arentol

arentol

Joined Member # 2386450
5 Posts 26 Replies 9,180 Reputation

Basically they are saying they won't do like Borderlands, and about half the other newer games our there, and make you pay for DLC two weeks after the game comes out. Instead they will provide as much free content and updates as the can for at least a year.

17 Replies 12,503 Views

[quote who="dalamb" reply="62" id="2755583"]Oooh, Great Wall! A long thin circle of cities, using Raise Land to put mountains in the 5-tile gaps. Weird but maybe worth doing once just for the hack value. Why always focus on actually winning the game? [/quote] If your going to do something like that you may as well just raise land all the way around your cities. If you start a game in a fairly large open plain with plenty of resources and some mountains

75 Replies 214,778 Views

Just read the whole thread and I find it strange that nobody has yet brought up any of these things: Question: Do people really build cities close enough together that the whole 5 squares thing is a valid concern? I suppose if you capture an AI city that could happen, but honestly I have never had sufficient density of resources to build cities even close to close enough to make that a concern. Obvious Advice (pre-1.07 since this is now fixed): Always found cit

75 Replies 214,778 Views

A lot of good ideas there Rebal, all well worth considering. The thing about my initial concept is that it is intentionally not true to Alera's history. The most likely accurate history of Alera is that as humans were coming into their powers they were all working very closely together, and continued to do so until the empire was well founded. So there would be only one human factions because they would all band together to survive the non-human enemies surrounding them. So it would b

23 Replies 16,005 Views

If there is a (completely awesome) series of books more appropriate to being a mod for Elemental than Jim Butcher's Codex Alera I honestly can not think of what it might be. I would like to see if anyone else is interested in working on a Mod for this world. Below is my initial concept: For those not familiar the Codex Alera the humans in the world of Alera have a very Elemental based magic system, which is best described and understood by reading the Wikipedia entry on

23 Replies 16,005 Views

I just assumed that this was not the entire world, and that the rest of it was across oceans so vast as to not be worth even trying to cross.

10 Replies 6,025 Views

MoM wasn't very buggy when it came out. I was stationed in Germany at the time and didn't have internet access of any kind, yet I was able to play it without any problems without needing to get patches. Of course I was a freaking DOS genius at the time so despite my PC being kind of crappy I was able to make anything, and everything, run just fine on it.

139 Replies 454,043 Views

[quote who="blimey" reply="199" id="2746470"] But is this honestly the right way to do business? They put out a game in an unstable state[/quote] The game wasn't unstable though. 1.0 was fairly stable, at least as much so as most PC games on release day. 1.05 was/is very stable.

333 Replies 1,063,591 Views

[quote who="Nick-Danger" reply="19" id="2744128"] "...if..."?!?! Are you saying you think 1.05 is in an acceptable state for release and isn't flawed? Strongly agree. You claimed you wouldn't release before it's ready, and I believed you. Shame on me for getting fooled (again). Strongly agree to both -- Elemental has great potential, unfortunately it was released a few months too early. It sounds like you're trying to claim that somehow t

333 Replies 1,063,591 Views

[quote who="lordkosc" reply="46" id="2739825"]maps are quite larger than civ4, as frogboy had once posted: Reduced 95%Original 600 x 430[/quote] Tile counts only matter if all else is equal, which it isn't. Movement is different in this game, and the amount of territory a city can control is quite different as well. Since a single city can control more space when capped, and you can get army movement up to 4 or 5 spaces almost right from the

58 Replies 34,669 Views

[quote who="Vhorthex" reply="50" id="2745918"] Quoting jscott991, reply 19CWG, You really just highlighted the main problem I'm having with the game. It is shocking to me that on the largest map size available, I can really only expect to have about 5 cities. What? 5 Cities on a Large Map? That makes no sense, in my Large map, I was able to build 10 cities before my borders met with another faction (including minor factions). take note that I don't

58 Replies 34,669 Views

Gal Civ II had issues at launch but was still a ton of fun to play. It got much better very fast. Elemental is the same way, has some issues but is still fun to play, and is getting better all the time. I wouldn't delay.

57 Replies 28,297 Views

I would like to see the elements be more MoM like. Perhaps the more elements you have access to the less powerful they are, making it a bad idea to have more than two. Same thing with the non-elemental ones, life, death, summon, and enchantment. The more of those you have the less powerful your spells in each, again making more than two a bad idea. The downside would be that half the shards would be useless to you. But that could be fixed... There could be special shard temples to res

12 Replies 10,997 Views

[quote who="zarq42" reply="9" id="2733115"] Says me. Yeah, I know you have to set the difficulty individualy. played 3 games till now, from "challenging" to "extreme". In all of them I won in about 200 turns, and the AI was simply a walking joke. Didn't expand, didn't develop armies, his sov is always wandering aimlessly and undefended throughout the map... a disgrace really.[/quote] Well, I just came to the board to find a good thread to relate a very different experience with t

11 Replies 39,414 Views

[quote who="maniakos" reply="81" id="2730855"] And it has nothing to do with specs. Old machines with components that work properly are also suited for this game. It's just that you see and find components on the market that are completely useless yet they sell like gold.[/quote] Yup. I guarantee I could build a machine for $2k that wouldn't crash and burn on half the games out there, and I could also build a machine for $700 that would run every game out there with virtual

114 Replies 393,606 Views

So the PCgamer guy has been playing on two PCs and had issues ever 10 minutes or so. I played 1.01 on two different PCs for a couple hours on each and didn't have any issues (both OC'ed Core i7's, one with ATI card, one with Nvidia card). Sounds like a personal problem to me.

333 Replies 1,249,502 Views

[quote who="niteshade6" reply="65" id="2730584"] Hmm....fascinating. So your saying that they release games unfinished on purpose as a weapon in the war against piracy. [/quote] That is not exactly what I am saying. They do release unfinished games, and only unfinished games. The primary reason for this is because they believe in providing ongoing support and updates for games for years after release, so their games are basically never finished. The games they do release

114 Replies 393,606 Views

The Gamers Bill of Rights is more a statement of Brad's belief about gamers rights in general than rules Stardock ever intended to 100% commit themselves to. It effectively became a bit of a PR thing, but it was intended more as a way of pushing the rest of the industry into realizing that gamers are generally good people and should be treated with respect rather than as criminals. As to Stardock and Elemental, they are following the same path they have followed since G

114 Replies 393,606 Views

A simple solution would be to keep things essentially as they are now (Sum the groups) but limit how many units in a group can attack/defend based on terrain and number of targets in the opposing group. For instance, it makes no sense that if a lone individual is fighting 10 others he would actually be attacked and defend against all 10. Realistically only 2 to 5 of them can get to him at one time, depending on terrain and other factors. So the general rule for normal s

82 Replies 84,394 Views