gumbostu

gumbostu

Joined Member # 2384624
6 Posts 43 Replies 149 Reputation

I agree with the dev's stance on tactical battles. This is a 4x strategy game, not Total War. The majority of the players focus should be on empire management and not tactical battles. A fun, well designed and structured simple tactical battle mechanic can be fun, as other 4x games have shown (MOO 1&2, MOM, HOMM, etc.). I think this is the right track. It may not be there yet, but from the sounds of it, that's the direction it's heading.

122 Replies 402,647 Views

I'm not sure if this is a bug or is intended, but in a current game I have, the AI demanded more money than I had on hand. I could accept and give it to him, which sent me into the negative. I think this is a bug, but if it's not, this makes no sense. I can't really fork over money I don't have unless I am to assume that my faction has advanced banking securities and whatnot. Especially since the player can't ask for more money from the AI, so I cant then extort my

7 Replies 4,561 Views

I think the bigger problem is the fact that you could so easily take out the opponents when they were supposed to be stronger then you. If that was significantly more challenging, then it would be a different circumstance, where taking 40 turns to give you some perks that might give you the advantage you need makes more sense.

6 Replies 3,220 Views

[quote who="Polistes" reply="27" id="3080350"] They had this feature for E:wom and the general consensus was that it sucked, because if you had 22 cities being idle you would get 22 pop ups telling you that.[/quote] I think having the ability to toggle this on and off eliminates this concern. At that point it would be at the discretion of the player. Also, only having the popup go up the first turn the city goes idle helps to alleviate this concern. Add

48 Replies 119,872 Views

[quote who="RPGFX" reply="9" id="2890172"] there is oil here in the US but it is not as much or as easy to produce as other areas. there is more oil in Alaska than anywhere else in the world... DRILL IT ALREADY![/quote] That's just flat out not true Sincerely, somebody that works in the Alaskan oilfield.

159 Replies 434,931 Views

Nice I like the idea. Actually your suggestion reminded me of the city building in an old game I used to play, Conquest of the New World. I think it was made by Sierra. Anyway, in it, you placed resource accumulating buildings, and they received bonus multipliers based off of what tiles were nearby (i.e. a lumber mill with lots of forests and a river nearby would give you more wood then one in the middle of a grassland). It worked quite well, and it stressed importance

52 Replies 25,213 Views

I'd like the idea of themed lost libraries, but instead of a research bonus to specific branches, I'd like to see them give you a unique technology of the said branch. i.e. warfare gives you access to some kind of unique weapon tech or something. You could protect them with powerful guardians to keep them from being game-breaking in the early game. I think it could be fun and add some flair to the questing and lore of the game.

8 Replies 4,582 Views

[quote who="Alstein" reply="18" id="2829796"]If the libraries and stuff are rare, they need to provide some unique benefit. I suggested creativity in another thread. One option would be to tie the discovery of said bonuses to adventure tech and/or quests/goodie huts, and not have them at start. That said, if you did this, you'd need to make it where the adventure techs don't work for other players, and the bonus resources are bui

35 Replies 13,279 Views

I disagree with the notion that we need more then 5 stats to have engaging character development. More stats does not automatically mean more or better choices. In fact most RPG's have no more then 5-6 core stats in them. (i.e. Dragon Age has 6). It's all about making the stats actually have a significance in the way the character is played. I'd much rather have fewer stats but have them more meaningful then lots of stats where each has a small to insignificant effect.

55 Replies 23,233 Views

As far as "what should happen when an enemy sovereign dies" I think a civil war is a nifty idea, with a couple of the remaining heirs that were previously under that sovereigns control taking sections of the territory and fighting it out. I think that could add some interesting options via diplomacy and create targets of opportunity for the remaining AI players and the human player to try and take advantage of the situation to use for their own devious purposes...

