesn't effect the AI... AND all the tests that proved the AI didn't cheat used the FoW cheat. People used the "FoW changes AI behaviour" to argue the other way around!! you can't use the same excuse for both sides of the argument... Anyway, the main point of me

147 Replies 99,559 Views

ok, Hi its me again... Now, I more than anyone else think this thread should die... that is until now... now it gets interesting Some may remember earlier I said: Excellent, out of curiosity I will be looking at these as soon as I get home from work.

147 Replies 99,559 Views

You can download the saved games, if you like Excellent, out of curiosity I will be looking at these as soon as I get home from work... I will report on my findings. (I think there is more fun trying to break/understand this game then there is playing it... Which is a lot, considering it is hella fun

147 Replies 99,559 Views

Strangely, it is my position. But if some people report stange behavior, then tests and investigations are needed in order to have a proof of a buggy behavior if there is one. And I am pretty sure that exactly this is what they did during the testing phases of the game. And also partly why I wan

147 Replies 99,559 Views

*Sigh* This is the exact mentality that makes me agree with the argument that playing online is no fun... There are so many people out there that immediately assume "CHEATING" whenever something happens they don't expect/can't do themselves. And it is precisely the same here. See, when I hear these stories the first thing I think is not "OMG, the AI is cheating", but "The AI is smarter than the player"... Which is usually the casemor of the

147 Replies 99,559 Views

I haerd about it from the poweruser.tv podcast.. Brad kept going on and on and on about it, but I mostly thought "naah, it's not for me"... But then after I got bored and wanted a new game, I thought.. what the heck, and bought it. And so far so good... Bragging about the game you've made over and over again does do a good job of advertisement... good work brad, wouldn't of bothered with this game if you hadn't done that <img src="http://ima

30 Replies 31,703 Views

Modifying the interface.. now that is something I have never seen in any other game... (assuming that is what they mean by "Screens can be modified with DesktopX") if this program is a modifiable as they say, there is no limit to what you can do! I can invision people adding entire new sections of behaviour to this game... maybe like adding space-religions with more bonuses depending on the religion of the leader and that of the planet . Or Screens ca

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Well, this suppose that the AI works the same way if with FOW lifted for the player or not. If there is a bug, it could be that without CTRL+U, the map is revealed to the AI and with CTRL+U, the FOW is enable for the AI. That would explain different behaviors experienced by various posters Now you are

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time to put this to rest!!! (although as I type this I know that people are still going to argue after this proof is given. Here is an EASY test that anyone can perform. a) Run galciv2.exe with the command line paramter "cheat". There are a few ways of doing this, 1) create a file (with notepad if you want) galciv2.bat which contains the line "galciv2.exe cheat" in the same directory as the game is installed

147 Replies 99,559 Views