For the record, those Crowns after the tactical battles ARE NOT experience. Still not sure what they are. Per FrogBoy in the #Elemental chat last evening, the experience gained for your army is equal to the combat rating of the defeated party. Each member of the attacking army gets the full value of experience (i.e. it is not divided between them). This is true unless overridden by the game. I assume he meant unless it's quest/boss related and defined els
TheDank
I had the exact same problem in my second game... First game I didn't seem to run into it though.
Have any of the developers commented any on how modding "May" work? While it's possible that nothing's been decided yet, any info would be helpful (i.e. Learning Python may not be a bad idea etc...)
I apologize in advance for the long post, but since no one really seems to be satisfied with the food/housing issue I wanted to give it a shot. Please let me know why this wouldn't work ;) What I'd really like to see is a change to how food/population is controlled throughout the empire. I understand that the goal is to minimize the amount of micromanaging of the empire, but I think by we can make it much more realistic, much more immersive and much like an actual empire rather