36 Replies 22,720 Views

Absolutely yes. As it now stands, with the prevalence of questing, killing roaming creeps, and items and all that, it fits the flow of the game to have heroes be more powerful then they currently are. Furthermore it's far more immersive to have strong heroes with significant story/personalities and appearances. What made the heroes in MOM great is the power they had, and the uniqueness to their portraits and attributes. I think this can be accomplished either

125 Replies 350,660 Views

Here are my two cents: I don't think resource chaining just for the sake of resource chaining is the greatest idea. That's fine in the settlers games, or in like Dawn of Discovery, but the difference being that for those games, the core game element is creating the resource chains. There are already quite a bit other concepts going on in the game (magic, technology, quests, diplomacy, combat, etc) and while they may not be complicated or fleshed out yet, I'd

278 Replies 548,153 Views

[quote who="Black-Knight" reply="6" id="2789172"] NOOOOOOOOO!!!!! No actually teleport works in 2 ways. There is a spell that makes you teleport only in YOUR territory available from the beginning of the game, much sooner tha the one that created the huge debate in Age of Wonders (even though there you could get that much later and only after developing a tower to its maximum level) And there is one that can TELEPORT IN ENEMYTERRIT

27 Replies 16,790 Views

Just a suggestion..and I have no idea if it's possible at all...but some sort of variance in the tax level would be a nifty feature. A high tax rate should have drawbacks obviously..maybe a hit to prestige as the tax rate climbs? Anyway, just some thoughts.

13 Replies 56,739 Views

[quote who="Bellack" reply="38" id="2748576"] . I agree with you. The flaw of other games have been the lack of "attack and retaliation at the same time" mechanic. Atlest as far as melee combat is concerend. Special abilities such as first strick becomes more affective with this in play.[/quote] I think you hit the nail on the head. Not only is the simultaneous conflict a more real representation of actual conflict, but you it ads in more interesting c

45 Replies 36,955 Views

I couldn't find this being discussed in any of the suggestion threads but I think taxes would be a good incorporation into the game's economy. It could be used as an alternative to gold mining in cases where gold mines are not available/you need more income to sustain your empire (or kingdom :p) It wouldn't have the incorporate the tried and true more taxes=higher unrest formula that all 4x's seem to follow. It could be a multiplier on population growth as sort of an

9 Replies 7,025 Views

This isn't a slowdown due to the game taking longer later in the game. I'm not a noob whose never played a turn based strategy game before. It runs fine and turns run smoothly until a specific turn happens and the game for all intensive purpose locks (the frame rate gets ridiculously slow, scrolling the map is choppy, etc.) It never recovers from the slow speed no matter how long I wait. Like I said in my original post, I've recreated the exact same problem on two separate

3 Replies 2,847 Views

I've been playing a game and hit a spot where if I hit end turn the game slows to a crawl (scrolling the map becomes jittery, interacting with anything becomes impossible, and ending that turn is also impossible. I originally started this game on my laptop in cloth map only mode, so I originally attributed the problem to a lack of memory/processing power. I have since tested it on my desktop (Core i7 920, 6GB ram, 2x ATI HD5850's and Windows 7 64 bit) and I still have the exact sa

3 Replies 2,847 Views

Currently playing a game, came across the Resoln. In the diplomacy screen, it says they are -264192 in debt. They also are by far more powerful then I am (which could be due to me just not playing well, this is my first time through and I've been messing around just trying to get a feel for the game). But I'd think having no possibility of ever having money would put a serious hamper on their ambitions.

0 Replies 1,397 Views

I was supposed to be quoting this: True strength does follow from knowing one's own weaknesses. Me, I'm still finding buried nodes of bitterness about the vast amounts of pre-release reading time and the nice-dinner-party's-worth of money I wasted on that 5-star clusterfuck of corporate product development. Hopefully the digression in this thread has dug the last scrap out of me and I can easily ignore future mentions of the Game That Didn't Deserve the Name Maste

37 Replies 90,383 Views

[quote]The Word "depressing" does not give with due credit just how BAD MOO3 turned out it was Terraboffle![/quote] Haha tell me about it! Sadly I played it for far too long trying to convince myself that I was enjoying it.

37 Replies 90,383 Views

Oh man...I'm so excited it's ridiculous. A little bit funny, but tragic story of my life: The last time I waited with as much anticipation was for MOO3...that was depressing. I deserve to be rewarded this time! haha

37 Replies 90,383 Views