This should have been fixed for 1.7 (and was, in my case). If it isn't, you might want to submit your save to Stardock so they can investigate & fix it.
Felidae1
*joins the crowd of sad, sad Canadian pandas who have not received their LE copy yet* I know it's not directly under Stardock's control, but it is still disappointing that it hasn't arrived yet. I want my dragon! [e digicons]:'([/e]
[quote who="dgracia" reply="8" id="2771473"]How does deflect benefit? I've had available but haven't really used it.[/quote] The unit it is cast on doesn't get counterattacked for a turn. [i]Very[/i] useful against those high attack/low defense barbarians that start showing up later in the game, you know, the ones with 187 attack, and 8 defense? So you soften the enemy up with archery, then when he moves up, you cast 'Deflect' on your most powerful attacker, and have 3-4 a
[quote quoting="post"] SO. I never have engaged in city spamming and if I start of in a decent area and can get a city or two started... [/quote] Two cities? Explore more aggressively to find resources and build cities near them. If you have two cities while the AI is sending stacks against you, you're not expanding fast enough. [quote] I have read that one way to easily (though the two times I tried, I was unable to get the strategem to work for me) overpower the
[quote who="VR_IronMana" reply="27" id="2769812"]Horses -> faster plains movement Wargs -> large combat bonus in forests, small combat bonus on hills, no change on plains Horses -> large combat penalty in forests, small combat penalty on hills, large combat bonus on plains Wargs -> base movement 3 (4 in forests, 3 in hills) Horses -> base movement 4 ( 2 in forests, 3 in hills) <b
Suggestion: Give all mounts a small attack bonus, to make mounts in general more powerful, but give wargs a bigger one (they're predators, after all). Have all mounts keep their action point bonus, but take away the warg's world speed bonus, as they're really not built to carry large loads long distances. Then maybe give wargs a movement speed bonus in forests, as that is the wolf's natural habitat?
[quote who="jereome" reply="38" id="2769770"]Umm actually no considering that MOM is abandonware and you can download it for free with no penalties whatsoever.[/quote] a. Abandonware is a legal fiction. b. GOG (Good Old Games) is selling MoM, which means it can no longer be considered abandonware.
I'm pretty sure the five tile thing is only for claimed resources. Any resource within 5 tiles of city center will supply it's resources to said town and have appropriate multipliers added. Also, you can build your town up to the resource, and the city wall expands to enclose it, protecting it from pillaging. Resources further away still contribute to your empire, but don't have multipliers added. E.g. a gold resource within 5 tiles can potentially provide 5 * (1+.2(le
[quote who="Revenooer" reply="13" id="2765041"]Thanks for the tips, but i have a new question. When I imbue it cost 4 essence not 3. Why is that?[/quote] I believe it costs 4 in the campaign, and 3 in sandbox mode. How much casting capacity you actually lose depends on how many multipliers you have from temples of essence, shards, and techs. So for my previous example of 4 cities each with a temple of essence, a caster with 15 base essence would have a casting
In sandbox for Kingdoms, if you research the diplomacy group and follow the 'Unexpected Friends' line for 4 levels (all orange/red techs), you'll get a tech that will spawn a dragon roost, allowing you to recruit dragons in the city whose influence it is in. Empires have a similar line, iirc. There's also a level 4 quest that will give you a dragon.
[quote quoting="post"][bug] Units that pass over a notable location on their way to somewhere else do not activate the notable location. Indeed, if they happen to run out of movement points while on the notable location, it will not activate even though they are standing on it.[/quote] That's a loooong list. Read about half so far, but I wanted to comment on the quot
RNG pwn U! Basically. That's one of the current issues with the game - inconsistent damage. It's really, really frustrating casting a spell with a name like 'Infernal' on a group of low-level spiders, fire crashes from the sky in an awesome display of magical might, the smoke slowly clears... and you've completely missed half of them. I believe it's being worked on, however.
[quote who="Revenooer" reply="11" id="2763510"]Question regarding imbue: I tried imbuing Janusk When I had 14 essence. It costs 4 which brings me to 10 and I guess I picked all the wrong tactical spells becuase he could not cast anything. Is imbuing really worth it?[/quote] Yes. Imbue early, then up the essence every level-up for the next few level-ups for both until you have a decent pool of mana. [quote who="Revenooer" reply="11" id="2763510"]Arent you gimpi
[quote who="aerowreck" reply="5" id="2763401"]- In tactical combat, attack/counterattack should happen simultaneously. An example would be melee fight in MoM, or any tactical fight in, say, Heroes 4, where archer unit responds to archer unit if they fight each other.[/quote] Trust me, as the game is, you wouldn't enjoy it. At all. Your precious level 10 hero with 20-odd hitpoints against the ogre warchief with 187 attack, with simultaneous turns... Yeah, there's only
[quote]I tried running immediately there and starting before the other city boundary could suck up the nearby mine (I get the farm) but then cannot grow on that side at all. with three, countem three 'wasted resources in a 'hole' between us. Neither of us can build on the resource because its too close to either of us.[/quote] 1. The borders of minor kingdoms don't grow. b. Your cities do not have to
I would totally play a Lyonbear civilization! [e digicons]:)[/e]
Thinking about how I would be playing the game: if Sovereign loss cost is too high, I would simply save before each combat, and load if the result is not to my liking. That would negate the whole point of imposing penalties for losing the fight. So, speaking for myself (and, I suspect, a great many gamers who are not nearly as hardcore as most of the people here), imo either the cost has to be 'just' but low enough that most gamers will simply take it and get on with the game, or